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2005-01-30Check sound queue for music in HE games.Travis Howell
Avoid extra sound channel. svn-id: r16706
2005-01-28Use class Mutex instead of MutexRefMax Horn
svn-id: r16679
2005-01-28Add medium quality sound for FOTAQNicolas Bacca
svn-id: r16676
2005-01-1116-bit WAVs are little-endian.Torbjörn Andersson
svn-id: r16539
2005-01-11This is probably not the optimal fix, but at least ScummVM compiles again.Torbjörn Andersson
svn-id: r16538
2005-01-10A little more moving around #include's (last one for today ;-)Max Horn
svn-id: r16534
2005-01-10eek, we put a static RandomSource instance into every file that included ↵Max Horn
fmopl.h... svn-id: r16532
2005-01-10Remove some more header dependenciesMax Horn
svn-id: r16530
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-09Fix legal headerMax Horn
svn-id: r16506
2005-01-09Added shared code to load WAV(E) data from arbitrary seekable streams (files ↵Max Horn
or memory) svn-id: r16502
2005-01-09This function is currently not used...Max Horn
svn-id: r16501
2005-01-09cleanupMax Horn
svn-id: r16500
2005-01-09Moving AppendableAudioStream into SCUMM engine, as it is only used thereMax Horn
svn-id: r16494
2005-01-06Added a font manager (work in progress)Max Horn
svn-id: r16460
2005-01-06Modify the singleton code once more to help overcome an issue with MSVC 7 ↵Max Horn
(see also patch #1095133) svn-id: r16454
2005-01-03Add missing control changes, patch #1094825.Travis Howell
svn-id: r16416
2005-01-01Changed the singleton code to allow for custom object factories; this ↵Max Horn
allowed me to change OSystem to use the singleton base class, too svn-id: r16404
2005-01-01Changed OSystem::instance() to return a reference, not a pointer (it now ↵Max Horn
matches the Singleton interface) svn-id: r16402
2005-01-01oops, correct copyright stringMax Horn
svn-id: r16399
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-28Fix running ScummVM in plugin-modeMax Horn
svn-id: r16360
2004-12-28Fixing hasActiveChannelOfTypeMax Horn
svn-id: r16354
2004-12-27Use SoundMixer::kMaxMixerVolumeMax Horn
svn-id: r16351
2004-12-27Introduced two new constants SoundMixer::kMaxChannelVolume and ↵Max Horn
SoundMixer::kMaxMixerVolume, for clarity svn-id: r16348
2004-12-27Allow premix channels to use a custom sound typeMax Horn
svn-id: r16332
2004-12-27Add 'speech' sound type to mixer; make use of that in iMuse DigitalMax Horn
svn-id: r16331
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵Max Horn
SFX and music; volume is now controlled based on the sound type svn-id: r16330
2004-12-25Moved the softsynth midi drivers into a sound/softsynth; amongst other ↵Max Horn
things, this fixes bug #1083058 svn-id: r16316
2004-12-25Removing this dead code for now, it only leads to confusionMax Horn
svn-id: r16314
2004-12-14Evil workaround for bug #1083058Max Horn
svn-id: r16045
2004-12-11change loadVOCFromStream to take a reference instead of a pointer (to a stream)Max Horn
svn-id: r16035
2004-12-02Moved MidiDriver creation code into the MidiDriver class (as static ↵Max Horn
methods), same for some other MIDI related stuff svn-id: r15968
2004-11-28cleanupMax Horn
svn-id: r15955
2004-11-28Changed parameter order of SoundMixer::playInputStream to match that of playRawMax Horn
svn-id: r15950
2004-11-28Added a "permanent" field to Channels, which simply prevents them from being ↵Jerome Fisher
deleted during stopAll(). I hope this doesn't step on anyone's toes; it was quite urgent, since loading a saved game stopped MT-32 emulation audio forever. svn-id: r15946
2004-11-28Assume for now that the premixer is always used for music playback (as ↵Max Horn
opposed to being used for SFX); this affects the volume (see bug #1049375) svn-id: r15940
2004-11-27Removed the (highly SCUMM specific) 'appendable stream' API from SoundMixer; ↵Max Horn
SCUMM now uses the appendable stream directly svn-id: r15919
2004-11-27Removed the old setupPremix version, it is not needed anymore. Also fixed ↵Max Horn
some doxygen comments (they were being assigned to the wrong things) svn-id: r15918
2004-11-27Added some more mixer doxygen docs; cleaned up Mixer API a bit, removing ↵Max Horn
some very specialised methods svn-id: r15914
2004-11-27AudioStream::read() has been removed quite some time ago, now making sure ↵Max Horn
that change is reflected everywhere svn-id: r15911
2004-11-22cleanupMax Horn
svn-id: r15863
2004-11-11Erm, this was never meant to be commited. I might as well leave the .h ↵James Brown
change for now, until kyra is investigated further. svn-id: r15788
2004-11-11Prevent infinite loop by displaying the launcher after a game start FAILURE too.James Brown
svn-id: r15787
2004-11-06Major MT-32 emu overhaul based on KingGuppy's code.Eugene Sandulenko
o added configure option o mi2 intro doesn't freeze anymore and has no sound glitches o missing instruments in many titles are fixed o numerous memory overwrite bugs are fixed o code is cleaned a lot and splitted into many smaller files o mt32.cpp went to backends/midi o synced with upstream code o reverberation fixed * don't complain about File class wrapper :) * all custom types are back * #pragmas are to do * maybe some indentation is wrong too I prefer smaller commits, but this thing came in one piece. svn-id: r15715
2004-11-04Delegate channel functions to any MidiDriver. This is useful for theEugene Sandulenko
MT-32 emulation and quite possibly other MidiDrivers in future. svn-id: r15711
2004-10-30Doxygen fixesMax Horn
svn-id: r15699
2004-10-23fixed warningsPaweł Kołodziejski
svn-id: r15665
2004-10-22Prepare true AdLib support on PalmOSChris Apers
svn-id: r15649
2004-10-21Patch #1048326 Better MT-32 supportEugene Sandulenko
svn-id: r15635