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authorMax Horn2004-11-27 15:58:18 +0000
committerMax Horn2004-11-27 15:58:18 +0000
commitba74a8e7f657cf795046a5cf6a7ead701fd4194e (patch)
tree0d05c0dfa38e10542ca83ffeeb37ddd782c56ef7 /sound
parentb78ac6a18b2cb851718ef84b04557f7fba8d399a (diff)
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Added some more mixer doxygen docs; cleaned up Mixer API a bit, removing some very specialised methods
svn-id: r15914
Diffstat (limited to 'sound')
-rw-r--r--sound/mixer.cpp34
-rw-r--r--sound/mixer.h155
2 files changed, 129 insertions, 60 deletions
diff --git a/sound/mixer.cpp b/sound/mixer.cpp
index 6ecbe68fdd..b70f997126 100644
--- a/sound/mixer.cpp
+++ b/sound/mixer.cpp
@@ -27,9 +27,9 @@
#include "sound/mixer.h"
#include "sound/rate.h"
#include "sound/audiostream.h"
+#include "sound/flac.h"
#include "sound/mp3.h"
#include "sound/vorbis.h"
-#include "sound/flac.h"
#pragma mark -
@@ -150,7 +150,7 @@ SoundMixer::SoundMixer() {
_channels[i] = 0;
_mixerReady = _syst->setSoundCallback(mixCallback, this);
- _outputRate = (uint) _syst->getOutputSampleRate();
+ _outputRate = (uint)_syst->getOutputSampleRate();
if (_outputRate == 0)
error("OSystem returned invalid sample rate");
@@ -316,30 +316,6 @@ void SoundMixer::playRaw(PlayingSoundHandle *handle, void *sound, uint32 size, u
insertChannel(handle, chan);
}
-#ifdef USE_MAD
-void SoundMixer::playMP3(PlayingSoundHandle *handle, File *file, uint32 size, byte volume, int8 balance, int id) {
- // Create the input stream
- AudioStream *input = makeMP3Stream(file, size);
- playInputStream(handle, input, false, volume, balance, id);
-}
-#endif
-
-#ifdef USE_VORBIS
-void SoundMixer::playVorbis(PlayingSoundHandle *handle, File *file, uint32 size, byte volume, int8 balance, int id) {
- // Create the input stream
- AudioStream *input = makeVorbisStream(file, size);
- playInputStream(handle, input, false, volume, balance, id);
-}
-#endif
-
-#ifdef USE_FLAC
-void SoundMixer::playFlac(PlayingSoundHandle *handle, File *file, uint32 size, byte volume, int8 balance, int id) {
- // Create the input stream
- AudioStream *input = makeFlacStream(file, size);
- playInputStream(handle, input, false, volume, balance, id);
-}
-#endif
-
void SoundMixer::playInputStream(PlayingSoundHandle *handle, AudioStream *input, bool isMusic, byte volume, int8 balance, int id, bool autofreeStream) {
Common::StackLock lock(_mutex);
@@ -468,7 +444,7 @@ void SoundMixer::setChannelBalance(PlayingSoundHandle handle, int8 balance) {
_channels[index]->setBalance(balance);
}
-uint32 SoundMixer::getChannelElapsedTime(PlayingSoundHandle handle) {
+uint32 SoundMixer::getSoundElapsedTime(PlayingSoundHandle handle) {
Common::StackLock lock(_mutex);
if (!handle.isActive())
@@ -477,14 +453,14 @@ uint32 SoundMixer::getChannelElapsedTime(PlayingSoundHandle handle) {
int index = handle.getIndex();
if ((index < 0) || (index >= NUM_CHANNELS)) {
- warning("soundMixer::getChannelElapsedTime has invalid index %d", index);
+ warning("soundMixer::getSoundElapsedTime has invalid index %d", index);
return 0;
}
if (_channels[index])
return _channels[index]->getElapsedTime();
- warning("soundMixer::getChannelElapsedTime has no channel object for index %d", index);
+ warning("soundMixer::getSoundElapsedTime has no channel object for index %d", index);
return 0;
}
diff --git a/sound/mixer.h b/sound/mixer.h
index ae5055616b..725c1f7c4d 100644
--- a/sound/mixer.h
+++ b/sound/mixer.h
@@ -83,14 +83,20 @@ public:
SoundMixer();
~SoundMixer();
+
+
/**
* Is the mixer ready and setup? This may not be the case on systems which
* don't support digital sound output. In that case, the mixer proc may
* never be called. That in turn can cause breakage in games which use the
* premix callback for syncing. In particular, the Adlib MIDI emulation...
+ *
+ * @return whether the mixer is ready and setup
*/
bool isReady() const { return _mixerReady; };
+
+
/**
* Set the premix procedure. This is mainly used for the adlib music, but
* is not limited to it. The premix proc is invoked by the mixer whenever
@@ -113,22 +119,23 @@ public:
void setupPremix(AudioStream *stream);
- // start playing a raw sound
+
+ /**
+ * Start playing the given raw sound data.
+ * Internally, this simply creates an audio input stream wrapping the data
+ * (using the makeLinearInputStream factory function), which is then
+ * passed on to playInputStream.
+ */
void playRaw(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags,
int id = -1, byte volume = 255, int8 balance = 0, uint32 loopStart = 0, uint32 loopEnd = 0);
-#ifdef USE_MAD
- void playMP3(PlayingSoundHandle *handle, File *file, uint32 size, byte volume = 255, int8 balance = 0, int id = -1);
-#endif
-#ifdef USE_VORBIS
- void playVorbis(PlayingSoundHandle *handle, File *file, uint32 size, byte volume = 255, int8 balance = 0, int id = -1);
-#endif
-#ifdef USE_FLAC
- void playFlac(PlayingSoundHandle *handle, File *file, uint32 size, byte volume = 255, int8 balance = 0, int id = -1);
-#endif
+ /**
+ * Start playing the given audio input stream.
+ */
void playInputStream(PlayingSoundHandle *handle, AudioStream *input, bool isMusic, byte volume = 255, int8 balance = 0, int id = -1, bool autofreeStream = true);
+
/** Start a new stream. */
void newStream(PlayingSoundHandle *handle, uint rate, byte flags, uint32 buffer_size, byte volume = 255, int8 balance = 0);
@@ -143,63 +150,149 @@ public:
*/
void endStream(PlayingSoundHandle handle);
- /** stop all currently playing sounds */
+
+
+ /**
+ * Stop all currently playing sounds.
+ */
void stopAll();
- /** stop playing the sound with given ID */
+ /**
+ * Stop playing the sound with given ID.
+ *
+ * @param id the ID of the sound to affect
+ */
void stopID(int id);
- /** stop playing the channel for the given handle */
+ /**
+ * Stop playing the sound corresponding to the given handle.
+ *
+ * @param handle the sound to affect
+ */
void stopHandle(PlayingSoundHandle handle);
- /** pause/unpause all channels */
+
+
+ /**
+ * Pause/unpause the mixer (this temporarily stops all audio processing,
+ * including all regular channels and the premix channel).
+ *
+ * @param paused true to pause the mixer, false to unpause it
+ */
void pauseAll(bool paused);
- /** check if sound ID is active */
+ /**
+ * Pause/unpause the sound with the given ID.
+ *
+ * @param id the ID of the sound to affect
+ * @param paused true to pause the sound, false to unpause it
+ */
+ void pauseID(int id, bool paused);
+
+ /**
+ * Pause/unpause the sound corresponding to the given handle.
+ *
+ * @param handle the sound to affect
+ * @param paused true to pause the sound, false to unpause it
+ */
+ void pauseHandle(PlayingSoundHandle handle, bool paused);
+
+
+
+ /**
+ * Check if a sound with the given ID is active.
+ *
+ * @param id the ID of the sound to query
+ * @return true if the sound is active
+ */
bool isSoundIDActive(int id);
- /** check if mixer is paused */
+ /**
+ * Check if the mixer is paused (using pauseAll).
+ *
+ * @return true if the mixer is paused
+ */
bool isPaused();
- /** pause/unpause the sound with the given ID */
- void pauseID(int id, bool paused);
- /** pause/unpause the channel for the given handle */
- void pauseHandle(PlayingSoundHandle handle, bool paused);
- /** set the channel volume for the given handle (0 - 255) */
+ /**
+ * Set the channel volume for the given handle.
+ *
+ * @param handle the sound to affect
+ * @param volume the new channel volume (0 - 255)
+ */
void setChannelVolume(PlayingSoundHandle handle, byte volume);
- /** set the channel balance for the given handle (-127 ... 0 ... 127) (left ... center ... right)*/
+ /**
+ * Set the channel balance for the given handle.
+ *
+ * @param handle the sound to affect
+ * @param balance the new channel balance:
+ * (-127 ... 0 ... 127) corresponds to (left ... center ... right)
+ */
void setChannelBalance(PlayingSoundHandle handle, int8 balance);
- /** get approximation of for how long the channel has been playing */
- uint32 getChannelElapsedTime(PlayingSoundHandle handle);
+ /**
+ * Get approximation of for how long the channel has been playing.
+ */
+ uint32 getSoundElapsedTime(PlayingSoundHandle handle);
- /** Check whether any SFX channel is active.*/
+ /**
+ * Check whether any SFX channel is active.
+ *
+ * @return true if any SFX (= non-music) channels are active.
+ */
bool hasActiveSFXChannel();
- /** set the global volume, 0-256 */
+ /**
+ * Set the global volume.
+ *
+ * @param volume the new global volume, 0-256
+ */
void setVolume(int volume);
- /** query the global volume, 0-256 */
+ /**
+ * Query the global volume.
+ *
+ * @return the global music volume, 0-256
+ */
int getVolume() const { return _globalVolume; }
- /** set the music volume, 0-256 */
+ /**
+ * Set the music volume.
+ *
+ * @param volume the new music volume, 0-256
+ */
void setMusicVolume(int volume);
- /** query the music volume, 0-256 */
+ /**
+ * Query the music volume.
+ *
+ * @return the current music volume, 0-256
+ */
int getMusicVolume() const { return _musicVolume; }
- /** query the output rate in kHz */
+ /**
+ * Query the system's audio output sample rate. This returns
+ * the same value as OSystem::getOutputSampleRate().
+ *
+ * @return the output sample rate in Hz
+ */
uint getOutputRate() const { return _outputRate; }
private:
void insertChannel(PlayingSoundHandle *handle, Channel *chan);
- /** main mixer method */
+ /**
+ * Internal main method -- all the actual mixing work is done from here.
+ */
void mix(int16 * buf, uint len);
+ /**
+ * The mixer callback function, passed on to OSystem::setSoundCallback().
+ * This simply calls the mix() method.
+ */
static void mixCallback(void *s, byte *samples, int len);
};