aboutsummaryrefslogtreecommitdiff
path: root/string.cpp
AgeCommit message (Expand)Author
2002-07-01Increase fault tolerence re: wrongly implemented parsing for String.cppJames Brown
2002-06-02another attempt to fix #529538Max Horn
2002-06-01undoing my previous changes, it's completly bogus(sorry)Max Horn
2002-06-01fix for #529538Max Horn
2002-05-25The Dig: implement descriptionsPaweł Kołodziejski
2002-05-14added #include "actor.h", some minor tweaksMax Horn
2002-05-14refactored parts of actor.cpp: many methods are now members of class Actor in...Max Horn
2002-05-05Add text speed option (-y for Yak :)James Brown
2002-04-24Fix Indy4/MI2 crash due to VirtScroll code.James Brown
2002-04-23Major V7 update with vertical scrolling. Added a few scumm vars related to sc...Vincent Hamm
2002-04-22Fixed samnmax intro thanks to segra suggestionVincent Hamm
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
2002-03-24Fixed pal initVincent Hamm
2002-03-20Preliminary redesigned of the virtual screen system. Now all the screen buffe...Vincent Hamm
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg -...James Brown
2002-03-19khaleks fix for indy3/zak fonts.James Brown
2002-03-11Kind-of fix Indy3 and Zak verbs better.. the verbs will not show up until the...James Brown
2002-03-11Fix Zak and Indy3 verbageJames Brown
2002-03-07Oops, remove debug stuff accidently left in.James Brown
2002-03-07Fixes to Sam and Max subgames.James Brown
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
2002-03-06Final part of V7 merging process. The FULL_THROTTLE define is not required an...Vincent Hamm
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
2002-02-19Fixed getStringWidth. Fixed various text misspositions. Reworked the the redr...Vincent Hamm
2002-02-17Remove debug messageJames Brown
2002-02-16Zak256 charset support... Ego text doesn't work, someone else want to take a ...James Brown
2002-02-16A few small hacks to make Indy3 (256) run through the intro..James Brown
2002-02-14Indy3 256 now boot. Disabled costumes for zak256 and indy3_256 since they can...Vincent Hamm
2002-02-14Another quick Zak hack.. until charsets work, anyway.James Brown
2002-02-14Some small Zak256 fixes.James Brown
2002-02-13a few fix for Zak256Vincent Hamm
2002-02-13fixed the overlapping textVincent Hamm
2002-02-12fixed text and timer in LoomCDVincent Hamm
2002-02-12Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially r...James Brown
2001-12-27better full throttle support,Ludvig Strigeus
2001-12-04* better drawBox (tnx sam_k)Ludvig Strigeus
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix la...Ludvig Strigeus
2001-11-14music support,Ludvig Strigeus
2001-11-09save/load dialog by pressing F5,Ludvig Strigeus
2001-11-07debugger fix,Ludvig Strigeus
2001-11-06full screen flag,Ludvig Strigeus
2001-11-05bug fixes,Ludvig Strigeus
2001-10-26bug fixes, code cleanupLudvig Strigeus
2001-10-24fixed some bugs related to string handlingLudvig Strigeus
2001-10-23recompile not needed when switching gamesLudvig Strigeus
2001-10-16preliminary DOTT supportLudvig Strigeus
2001-10-09Initial revisionLudvig Strigeus