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path: root/sword1/control.h
AgeCommit message (Collapse)Author
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-08-25Added keyboard repeating.Torbjörn Andersson
svn-id: r18711
2005-08-24The dialog windows now react to "Enter" and "Escape" in what I hope is aTorbjörn Andersson
sensible way. This is an extension of feature request #1265893. svn-id: r18710
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-05-10Moved (In/Out)SaveFile(Manager) and Timer to namespace CommonMax Horn
svn-id: r18038
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-11-27Moved Engine::getSavePath() to class SaveFileManager; removed the ↵Max Horn
'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) svn-id: r15901
2004-11-09free memory on quit.Robert Göffringmann
Still leaks some, though svn-id: r15735
2004-10-21Make PalmOS happyChris Apers
svn-id: r15632
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
svn-id: r14058
2004-05-12Some usability fixes to the control panel code:Torbjörn Andersson
* Draw a blinking cursor when typing savegame names. (Bug #908679) * Number the savegame slots. At the moment they are numbered differently than in BS2 in that they start on 1 instead of 0. As far as I recall, this was the case with the original engine as well, but we may want to reconsider. * Added scroll wheel support. This wasn't in the original, but it's a nice thing to have. Particularly since the scroll buttons don't repeat. (It would be nice if they did.) I would like this patch to be considered for 0.6.1, if there aren't any obvious problems with it. svn-id: r13833
2004-03-28Fix bug #920491 (BS1: Game crashes when savepath is invalid)Max Horn
svn-id: r13396
2004-01-11Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes inTorbjörn Andersson
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320
2004-01-07implemented volume control panelRobert Göffringmann
svn-id: r12220
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-04nothing.Robert Göffringmann
svn-id: r12129
2004-01-04added control panel confirmation dialog.Robert Göffringmann
svn-id: r12128
2004-01-04removed speed button from control panel and made the game do a full screen ↵Robert Göffringmann
refresh after leaving the control panel svn-id: r12127
2003-12-31Use uint8 instead of char to avoid crashes with some accented characters.Torbjörn Andersson
svn-id: r12061
2003-12-30cd changing code and checking for savegames on startupRobert Göffringmann
svn-id: r12043
2003-12-29made control panel use the correct fontsRobert Göffringmann
svn-id: r12010
2003-12-28this fixes the remaining glitchesRobert Göffringmann
svn-id: r12004
2003-12-23control panel changesRobert Göffringmann
svn-id: r11877
2003-12-20forgot these. :)Robert Göffringmann
svn-id: r11776