aboutsummaryrefslogtreecommitdiff
path: root/sword1/logic.cpp
AgeCommit message (Collapse)Author
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵Max Horn
because we already have many classes with that name) svn-id: r18039
2005-05-08Comply to our coding conventionsMax Horn
svn-id: r17975
2005-04-07Missed these.Torbjörn Andersson
svn-id: r17428
2005-04-07Applied some ScummVM formatting conventions.Torbjörn Andersson
svn-id: r17427
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-10changed cd checking code, gives warnings about everything now.Robert Göffringmann
svn-id: r16024
2004-12-10Fix warningMax Horn
svn-id: r16007
2004-12-08moved the bootparam code out of sword1.cppRobert Göffringmann
svn-id: r16001
2004-12-05added support for an international BS1 cutscene pack (which we didn't ↵Robert Göffringmann
release yet) svn-id: r15983
2004-11-24fix for bug 928791: BS1: 'Freeze' at hospitalRobert Göffringmann
svn-id: r15878
2004-11-15BS1 demo is basically fully supported now.Robert Göffringmann
only some SFX are flipped. svn-id: r15819
2004-11-15BS1 demo's speech and logic work now.Robert Göffringmann
But there's something wrong with the SFX, which can lead to crashes. svn-id: r15813
2004-11-09free memory on quit.Robert Göffringmann
Still leaks some, though svn-id: r15735
2004-10-21Make PalmOS happyChris Apers
svn-id: r15632
2004-03-12Always play the "current music" after restoring a savegame, even if it's 0.Torbjörn Andersson
If it is, all that happens is that it silences the music. Otherwise, the current music that was playing before the game was restored will keep playing afterwards. (One example of this: I went into the Hotel Ubu and restored a savegame at the hospital. The piano music kept playing in the background.) svn-id: r13230
2004-03-07changed workaround again, it's also needed when entering the room, not only ↵Robert Göffringmann
when restoring a savegame. svn-id: r13216
2004-03-07work around script bug #911508 BS1: Crash when loading certain savegamesRobert Göffringmann
svn-id: r13215
2004-03-05Removed obsolete warning message from fnPlaySequence().Torbjörn Andersson
svn-id: r13195
2004-01-18fixed warningMax Horn
svn-id: r12494
2004-01-18BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable)James Brown
svn-id: r12465
2004-01-11Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes inTorbjörn Andersson
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-06start work on czech subtitle support, not finishedJonathan Gray
svn-id: r12175
2004-01-01whoops.Robert Göffringmann
svn-id: r12073
2004-01-01added workaround for missing music file.Robert Göffringmann
svn-id: r12072
2003-12-30implemented mouse luggage stuffRobert Göffringmann
svn-id: r12039
2003-12-30fixed fnFace() and added workaround for missing animation on train roofRobert Göffringmann
svn-id: r12032
2003-12-28this fixes the remaining glitchesRobert Göffringmann
svn-id: r12004
2003-12-28Indentation fixes: changed spaces to tabs. (These tend to really stick outTorbjörn Andersson
in my editor, since it shows tabs as eight spaces, not four.) svn-id: r12002
2003-12-22fix warningsMax Horn
svn-id: r11863
2003-12-22fixed some animation bugsRobert Göffringmann
svn-id: r11862
2003-12-22fixed screen and music fadingRobert Göffringmann
svn-id: r11861
2003-12-22added fnSetPaletteToFade/fnSetPaletteToCutRobert Göffringmann
svn-id: r11851
2003-12-21added workaround for scriptbug (fixes ending sequence).Robert Göffringmann
Sword1 is completable now with some graphical glitches left to fix. svn-id: r11841
2003-12-21now two inventory items can be combinedRobert Göffringmann
svn-id: r11823
2003-12-20fixed crashes after restoring a savegame, added fnSetPaletteToFade and ↵Robert Göffringmann
changed speech code to distinguish between CD1 and CD2. (now needs SPEECH1.CLU and SPEECH2.CLU) svn-id: r11789
2003-12-20added SwordControl (the control panel). Not yet finished.Robert Göffringmann
svn-id: r11775
2003-12-19Changed abs() to ABS(), and changed a sorting function to use SWAP()Torbjörn Andersson
svn-id: r11761
2003-12-19Whitespace changesTorbjörn Andersson
svn-id: r11760
2003-12-18fixed endian bug in animDriver()Robert Göffringmann
svn-id: r11747
2003-12-18SwordText big endian fixesRobert Göffringmann
svn-id: r11744
2003-12-18fixed stupid palette bugsRobert Göffringmann
svn-id: r11724
2003-12-17changed fnEnterSection to fix crash at startup.Robert Göffringmann
svn-id: r11722
2003-12-17big endian fixRobert Göffringmann
svn-id: r11709
2003-12-17fixed text output and logic bug. changed scrolling code.Robert Göffringmann
hey, sword is running really nice already. :) svn-id: r11703
2003-12-17menu, sound and mouse fixes.Robert Göffringmann
svn-id: r11701
2003-12-17fixed resMan bug about closing of sections and started adding menu supportRobert Göffringmann
svn-id: r11695
2003-12-17fix various warnings; whatTarget()'s paramters shadowed member vars, but it ↵Max Horn
can just b e turned into a pure function (sidenote: the chaotic mix of spaces and tabs in router.cpp doesn't help readability :-) svn-id: r11693
2003-12-16fix speech animationsRobert Göffringmann
svn-id: r11690
2003-12-16fix speech logic bug (policeman scene works now...)Robert Göffringmann
svn-id: r11689