Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-11 | Fix dumb CE compiler | Nicolas Bacca | |
svn-id: r16026 | |||
2004-11-18 | fixes a crash when closing BS1 while speech menu is open. | Robert Göffringmann | |
svn-id: r15828 | |||
2004-11-09 | free memory on quit. | Robert Göffringmann | |
Still leaks some, though svn-id: r15735 | |||
2004-10-21 | Make PalmOS happy | Chris Apers | |
svn-id: r15632 | |||
2004-01-11 | Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in | Torbjörn Andersson | |
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320 | |||
2004-01-07 | Tried to make the menus behave a bit more like the original. Perhaps most | Torbjörn Andersson | |
noticeably: * It no longer matters where you release the mouse button when talking to someone. It uses whatever topic you selected on mouse-down. * The inventory menu doesn't vanish if you're holding an object, even if you move the pointer away from it. * When using an object on a character (to talk to him about it), the top menu fades away, rather than vanishing instantly. Ok, that last change is rather non-obvious, but it does obsolete the clearMenu() function, which has therefore been removed. svn-id: r12222 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-02 | Moved the menu refreshing to a separate function so that it can be easily | Torbjörn Andersson | |
accessed even when checkMenuClick() returns before reaching the end of the function. Used this to fix a menu highlighting regression. svn-id: r12083 | |||
2004-01-02 | another change in the clicking checks | Robert Göffringmann | |
svn-id: r12078 | |||
2004-01-01 | implemented examining inventory items | Robert Göffringmann | |
svn-id: r12075 | |||
2003-12-31 | Don't lose the luggage when entering the inventory menu. | Torbjörn Andersson | |
svn-id: r12058 | |||
2003-12-30 | forgot these... | Robert Göffringmann | |
svn-id: r12040 | |||
2003-12-30 | implemented mouse luggage stuff | Robert Göffringmann | |
svn-id: r12039 | |||
2003-12-28 | When showMenu() redraws the menu, redraw the empty slots as well. This | Torbjörn Andersson | |
fixes the "ghost" items left behind when combining two inventory objects in such a way that one of them is used up. svn-id: r12001 | |||
2003-12-23 | Microsoft Compilers : Which part of the standard do you want to break today ? | Nicolas Bacca | |
svn-id: r11866 | |||
2003-12-22 | Change to arrow cursor when displaying the inventory menu | Torbjörn Andersson | |
svn-id: r11854 | |||
2003-12-21 | Highlight the correct (I hope!) menu icon during conversation, and do the | Torbjörn Andersson | |
cheesy menu fade-in/fade-out. svn-id: r11831 | |||
2003-12-21 | now two inventory items can be combined | Robert Göffringmann | |
svn-id: r11823 | |||
2003-12-20 | fix recently introduced mouse bugs. | Robert Göffringmann | |
svn-id: r11787 | |||
2003-12-17 | fixed text output and logic bug. changed scrolling code. | Robert Göffringmann | |
hey, sword is running really nice already. :) svn-id: r11703 | |||
2003-12-17 | menu, sound and mouse fixes. | Robert Göffringmann | |
svn-id: r11701 | |||
2003-12-17 | fixed resMan bug about closing of sections and started adding menu support | Robert Göffringmann | |
svn-id: r11695 | |||
2003-12-16 | compilation fixes | Jonathan Gray | |
svn-id: r11679 | |||
2003-12-16 | Broken Sword 1: initial import | Robert Göffringmann | |
svn-id: r11664 |