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path: root/sword1/mouse.cpp
AgeCommit message (Collapse)Author
2006-02-11Change CVS keywords to SVN keywordsMax Horn
svn-id: r20512
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-11-09oopsRobert Göffringmann
svn-id: r15736
2004-11-09free memory on quit.Robert Göffringmann
Still leaks some, though svn-id: r15735
2004-10-21Make PalmOS happyChris Apers
svn-id: r15632
2004-03-28Renamed more OSystem methodsMax Horn
svn-id: r13410
2004-02-13Fix for valgrind warning (From LavosSpawn)Travis Howell
svn-id: r12846
2004-01-11Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes inTorbjörn Andersson
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320
2004-01-07Tried to make the menus behave a bit more like the original. Perhaps mostTorbjörn Andersson
noticeably: * It no longer matters where you release the mouse button when talking to someone. It uses whatever topic you selected on mouse-down. * The inventory menu doesn't vanish if you're holding an object, even if you move the pointer away from it. * When using an object on a character (to talk to him about it), the top menu fades away, rather than vanishing instantly. Ok, that last change is rather non-obvious, but it does obsolete the clearMenu() function, which has therefore been removed. svn-id: r12222
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-04added control panel confirmation dialog.Robert Göffringmann
svn-id: r12128
2004-01-01implemented examining inventory itemsRobert Göffringmann
svn-id: r12075
2003-12-31Don't lose the luggage when entering the inventory menu.Torbjörn Andersson
svn-id: r12058
2003-12-31Draw the luggage first, then the mouse pointer.Torbjörn Andersson
svn-id: r12057
2003-12-30forgot these...Robert Göffringmann
svn-id: r12040
2003-12-30implemented mouse luggage stuffRobert Göffringmann
svn-id: r12039
2003-12-28this fixes the remaining glitchesRobert Göffringmann
svn-id: r12004
2003-12-21fix mouse bugs (fixes chess puzzle)Robert Göffringmann
svn-id: r11834
2003-12-21now two inventory items can be combinedRobert Göffringmann
svn-id: r11823
2003-12-20fix recently introduced mouse bugs.Robert Göffringmann
svn-id: r11787
2003-12-20added SwordControl (the control panel). Not yet finished.Robert Göffringmann
svn-id: r11775
2003-12-19Whitespace changesTorbjörn Andersson
svn-id: r11760
2003-12-18fix mouse cursor animationsRobert Göffringmann
svn-id: r11748
2003-12-17fixed text output and logic bug. changed scrolling code.Robert Göffringmann
hey, sword is running really nice already. :) svn-id: r11703
2003-12-17menu, sound and mouse fixes.Robert Göffringmann
svn-id: r11701
2003-12-17fixed resMan bug about closing of sections and started adding menu supportRobert Göffringmann
svn-id: r11695
2003-12-16fix compilation on BE systemsMax Horn
svn-id: r11685
2003-12-16compilation fixesJonathan Gray
svn-id: r11679
2003-12-16Broken Sword 1: initial importRobert Göffringmann
svn-id: r11664