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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword1
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music.cpp
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Author
2004-03-13
When both music channels are used, and a third piece of music starts,
Torbjörn Andersson
2004-02-28
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...
Max Horn
2004-01-14
I found and fixed a nasty fade-up bug in BS2. I don't know if the same
Torbjörn Andersson
2004-01-14
Changed the music fading so that the volume is increased when ABS(_fading)
Torbjörn Andersson
2004-01-11
cleanup
Torbjörn Andersson
2004-01-11
Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in
Torbjörn Andersson
2004-01-08
Merged read() and readBuffer(), like in BS2.
Torbjörn Andersson
2004-01-07
implemented volume control panel
Robert Göffringmann
2004-01-06
updated copyright notice
Max Horn
2004-01-06
get volume from gamedetector
Robert Göffringmann
2004-01-04
Deal gracefully with missing music files.
Torbjörn Andersson
2004-01-03
TODO
Max Horn
2004-01-03
Delete the mutex when we're done with it.
Torbjörn Andersson
2004-01-01
changed music fading duration and made music system fade down the tracks on s...
Robert Göffringmann
2004-01-01
Rewrote the music code. It now follows the same basic idea as the one in
Torbjörn Andersson
2003-12-30
cd changing code and checking for savegames on startup
Robert Göffringmann
2003-12-28
this fixes the remaining glitches
Robert Göffringmann
2003-12-22
fixed screen and music fading
Robert Göffringmann
2003-12-22
added code for non-looping music and implemented fading
Robert Göffringmann
2003-12-20
added SwordControl (the control panel). Not yet finished.
Robert Göffringmann
2003-12-19
unregister the premix proc when you go away
Max Horn
2003-12-18
endian conversion for music system
Robert Göffringmann
2003-12-17
enable music
Oliver Kiehl
2003-12-16
Look in MUSIC folder, not MUSIC1, there should be no conflicting music files.
Travis Howell
2003-12-16
Broken Sword 1: initial import
Robert Göffringmann