Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-03-13 | When both music channels are used, and a third piece of music starts, | Torbjörn Andersson | |
silence the channel that appears to be closest to silence already. This is the same method I used in BS2, and it might fix a glitch I heard at the Club Alamut. svn-id: r13234 | |||
2004-02-28 | renamed more OSystem methods to follow our naming scheme; renamed ↵ | Max Horn | |
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087 | |||
2004-01-14 | I found and fixed a nasty fade-up bug in BS2. I don't know if the same | Torbjörn Andersson | |
situation could happen in BS1, but it's better to be safe than sorry, so here are the same changes, as applied to the BS1 music code. svn-id: r12393 | |||
2004-01-14 | Changed the music fading so that the volume is increased when ABS(_fading) | Torbjörn Andersson | |
grows larger, both when fading up and down. This fixes the problem where the volume would "jump" when changing the fading "direction" of a stream. svn-id: r12373 | |||
2004-01-11 | cleanup | Torbjörn Andersson | |
svn-id: r12322 | |||
2004-01-11 | Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in | Torbjörn Andersson | |
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320 | |||
2004-01-08 | Merged read() and readBuffer(), like in BS2. | Torbjörn Andersson | |
svn-id: r12248 | |||
2004-01-07 | implemented volume control panel | Robert Göffringmann | |
svn-id: r12220 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-06 | get volume from gamedetector | Robert Göffringmann | |
svn-id: r12169 | |||
2004-01-04 | Deal gracefully with missing music files. | Torbjörn Andersson | |
svn-id: r12144 | |||
2004-01-03 | TODO | Max Horn | |
svn-id: r12117 | |||
2004-01-03 | Delete the mutex when we're done with it. | Torbjörn Andersson | |
svn-id: r12107 | |||
2004-01-01 | changed music fading duration and made music system fade down the tracks on ↵ | Robert Göffringmann | |
startMusic(0) svn-id: r12071 | |||
2004-01-01 | Rewrote the music code. It now follows the same basic idea as the one in | Torbjörn Andersson | |
BS2, which has worked pretty well so far. I haven't implemented pausing and volume since the code I replaced didn't have it either, as far as I could tell. svn-id: r12070 | |||
2003-12-30 | cd changing code and checking for savegames on startup | Robert Göffringmann | |
svn-id: r12043 | |||
2003-12-28 | this fixes the remaining glitches | Robert Göffringmann | |
svn-id: r12004 | |||
2003-12-22 | fixed screen and music fading | Robert Göffringmann | |
svn-id: r11861 | |||
2003-12-22 | added code for non-looping music and implemented fading | Robert Göffringmann | |
svn-id: r11845 | |||
2003-12-20 | added SwordControl (the control panel). Not yet finished. | Robert Göffringmann | |
svn-id: r11775 | |||
2003-12-19 | unregister the premix proc when you go away | Max Horn | |
svn-id: r11755 | |||
2003-12-18 | endian conversion for music system | Robert Göffringmann | |
svn-id: r11746 | |||
2003-12-17 | enable music | Oliver Kiehl | |
svn-id: r11706 | |||
2003-12-16 | Look in MUSIC folder, not MUSIC1, there should be no conflicting music files. | Travis Howell | |
svn-id: r11683 | |||
2003-12-16 | Broken Sword 1: initial import | Robert Göffringmann | |
svn-id: r11664 |