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path: root/sword1/music.cpp
AgeCommit message (Expand)Author
2004-03-13When both music channels are used, and a third piece of music starts,Torbjörn Andersson
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...Max Horn
2004-01-14I found and fixed a nasty fade-up bug in BS2. I don't know if the sameTorbjörn Andersson
2004-01-14Changed the music fading so that the volume is increased when ABS(_fading)Torbjörn Andersson
2004-01-11cleanupTorbjörn Andersson
2004-01-11Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes inTorbjörn Andersson
2004-01-08Merged read() and readBuffer(), like in BS2.Torbjörn Andersson
2004-01-07implemented volume control panelRobert Göffringmann
2004-01-06updated copyright noticeMax Horn
2004-01-06get volume from gamedetectorRobert Göffringmann
2004-01-04Deal gracefully with missing music files.Torbjörn Andersson
2004-01-03TODOMax Horn
2004-01-03Delete the mutex when we're done with it.Torbjörn Andersson
2004-01-01changed music fading duration and made music system fade down the tracks on s...Robert Göffringmann
2004-01-01Rewrote the music code. It now follows the same basic idea as the one inTorbjörn Andersson
2003-12-30cd changing code and checking for savegames on startupRobert Göffringmann
2003-12-28this fixes the remaining glitchesRobert Göffringmann
2003-12-22fixed screen and music fadingRobert Göffringmann
2003-12-22added code for non-looping music and implemented fadingRobert Göffringmann
2003-12-20added SwordControl (the control panel). Not yet finished.Robert Göffringmann
2003-12-19unregister the premix proc when you go awayMax Horn
2003-12-18endian conversion for music systemRobert Göffringmann
2003-12-17enable musicOliver Kiehl
2003-12-16Look in MUSIC folder, not MUSIC1, there should be no conflicting music files.Travis Howell
2003-12-16Broken Sword 1: initial importRobert Göffringmann