Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-08-26 | Implement looping sounds. This should fix bug #1273741, hopefully without | Torbjörn Andersson | |
causing any problems. (I assume either the game scripts or the engine will make sure that looped sounds are stopped.) svn-id: r18713 | |||
2005-08-10 | Don't explicity check for tremor and vorbis everywhere and | Jonathan Gray | |
require both USE_TREMOR and USE_VORBIS to be defined when using tremor. svn-id: r18642 | |||
2005-08-10 | Rest of the changes required for tremor to actually work. | Jonathan Gray | |
Based on patches against 0.7.1 by Jolan Luff. svn-id: r18641 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-05-10 | Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵ | Max Horn | |
because we already have many classes with that name) svn-id: r18039 | |||
2005-03-12 | PlayingSoundHandle -> SoundHandle; also, turned the handle activity check ↵ | Max Horn | |
into a mixer method svn-id: r17106 | |||
2005-03-09 | changing AudioDataType -> SoundType, so now the constant names match the ↵ | Max Horn | |
name of the data type / the SoundMixer method names svn-id: r17052 | |||
2005-01-09 | Mark some places which probably should use loadWAVFromStream(); maybe some ↵ | Max Horn | |
of the engine maintainers can look into using it svn-id: r16503 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-27 | Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵ | Max Horn | |
SFX and music; volume is now controlled based on the sound type svn-id: r16330 | |||
2004-11-28 | Changed parameter order of SoundMixer::playInputStream to match that of playRaw | Max Horn | |
svn-id: r15950 | |||
2004-11-27 | Added some more mixer doxygen docs; cleaned up Mixer API a bit, removing ↵ | Max Horn | |
some very specialised methods svn-id: r15914 | |||
2004-11-15 | nothing... | Robert Göffringmann | |
svn-id: r15820 | |||
2004-11-15 | BS1 demo is basically fully supported now. | Robert Göffringmann | |
only some SFX are flipped. svn-id: r15819 | |||
2004-11-15 | BS1 demo's speech and logic work now. | Robert Göffringmann | |
But there's something wrong with the SFX, which can lead to crashes. svn-id: r15813 | |||
2004-11-09 | free memory on quit. | Robert Göffringmann | |
Still leaks some, though svn-id: r15735 | |||
2004-10-30 | Brute-force workaround for speech decoder crashes in the BS1 demo. It still | Torbjörn Andersson | |
doesn't work very well, though... svn-id: r15697 | |||
2004-10-21 | Make PalmOS happy | Chris Apers | |
svn-id: r15632 | |||
2004-10-14 | forgot to remove these debug messages | Robert Göffringmann | |
svn-id: r15549 | |||
2004-10-13 | I hope this fixes speech in demo | Robert Göffringmann | |
svn-id: r15534 | |||
2004-10-12 | added mp3 and ogg vorbis playback for music and speech. | Robert Göffringmann | |
compression tool will follow soon. svn-id: r15531 | |||
2004-08-31 | Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids ↵ | Travis Howell | |
sound regressions in full game. svn-id: r14846 | |||
2004-07-27 | Add support for speech in demo. | Travis Howell | |
svn-id: r14350 | |||
2004-01-17 | And again ... guess who fails compiling this ? | Nicolas Bacca | |
svn-id: r12453 | |||
2004-01-11 | Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in | Torbjörn Andersson | |
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320 | |||
2004-01-07 | implemented volume control panel | Robert Göffringmann | |
svn-id: r12220 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-06 | start work on czech subtitle support, not finished | Jonathan Gray | |
svn-id: r12175 | |||
2004-01-06 | get volume from gamedetector | Robert Göffringmann | |
svn-id: r12169 | |||
2003-12-29 | Changed spaces to tabs | Torbjörn Andersson | |
svn-id: r12008 | |||
2003-12-28 | this fixes the remaining glitches | Robert Göffringmann | |
svn-id: r12004 | |||
2003-12-28 | Not all sound effects are mono, so we need to check. | Torbjörn Andersson | |
svn-id: r11995 | |||
2003-12-27 | Search additional folder for BS1 | Travis Howell | |
svn-id: r11956 | |||
2003-12-26 | look for data/speech1/2.clu and data/speech/speech.clu, instead of ↵ | Jonathan Gray | |
data/speech1/2.clu and data/speech/speech1/2.clu fixes running from cd or using the same layout as the cd svn-id: r11934 | |||
2003-12-24 | turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵ | Max Horn | |
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881 | |||
2003-12-23 | Microsoft Compilers : Which part of the standard do you want to break today ? | Nicolas Bacca | |
svn-id: r11866 | |||
2003-12-21 | warning fix | Torbjörn Andersson | |
svn-id: r11827 | |||
2003-12-21 | changed speech code, should now play all waves correctly | Robert Göffringmann | |
svn-id: r11815 | |||
2003-12-20 | fixed crashes after restoring a savegame, added fnSetPaletteToFade and ↵ | Robert Göffringmann | |
changed speech code to distinguish between CD1 and CD2. (now needs SPEECH1.CLU and SPEECH2.CLU) svn-id: r11789 | |||
2003-12-20 | added SwordControl (the control panel). Not yet finished. | Robert Göffringmann | |
svn-id: r11775 | |||
2003-12-19 | Whitespace changes | Torbjörn Andersson | |
svn-id: r11760 | |||
2003-12-19 | Make sure that playSample() gets a pointer to the original QueueElement | Torbjörn Andersson | |
instead of a copy of it. Otherwise the sound engine will never notice when a sample finishes playing since it's looking at the wrong sound handle. For whatever reason, this also seems to fix the "game crashes occasionally on startup with completely useless stack trace" bug for me. The crash was easily repeatable in Valgrind for me, but the messages it produced were just as unhelpful as the stack trace. These messages are also gone now. svn-id: r11757 | |||
2003-12-17 | big endian fix | Robert Göffringmann | |
svn-id: r11710 | |||
2003-12-17 | menu, sound and mouse fixes. | Robert Göffringmann | |
svn-id: r11701 | |||
2003-12-16 | check speech subdirectory for speech.clu as well | Jonathan Gray | |
svn-id: r11682 | |||
2003-12-16 | compilation fixes | Jonathan Gray | |
svn-id: r11679 | |||
2003-12-16 | revert one of kirben's changes | Robert Göffringmann | |
svn-id: r11669 | |||
2003-12-16 | newlines | Travis Howell | |
svn-id: r11668 | |||
2003-12-16 | Broken Sword 1: initial import | Robert Göffringmann | |
svn-id: r11664 |