Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-06 | start work on czech subtitle support, not finished | Jonathan Gray | |
svn-id: r12175 | |||
2004-01-06 | get volume from gamedetector | Robert Göffringmann | |
svn-id: r12169 | |||
2003-12-29 | Changed spaces to tabs | Torbjörn Andersson | |
svn-id: r12008 | |||
2003-12-28 | this fixes the remaining glitches | Robert Göffringmann | |
svn-id: r12004 | |||
2003-12-28 | Not all sound effects are mono, so we need to check. | Torbjörn Andersson | |
svn-id: r11995 | |||
2003-12-27 | Search additional folder for BS1 | Travis Howell | |
svn-id: r11956 | |||
2003-12-26 | look for data/speech1/2.clu and data/speech/speech.clu, instead of ↵ | Jonathan Gray | |
data/speech1/2.clu and data/speech/speech1/2.clu fixes running from cd or using the same layout as the cd svn-id: r11934 | |||
2003-12-24 | turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵ | Max Horn | |
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881 | |||
2003-12-23 | Microsoft Compilers : Which part of the standard do you want to break today ? | Nicolas Bacca | |
svn-id: r11866 | |||
2003-12-21 | warning fix | Torbjörn Andersson | |
svn-id: r11827 | |||
2003-12-21 | changed speech code, should now play all waves correctly | Robert Göffringmann | |
svn-id: r11815 | |||
2003-12-20 | fixed crashes after restoring a savegame, added fnSetPaletteToFade and ↵ | Robert Göffringmann | |
changed speech code to distinguish between CD1 and CD2. (now needs SPEECH1.CLU and SPEECH2.CLU) svn-id: r11789 | |||
2003-12-20 | added SwordControl (the control panel). Not yet finished. | Robert Göffringmann | |
svn-id: r11775 | |||
2003-12-19 | Whitespace changes | Torbjörn Andersson | |
svn-id: r11760 | |||
2003-12-19 | Make sure that playSample() gets a pointer to the original QueueElement | Torbjörn Andersson | |
instead of a copy of it. Otherwise the sound engine will never notice when a sample finishes playing since it's looking at the wrong sound handle. For whatever reason, this also seems to fix the "game crashes occasionally on startup with completely useless stack trace" bug for me. The crash was easily repeatable in Valgrind for me, but the messages it produced were just as unhelpful as the stack trace. These messages are also gone now. svn-id: r11757 | |||
2003-12-17 | big endian fix | Robert Göffringmann | |
svn-id: r11710 | |||
2003-12-17 | menu, sound and mouse fixes. | Robert Göffringmann | |
svn-id: r11701 | |||
2003-12-16 | check speech subdirectory for speech.clu as well | Jonathan Gray | |
svn-id: r11682 | |||
2003-12-16 | compilation fixes | Jonathan Gray | |
svn-id: r11679 | |||
2003-12-16 | revert one of kirben's changes | Robert Göffringmann | |
svn-id: r11669 | |||
2003-12-16 | newlines | Travis Howell | |
svn-id: r11668 | |||
2003-12-16 | Broken Sword 1: initial import | Robert Göffringmann | |
svn-id: r11664 |