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AgeCommit message (Expand)Author
2004-01-30avoid using huge static structs - they can't be stripped, and increase the ex...Max Horn
2004-01-30fix whitespaces (we should eventually try to remove this code duplication aga...Max Horn
2004-01-28Add fix from eriktorbjorn to make sure screen is always updated during cutscnes.Travis Howell
2004-01-21Don't crash if unable to play cutscene music.James Brown
2004-01-20Changed printf() to warning()Torbjörn Andersson
2004-01-20I assume this fixes CPU usage in synced cutscene playback, but since ITorbjörn Andersson
2004-01-18fixed warningMax Horn
2004-01-18fix compilationPaweł Kołodziejski
2004-01-18BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable)James Brown
2004-01-17And again ... guess who fails compiling this ?Nicolas Bacca
2004-01-14I found and fixed a nasty fade-up bug in BS2. I don't know if the sameTorbjörn Andersson
2004-01-14Changed the music fading so that the volume is increased when ABS(_fading)Torbjörn Andersson
2004-01-11cleanupTorbjörn Andersson
2004-01-11Changed dumpRes() to use the File class. (Untested.)Torbjörn Andersson
2004-01-11Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes inTorbjörn Andersson
2004-01-09fix for bug #872916: BS1 scrolling glitchRobert Göffringmann
2004-01-08Merged read() and readBuffer(), like in BS2.Torbjörn Andersson
2004-01-08Changed spaces to tabs.Torbjörn Andersson
2004-01-07implemented drawing of additional scrolling framesRobert Göffringmann
2004-01-07Tried to make the menus behave a bit more like the original. Perhaps mostTorbjörn Andersson
2004-01-07some changes for Czech versionRobert Göffringmann
2004-01-07implemented volume control panelRobert Göffringmann
2004-01-06updated copyright noticeMax Horn
2004-01-06start work on czech subtitle support, not finishedJonathan Gray
2004-01-06fixed cd changing codeRobert Göffringmann
2004-01-06get volume from gamedetectorRobert Göffringmann
2004-01-04fixed screen updatingRobert Göffringmann
2004-01-04fixed cd changing codeRobert Göffringmann
2004-01-04Deal gracefully with missing music files.Torbjörn Andersson
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...Max Horn
2004-01-04nothing.Robert Göffringmann
2004-01-04added control panel confirmation dialog.Robert Göffringmann
2004-01-04removed speed button from control panel and made the game do a full screen re...Robert Göffringmann
2004-01-03TODOMax Horn
2004-01-03renamed AudioInputStream -> AudioStreamMax Horn
2004-01-03changed screen drawing code to only redraw blocks that changed.Robert Göffringmann
2004-01-03Delete the mutex when we're done with it.Torbjörn Andersson
2004-01-03eriktorbjorn's fix for a crash when sprite were completely outside of the screenRobert Göffringmann
2004-01-02Moved the menu refreshing to a separate function so that it can be easilyTorbjörn Andersson
2004-01-02another change in the clicking checksRobert Göffringmann
2004-01-01implemented examining inventory itemsRobert Göffringmann
2004-01-01fixed savename drawing.Robert Göffringmann
2004-01-01whoops.Robert Göffringmann
2004-01-01added workaround for missing music file.Robert Göffringmann
2004-01-01changed music fading duration and made music system fade down the tracks on s...Robert Göffringmann
2004-01-01Rewrote the music code. It now follows the same basic idea as the one inTorbjörn Andersson
2004-01-01compilation fixJonathan Gray
2003-12-31Use uint8 instead of char to avoid crashes with some accented characters.Torbjörn Andersson
2003-12-31fixed language stringsRobert Göffringmann
2003-12-31Don't lose the luggage when entering the inventory menu.Torbjörn Andersson