Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-10-21 | Fixed alignment problem with BS1 demo | Chris Apers | |
svn-id: r15631 | |||
2004-10-21 | Prepare PalmOS support | Chris Apers | |
svn-id: r15630 | |||
2004-10-21 | enable czech control panel. should work. | Robert Göffringmann | |
svn-id: r15628 | |||
2004-10-21 | Fixed warnings. (Maybe it should be "const char *" instead, but then I got | Torbjörn Andersson | |
warnings from a different part of the code. Ho, hum...) svn-id: r15624 | |||
2004-10-21 | this should work around bug #922774. | Robert Göffringmann | |
well, at least it should keep the engine from crashing. svn-id: r15622 | |||
2004-10-17 | Use new setupPremix variant (incomplete) | Max Horn | |
svn-id: r15596 | |||
2004-10-14 | forgot to remove these debug messages | Robert Göffringmann | |
svn-id: r15549 | |||
2004-10-14 | The checkCdFiles() function still looked only for SPEECH1.CLU and | Torbjörn Andersson | |
SPEECH2.CLU. Now it also looks for the corresponding CL3 and CLV files. svn-id: r15545 | |||
2004-10-13 | I hope this fixes speech in demo | Robert Göffringmann | |
svn-id: r15534 | |||
2004-10-12 | added mp3 and ogg vorbis playback for music and speech. | Robert Göffringmann | |
compression tool will follow soon. svn-id: r15531 | |||
2004-10-08 | Prevent double slash in path | Chris Apers | |
svn-id: r15473 | |||
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn | |
svn-id: r15332 | |||
2004-08-31 | Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids ↵ | Travis Howell | |
sound regressions in full game. svn-id: r14846 | |||
2004-08-19 | No need to manually check inside extrapath -- this is done automatically anyway | Max Horn | |
svn-id: r14644 | |||
2004-08-11 | Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ↵ | Max Horn | |
moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-) svn-id: r14557 | |||
2004-08-05 | Enhanced extrapath support | Max Horn | |
svn-id: r14470 | |||
2004-07-27 | Add support for speech in demo. | Travis Howell | |
svn-id: r14350 | |||
2004-07-18 | Let displayMessage() restore the mouse pointer to the standard BS1 arrow | Torbjörn Andersson | |
once it's done. svn-id: r14258 | |||
2004-07-16 | Open the control panel on both F5 and ESC, like the original did. | Torbjörn Andersson | |
svn-id: r14222 | |||
2004-07-11 | Use extrapath in Sword1 engine (from 0.6.0 branch). More verbose errors to ↵ | James Brown | |
go with the forthcoming new manual. Sword1 CD swapping doesn't work as expected HERE, either :) svn-id: r14188 | |||
2004-06-28 | Added "MUSIC" / "music" to the list of default directories. | Torbjörn Andersson | |
svn-id: r14100 | |||
2004-06-28 | Enhanced default directory support in the File class; now one can specify ↵ | Max Horn | |
arbitrary many default search directories svn-id: r14095 | |||
2004-06-27 | Reversed param order of File::open() -- this allowed me to get rid of a few ↵ | Max Horn | |
more getGameDataPath() calls svn-id: r14090 | |||
2004-06-25 | Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again | Max Horn | |
svn-id: r14058 | |||
2004-06-25 | Use auto_ptr to avoid leaks | Max Horn | |
svn-id: r14057 | |||
2004-05-12 | Some usability fixes to the control panel code: | Torbjörn Andersson | |
* Draw a blinking cursor when typing savegame names. (Bug #908679) * Number the savegame slots. At the moment they are numbered differently than in BS2 in that they start on 1 instead of 0. As far as I recall, this was the case with the original engine as well, but we may want to reconsider. * Added scroll wheel support. This wasn't in the original, but it's a nice thing to have. Particularly since the scroll buttons don't repeat. (It would be nice if they did.) I would like this patch to be considered for 0.6.1, if there aren't any obvious problems with it. svn-id: r13833 | |||
2004-05-02 | This fixes bug #917427, a masking problem, hopefully without causing any | Torbjörn Andersson | |
regressions. What the patch does is to make sure to check all layers when masking a sprite, since it's possible that it's being masked by several layers at the same time. The old code simply picked the first masking layer. svn-id: r13744 | |||
2004-03-31 | be tolerant against abuse of ConfMan.getInt(); add missing default value for ↵ | Max Horn | |
'speech_volume' in bs1 svn-id: r13435 | |||
2004-03-30 | Use vsprintf instead of vsnprintf: more portable, less safe (but then again, ↵ | Max Horn | |
vsnprinft isn't that safe either) svn-id: r13434 | |||
2004-03-30 | please fix | Paweł Kołodziejski | |
svn-id: r13433 | |||
2004-03-28 | Renamed more OSystem methods | Max Horn | |
svn-id: r13410 | |||
2004-03-28 | Fix bug #920491 (BS1: Game crashes when savepath is invalid) | Max Horn | |
svn-id: r13396 | |||
2004-03-24 | Use the binary .pal file format that was introduced for 0.6.0. | Torbjörn Andersson | |
Invalidate the lookup table when the screen changes. (TODO: We also have to invalidate it if the change happens between cutscenes, don't we?) Some cleanup, particularly in the BS2 cutscene player. More needed, I guess... svn-id: r13377 | |||
2004-03-23 | Unify MPEG2 code even more | Max Horn | |
svn-id: r13365 | |||
2004-03-22 | share 'init' method, too | Max Horn | |
svn-id: r13361 | |||
2004-03-22 | some more cleanup | Max Horn | |
svn-id: r13359 | |||
2004-03-22 | move commong code into separate source file (more could be done, but it's a ↵ | Max Horn | |
start) svn-id: r13358 | |||
2004-03-21 | Moved Surface/Font code into new 'graphics' module | Max Horn | |
svn-id: r13357 | |||
2004-03-21 | Unify a bit more... | Max Horn | |
svn-id: r13354 | |||
2004-03-15 | fix doxygen-comment mistakes | Max Horn | |
svn-id: r13286 | |||
2004-03-13 | When both music channels are used, and a third piece of music starts, | Torbjörn Andersson | |
silence the channel that appears to be closest to silence already. This is the same method I used in BS2, and it might fix a glitch I heard at the Club Alamut. svn-id: r13234 | |||
2004-03-12 | Always play the "current music" after restoring a savegame, even if it's 0. | Torbjörn Andersson | |
If it is, all that happens is that it silences the music. Otherwise, the current music that was playing before the game was restored will keep playing afterwards. (One example of this: I went into the Hotel Ubu and restored a savegame at the hospital. The piano music kept playing in the background.) svn-id: r13230 | |||
2004-03-07 | changed workaround again, it's also needed when entering the room, not only ↵ | Robert Göffringmann | |
when restoring a savegame. svn-id: r13216 | |||
2004-03-07 | work around script bug #911508 BS1: Crash when loading certain savegames | Robert Göffringmann | |
svn-id: r13215 | |||
2004-03-05 | Removed obsolete warning message from fnPlaySequence(). | Torbjörn Andersson | |
svn-id: r13195 | |||
2004-03-04 | Apply patch #907359 : Broken Sword videos improved frameskip | Nicolas Bacca | |
svn-id: r13180 | |||
2004-03-03 | Set the wantFade variable in initialize() as well. Otherwise it'll be false | Torbjörn Andersson | |
if you use the start-up dialog to restore an old savegame. svn-id: r13164 | |||
2004-03-02 | Display keyboard when saving | Nicolas Bacca | |
svn-id: r13151 | |||
2004-03-01 | When scrolling, force a full redraw not only when the scroll offset changes | Torbjörn Andersson | |
but also on the first frame where it doesn't. This is necessary because parallax layers may be drawn on the *old* scroll offset (for reasons unknown to me). To see the bug, walk right from the first screen until you reach the tree. Notice how the part of the tree you walk behind gets redrawn slightly to the left. svn-id: r13120 | |||
2004-03-01 | Fix from Roever for bug #892827 | James Brown | |
svn-id: r13107 |