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author | Torbjörn Andersson | 2004-03-03 07:37:46 +0000 |
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committer | Torbjörn Andersson | 2004-03-03 07:37:46 +0000 |
commit | 1db5ef710ebf6278eeb9627c6fdfc810fab10aeb (patch) | |
tree | 9515064a3240f848ccdaa6c305cfbe01573a6268 /sword1 | |
parent | 5feaf410c82a4ff0fa24b908075f6559c2e8715b (diff) | |
download | scummvm-rg350-1db5ef710ebf6278eeb9627c6fdfc810fab10aeb.tar.gz scummvm-rg350-1db5ef710ebf6278eeb9627c6fdfc810fab10aeb.tar.bz2 scummvm-rg350-1db5ef710ebf6278eeb9627c6fdfc810fab10aeb.zip |
Set the wantFade variable in initialize() as well. Otherwise it'll be false
if you use the start-up dialog to restore an old savegame.
svn-id: r13164
Diffstat (limited to 'sword1')
-rw-r--r-- | sword1/sword1.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/sword1/sword1.cpp b/sword1/sword1.cpp index 517a403366..f5aff98db5 100644 --- a/sword1/sword1.cpp +++ b/sword1/sword1.cpp @@ -127,6 +127,7 @@ void SwordEngine::initialize(void) { _systemVars.gamePaused = 0; _systemVars.deathScreenFlag = 3; _systemVars.forceRestart = false; + _systemVars.wantFade = true; switch (Common::parseLanguage(ConfMan.get("language"))) { case Common::DE_DEU: |