Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-11-01 | Clear the sound queue when starting a cutscene. They usually (always?) | Torbjörn Andersson | |
herald a change of scene, so it should be ok. And it keeps the crackling fire at the end from playing over the end credits and the End of Game dialog afterwards. (If we change the sound engine to do looping manually, instead of letting the mixer handle it, the looping will not be seamless and we'll still get the crackling fire over the dialog after the credits.) This change is probably safe for 0.8.1, assuming we make one. svn-id: r19387 | |||
2005-10-26 | removed old and unused defines. | Robert Göffringmann | |
svn-id: r19304 | |||
2005-10-26 | added call to OutSaveFile::flush() and some more I/O error checks | Robert Göffringmann | |
svn-id: r19302 | |||
2005-10-26 | fix for bug #1328022: BS1: savegame name text input ignores keypresses | Robert Göffringmann | |
svn-id: r19300 | |||
2005-10-26 | include the datafile's name in error() message when I/O errors occur. | Robert Göffringmann | |
svn-id: r19291 | |||
2005-10-26 | fix for bug #1153682: | Robert Göffringmann | |
BS1: 64-bit crash when menu appears svn-id: r19290 | |||
2005-10-23 | Unified Broken Sword 1 & 2 name (instead of I & II) -- usage is more ↵ | Max Horn | |
consistent with other numerically numbered games (and also internally consistent). Work in progress. svn-id: r19249 | |||
2005-10-20 | Changed some spaces to tabs | Torbjörn Andersson | |
svn-id: r19191 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-17 | Decrease delay while editing savegame name. This way, there should be much | Torbjörn Andersson | |
less risk of keypresses being lost. svn-id: r19128 | |||
2005-10-16 | Be more careful when subtracting from unsigned values. Fixes bug #1327972. | Torbjörn Andersson | |
svn-id: r19110 | |||
2005-10-15 | Try do display the virtual keyboard only when a string input widget has focus. | Marcus Comstedt | |
svn-id: r19102 | |||
2005-10-12 | Not needed | Chris Apers | |
svn-id: r19038 | |||
2005-09-21 | Marked all these structs as packed, except CollisionData, which I have | Torbjörn Andersson | |
removed because it wasn't used. Does this make any difference at all on 64-bit architectures in general, and bug #1153682 in particular? svn-id: r18856 | |||
2005-09-09 | After saving, return to the game instead of the main control panel. This is | Torbjörn Andersson | |
how the original did it (the DOS version, at least -- I couldn't get the Windows version to install under Wine), and is part of RFE #1273746. svn-id: r18795 | |||
2005-09-03 | Avoid putting non-ASCII chars into source files | Max Horn | |
svn-id: r18761 | |||
2005-08-26 | Implement looping sounds. This should fix bug #1273741, hopefully without | Torbjörn Andersson | |
causing any problems. (I assume either the game scripts or the engine will make sure that looped sounds are stopped.) svn-id: r18713 | |||
2005-08-25 | Added keyboard repeating. | Torbjörn Andersson | |
svn-id: r18711 | |||
2005-08-24 | The dialog windows now react to "Enter" and "Escape" in what I hope is a | Torbjörn Andersson | |
sensible way. This is an extension of feature request #1265893. svn-id: r18710 | |||
2005-08-10 | Don't explicity check for tremor and vorbis everywhere and | Jonathan Gray | |
require both USE_TREMOR and USE_VORBIS to be defined when using tremor. svn-id: r18642 | |||
2005-08-10 | Rest of the changes required for tremor to actually work. | Jonathan Gray | |
Based on patches against 0.7.1 by Jolan Luff. svn-id: r18641 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-06-24 | For consistency, specify directory when including files. | Torbjörn Andersson | |
svn-id: r18447 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-05-11 | Moved some more stuff to namespace Audio (enough for tonight) | Max Horn | |
svn-id: r18040 | |||
2005-05-10 | Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵ | Max Horn | |
because we already have many classes with that name) svn-id: r18039 | |||
2005-05-10 | Moved (In/Out)SaveFile(Manager) and Timer to namespace Common | Max Horn | |
svn-id: r18038 | |||
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn | |
svn-id: r18037 | |||
2005-05-08 | Comply to our coding conventions | Max Horn | |
svn-id: r17975 | |||
2005-05-01 | Whitespace | Torbjörn Andersson | |
svn-id: r17891 | |||
2005-04-27 | fixed filehandling bug | Robert Göffringmann | |
svn-id: r17830 | |||
2005-04-10 | split SaveFileManager::openSavefile and class SaveFile into two, each, one ↵ | Max Horn | |
for loading and one for saving svn-id: r17517 | |||
2005-04-09 | Remove usage of vsprintf in favour of vsnprintf and make | Jonathan Gray | |
more use of STRINGBUFLEN. Some ports may need a new stub for this, discussed with Chrilith. svn-id: r17463 | |||
2005-04-07 | Missed these. | Torbjörn Andersson | |
svn-id: r17428 | |||
2005-04-07 | Applied some ScummVM formatting conventions. | Torbjörn Andersson | |
svn-id: r17427 | |||
2005-03-25 | Patch #1117443 (Experimental plugin code revision) | Max Horn | |
svn-id: r17231 | |||
2005-03-12 | PlayingSoundHandle -> SoundHandle; also, turned the handle activity check ↵ | Max Horn | |
into a mixer method svn-id: r17106 | |||
2005-03-11 | Renamed variables in the MPEG animation classes to better conform with | Torbjörn Andersson | |
ScummVM standard. It seems the 8-bit version of the code had decayed slightly, but I believe it's working again now. svn-id: r17081 | |||
2005-03-11 | Cleanup | Chris Apers | |
svn-id: r17080 | |||
2005-03-09 | changing AudioDataType -> SoundType, so now the constant names match the ↵ | Max Horn | |
name of the data type / the SoundMixer method names svn-id: r17052 | |||
2005-03-06 | Applied patch #1155731, reducing the memory usage of the MPEG player by | Torbjörn Andersson | |
about 8 MB. svn-id: r17007 | |||
2005-02-21 | Fixed warning. | Torbjörn Andersson | |
svn-id: r16847 | |||
2005-02-20 | Changed mutex usage. | Robert Göffringmann | |
It now unlocks the mutex while it's loading mp3/ogg/wave data in order to have the sound thread play normally. The ps2's cd/dvd drive is too slow to transfer the entire file within a few millisecs, so it made the sound skip. svn-id: r16831 | |||
2005-02-20 | cache datafile handles instead of opening and closing all files hundreds of ↵ | Robert Göffringmann | |
times per second. I noticed that behaviour on the PS2. The cd/dvd drive was waaaay too slow for it. ;) svn-id: r16830 | |||
2005-02-06 | BS1 specific fix for bug #1107121 (ALL/SFX: Setting the SFX volume at 256 ↵ | Max Horn | |
mutes sound) svn-id: r16746 | |||
2005-01-28 | Use class Mutex instead of MutexRef | Max Horn | |
svn-id: r16679 | |||
2005-01-23 | Fix compilation when vorbis is disabled and mpeg2 is enabled. | Jonathan Gray | |
Pointed out by Michael Sterrett on irc. svn-id: r16620 | |||
2005-01-15 | Not needed anymore | Max Horn | |
svn-id: r16565 | |||
2005-01-13 | Use loadWAVFromStream | Max Horn | |
svn-id: r16552 | |||
2005-01-10 | Legal header | Max Horn | |
svn-id: r16531 |