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authorMax Horn2005-10-23 10:03:28 +0000
committerMax Horn2005-10-23 10:03:28 +0000
commitae6fb05c8fc26ce1343d1c10bb98bfa43f289b67 (patch)
treeccebc338fa9aa18e35d25d147da84ee156b4e010 /sword1
parent578dc7914ecc24cac00559fc7448435ff839ae7f (diff)
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Unified Broken Sword 1 & 2 name (instead of I & II) -- usage is more consistent with other numerically numbered games (and also internally consistent). Work in progress.
svn-id: r19249
Diffstat (limited to 'sword1')
-rw-r--r--sword1/sword1.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/sword1/sword1.cpp b/sword1/sword1.cpp
index 2ab985e93f..4e6a480a73 100644
--- a/sword1/sword1.cpp
+++ b/sword1/sword1.cpp
@@ -48,9 +48,9 @@ using namespace Sword1;
/* Broken Sword 1 */
static const GameSettings sword1FullSettings =
- {"sword1", "Broken Sword I", GF_DEFAULT_TO_1X_SCALER};
+ {"sword1", "Broken Sword 1", GF_DEFAULT_TO_1X_SCALER};
static const GameSettings sword1DemoSettings =
- {"sword1demo", "Broken Sword I (Demo)", GF_DEFAULT_TO_1X_SCALER | Sword1::GF_DEMO };
+ {"sword1demo", "Broken Sword 1 (Demo)", GF_DEFAULT_TO_1X_SCALER | Sword1::GF_DEMO };
// check these subdirectories (if present)
static const char *g_dirNames[] = { "clusters", "speech" };