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author | Max Horn | 2005-10-23 10:03:28 +0000 |
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committer | Max Horn | 2005-10-23 10:03:28 +0000 |
commit | ae6fb05c8fc26ce1343d1c10bb98bfa43f289b67 (patch) | |
tree | ccebc338fa9aa18e35d25d147da84ee156b4e010 /sword1 | |
parent | 578dc7914ecc24cac00559fc7448435ff839ae7f (diff) | |
download | scummvm-rg350-ae6fb05c8fc26ce1343d1c10bb98bfa43f289b67.tar.gz scummvm-rg350-ae6fb05c8fc26ce1343d1c10bb98bfa43f289b67.tar.bz2 scummvm-rg350-ae6fb05c8fc26ce1343d1c10bb98bfa43f289b67.zip |
Unified Broken Sword 1 & 2 name (instead of I & II) -- usage is more consistent with other numerically numbered games (and also internally consistent). Work in progress.
svn-id: r19249
Diffstat (limited to 'sword1')
-rw-r--r-- | sword1/sword1.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sword1/sword1.cpp b/sword1/sword1.cpp index 2ab985e93f..4e6a480a73 100644 --- a/sword1/sword1.cpp +++ b/sword1/sword1.cpp @@ -48,9 +48,9 @@ using namespace Sword1; /* Broken Sword 1 */ static const GameSettings sword1FullSettings = - {"sword1", "Broken Sword I", GF_DEFAULT_TO_1X_SCALER}; + {"sword1", "Broken Sword 1", GF_DEFAULT_TO_1X_SCALER}; static const GameSettings sword1DemoSettings = - {"sword1demo", "Broken Sword I (Demo)", GF_DEFAULT_TO_1X_SCALER | Sword1::GF_DEMO }; + {"sword1demo", "Broken Sword 1 (Demo)", GF_DEFAULT_TO_1X_SCALER | Sword1::GF_DEMO }; // check these subdirectories (if present) static const char *g_dirNames[] = { "clusters", "speech" }; |