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2004-02-15Proper handling of BS2 cutscene lead-outs, plus some other minor fixes.Torbjörn Andersson
svn-id: r12907
2004-02-13Fix for valgrind warning (From LavosSpawn)Travis Howell
svn-id: r12846
2004-02-13Check for MP3 file in Broken Sword cutscenes - useful for WinCE backend as ↵Nicolas Bacca
Tremor crashes for no specific reason (help appreciated :p) here svn-id: r12837
2004-02-12Updated the cutscene playback code to use the new "elapsed time" mixerTorbjörn Andersson
function. svn-id: r12831
2004-02-08More cutscene fixes from roeverTravis Howell
svn-id: r12774
2004-02-05renamed (Const)Iterator to (const_)iterator; changed size() to return an uintMax Horn
svn-id: r12722
2004-02-01help poor VC7Max Horn
svn-id: r12711
2004-01-30Various changes to the build system which allow building ScummVM in an ↵Max Horn
external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress svn-id: r12680
2004-01-30avoid using huge static structs - they can't be stripped, and increase the ↵Max Horn
exe size (in this case, 16 MB...) svn-id: r12678
2004-01-30fix whitespaces (we should eventually try to remove this code duplication ↵Max Horn
again, folks. maybe add a 'video' global module or so...) svn-id: r12676
2004-01-28Add fix from eriktorbjorn to make sure screen is always updated during cutscnes.Travis Howell
svn-id: r12654
2004-01-21Don't crash if unable to play cutscene music.James Brown
svn-id: r12566
2004-01-20Changed printf() to warning()Torbjörn Andersson
svn-id: r12538
2004-01-20I assume this fixes CPU usage in synced cutscene playback, but since ITorbjörn Andersson
don't have said cutscenes I can't really check. (I did the same change for BS2 though.) svn-id: r12537
2004-01-18fixed warningMax Horn
svn-id: r12494
2004-01-18fix compilationPaweł Kołodziejski
svn-id: r12467
2004-01-18BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable)James Brown
svn-id: r12465
2004-01-17And again ... guess who fails compiling this ?Nicolas Bacca
svn-id: r12453
2004-01-14I found and fixed a nasty fade-up bug in BS2. I don't know if the sameTorbjörn Andersson
situation could happen in BS1, but it's better to be safe than sorry, so here are the same changes, as applied to the BS1 music code. svn-id: r12393
2004-01-14Changed the music fading so that the volume is increased when ABS(_fading)Torbjörn Andersson
grows larger, both when fading up and down. This fixes the problem where the volume would "jump" when changing the fading "direction" of a stream. svn-id: r12373
2004-01-11cleanupTorbjörn Andersson
svn-id: r12322
2004-01-11Changed dumpRes() to use the File class. (Untested.)Torbjörn Andersson
svn-id: r12321
2004-01-11Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes inTorbjörn Andersson
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320
2004-01-09fix for bug #872916: BS1 scrolling glitchRobert Göffringmann
svn-id: r12271
2004-01-08Merged read() and readBuffer(), like in BS2.Torbjörn Andersson
svn-id: r12248
2004-01-08Changed spaces to tabs.Torbjörn Andersson
svn-id: r12235
2004-01-07implemented drawing of additional scrolling framesRobert Göffringmann
svn-id: r12223
2004-01-07Tried to make the menus behave a bit more like the original. Perhaps mostTorbjörn Andersson
noticeably: * It no longer matters where you release the mouse button when talking to someone. It uses whatever topic you selected on mouse-down. * The inventory menu doesn't vanish if you're holding an object, even if you move the pointer away from it. * When using an object on a character (to talk to him about it), the top menu fades away, rather than vanishing instantly. Ok, that last change is rather non-obvious, but it does obsolete the clearMenu() function, which has therefore been removed. svn-id: r12222
2004-01-07some changes for Czech versionRobert Göffringmann
svn-id: r12221
2004-01-07implemented volume control panelRobert Göffringmann
svn-id: r12220
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-06start work on czech subtitle support, not finishedJonathan Gray
svn-id: r12175
2004-01-06fixed cd changing codeRobert Göffringmann
svn-id: r12174
2004-01-06get volume from gamedetectorRobert Göffringmann
svn-id: r12169
2004-01-04fixed screen updatingRobert Göffringmann
svn-id: r12146
2004-01-04fixed cd changing codeRobert Göffringmann
svn-id: r12145
2004-01-04Deal gracefully with missing music files.Torbjörn Andersson
svn-id: r12144
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵Max Horn
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134
2004-01-04nothing.Robert Göffringmann
svn-id: r12129
2004-01-04added control panel confirmation dialog.Robert Göffringmann
svn-id: r12128
2004-01-04removed speed button from control panel and made the game do a full screen ↵Robert Göffringmann
refresh after leaving the control panel svn-id: r12127
2004-01-03TODOMax Horn
svn-id: r12117
2004-01-03renamed AudioInputStream -> AudioStreamMax Horn
svn-id: r12110
2004-01-03changed screen drawing code to only redraw blocks that changed.Robert Göffringmann
svn-id: r12109
2004-01-03Delete the mutex when we're done with it.Torbjörn Andersson
svn-id: r12107
2004-01-03eriktorbjorn's fix for a crash when sprite were completely outside of the screenRobert Göffringmann
svn-id: r12106
2004-01-02Moved the menu refreshing to a separate function so that it can be easilyTorbjörn Andersson
accessed even when checkMenuClick() returns before reaching the end of the function. Used this to fix a menu highlighting regression. svn-id: r12083
2004-01-02another change in the clicking checksRobert Göffringmann
svn-id: r12078
2004-01-01implemented examining inventory itemsRobert Göffringmann
svn-id: r12075
2004-01-01fixed savename drawing.Robert Göffringmann
svn-id: r12074