Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-02-01 | help poor VC7 | Max Horn | |
svn-id: r12711 | |||
2004-01-30 | Various changes to the build system which allow building ScummVM in an ↵ | Max Horn | |
external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress svn-id: r12680 | |||
2004-01-30 | avoid using huge static structs - they can't be stripped, and increase the ↵ | Max Horn | |
exe size (in this case, 16 MB...) svn-id: r12678 | |||
2004-01-30 | fix whitespaces (we should eventually try to remove this code duplication ↵ | Max Horn | |
again, folks. maybe add a 'video' global module or so...) svn-id: r12676 | |||
2004-01-28 | Add fix from eriktorbjorn to make sure screen is always updated during cutscnes. | Travis Howell | |
svn-id: r12654 | |||
2004-01-21 | Don't crash if unable to play cutscene music. | James Brown | |
svn-id: r12566 | |||
2004-01-20 | Changed printf() to warning() | Torbjörn Andersson | |
svn-id: r12538 | |||
2004-01-20 | I assume this fixes CPU usage in synced cutscene playback, but since I | Torbjörn Andersson | |
don't have said cutscenes I can't really check. (I did the same change for BS2 though.) svn-id: r12537 | |||
2004-01-18 | fixed warning | Max Horn | |
svn-id: r12494 | |||
2004-01-18 | fix compilation | Paweł Kołodziejski | |
svn-id: r12467 | |||
2004-01-18 | BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable) | James Brown | |
svn-id: r12465 | |||
2004-01-17 | And again ... guess who fails compiling this ? | Nicolas Bacca | |
svn-id: r12453 | |||
2004-01-14 | I found and fixed a nasty fade-up bug in BS2. I don't know if the same | Torbjörn Andersson | |
situation could happen in BS1, but it's better to be safe than sorry, so here are the same changes, as applied to the BS1 music code. svn-id: r12393 | |||
2004-01-14 | Changed the music fading so that the volume is increased when ABS(_fading) | Torbjörn Andersson | |
grows larger, both when fading up and down. This fixes the problem where the volume would "jump" when changing the fading "direction" of a stream. svn-id: r12373 | |||
2004-01-11 | cleanup | Torbjörn Andersson | |
svn-id: r12322 | |||
2004-01-11 | Changed dumpRes() to use the File class. (Untested.) | Torbjörn Andersson | |
svn-id: r12321 | |||
2004-01-11 | Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in | Torbjörn Andersson | |
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320 | |||
2004-01-09 | fix for bug #872916: BS1 scrolling glitch | Robert Göffringmann | |
svn-id: r12271 | |||
2004-01-08 | Merged read() and readBuffer(), like in BS2. | Torbjörn Andersson | |
svn-id: r12248 | |||
2004-01-08 | Changed spaces to tabs. | Torbjörn Andersson | |
svn-id: r12235 | |||
2004-01-07 | implemented drawing of additional scrolling frames | Robert Göffringmann | |
svn-id: r12223 | |||
2004-01-07 | Tried to make the menus behave a bit more like the original. Perhaps most | Torbjörn Andersson | |
noticeably: * It no longer matters where you release the mouse button when talking to someone. It uses whatever topic you selected on mouse-down. * The inventory menu doesn't vanish if you're holding an object, even if you move the pointer away from it. * When using an object on a character (to talk to him about it), the top menu fades away, rather than vanishing instantly. Ok, that last change is rather non-obvious, but it does obsolete the clearMenu() function, which has therefore been removed. svn-id: r12222 | |||
2004-01-07 | some changes for Czech version | Robert Göffringmann | |
svn-id: r12221 | |||
2004-01-07 | implemented volume control panel | Robert Göffringmann | |
svn-id: r12220 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-06 | start work on czech subtitle support, not finished | Jonathan Gray | |
svn-id: r12175 | |||
2004-01-06 | fixed cd changing code | Robert Göffringmann | |
svn-id: r12174 | |||
2004-01-06 | get volume from gamedetector | Robert Göffringmann | |
svn-id: r12169 | |||
2004-01-04 | fixed screen updating | Robert Göffringmann | |
svn-id: r12146 | |||
2004-01-04 | fixed cd changing code | Robert Göffringmann | |
svn-id: r12145 | |||
2004-01-04 | Deal gracefully with missing music files. | Torbjörn Andersson | |
svn-id: r12144 | |||
2004-01-04 | renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵ | Max Horn | |
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134 | |||
2004-01-04 | nothing. | Robert Göffringmann | |
svn-id: r12129 | |||
2004-01-04 | added control panel confirmation dialog. | Robert Göffringmann | |
svn-id: r12128 | |||
2004-01-04 | removed speed button from control panel and made the game do a full screen ↵ | Robert Göffringmann | |
refresh after leaving the control panel svn-id: r12127 | |||
2004-01-03 | TODO | Max Horn | |
svn-id: r12117 | |||
2004-01-03 | renamed AudioInputStream -> AudioStream | Max Horn | |
svn-id: r12110 | |||
2004-01-03 | changed screen drawing code to only redraw blocks that changed. | Robert Göffringmann | |
svn-id: r12109 | |||
2004-01-03 | Delete the mutex when we're done with it. | Torbjörn Andersson | |
svn-id: r12107 | |||
2004-01-03 | eriktorbjorn's fix for a crash when sprite were completely outside of the screen | Robert Göffringmann | |
svn-id: r12106 | |||
2004-01-02 | Moved the menu refreshing to a separate function so that it can be easily | Torbjörn Andersson | |
accessed even when checkMenuClick() returns before reaching the end of the function. Used this to fix a menu highlighting regression. svn-id: r12083 | |||
2004-01-02 | another change in the clicking checks | Robert Göffringmann | |
svn-id: r12078 | |||
2004-01-01 | implemented examining inventory items | Robert Göffringmann | |
svn-id: r12075 | |||
2004-01-01 | fixed savename drawing. | Robert Göffringmann | |
svn-id: r12074 | |||
2004-01-01 | whoops. | Robert Göffringmann | |
svn-id: r12073 | |||
2004-01-01 | added workaround for missing music file. | Robert Göffringmann | |
svn-id: r12072 | |||
2004-01-01 | changed music fading duration and made music system fade down the tracks on ↵ | Robert Göffringmann | |
startMusic(0) svn-id: r12071 | |||
2004-01-01 | Rewrote the music code. It now follows the same basic idea as the one in | Torbjörn Andersson | |
BS2, which has worked pretty well so far. I haven't implemented pausing and volume since the code I replaced didn't have it either, as far as I could tell. svn-id: r12070 | |||
2004-01-01 | compilation fix | Jonathan Gray | |
svn-id: r12066 | |||
2003-12-31 | Use uint8 instead of char to avoid crashes with some accented characters. | Torbjörn Andersson | |
svn-id: r12061 |