Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-10-21 | Ooops | Chris Apers | |
svn-id: r15633 | |||
2004-10-21 | Make PalmOS happy | Chris Apers | |
svn-id: r15632 | |||
2004-10-21 | Fixed alignment problem with BS1 demo | Chris Apers | |
svn-id: r15631 | |||
2004-10-21 | Prepare PalmOS support | Chris Apers | |
svn-id: r15630 | |||
2004-10-21 | enable czech control panel. should work. | Robert Göffringmann | |
svn-id: r15628 | |||
2004-10-21 | Fixed warnings. (Maybe it should be "const char *" instead, but then I got | Torbjörn Andersson | |
warnings from a different part of the code. Ho, hum...) svn-id: r15624 | |||
2004-10-21 | this should work around bug #922774. | Robert Göffringmann | |
well, at least it should keep the engine from crashing. svn-id: r15622 | |||
2004-10-17 | Use new setupPremix variant (incomplete) | Max Horn | |
svn-id: r15596 | |||
2004-10-14 | forgot to remove these debug messages | Robert Göffringmann | |
svn-id: r15549 | |||
2004-10-14 | The checkCdFiles() function still looked only for SPEECH1.CLU and | Torbjörn Andersson | |
SPEECH2.CLU. Now it also looks for the corresponding CL3 and CLV files. svn-id: r15545 | |||
2004-10-13 | I hope this fixes speech in demo | Robert Göffringmann | |
svn-id: r15534 | |||
2004-10-12 | added mp3 and ogg vorbis playback for music and speech. | Robert Göffringmann | |
compression tool will follow soon. svn-id: r15531 | |||
2004-10-08 | Prevent double slash in path | Chris Apers | |
svn-id: r15473 | |||
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn | |
svn-id: r15332 | |||
2004-08-31 | Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids ↵ | Travis Howell | |
sound regressions in full game. svn-id: r14846 | |||
2004-08-19 | No need to manually check inside extrapath -- this is done automatically anyway | Max Horn | |
svn-id: r14644 | |||
2004-08-11 | Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ↵ | Max Horn | |
moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-) svn-id: r14557 | |||
2004-08-05 | Enhanced extrapath support | Max Horn | |
svn-id: r14470 | |||
2004-07-27 | Add support for speech in demo. | Travis Howell | |
svn-id: r14350 | |||
2004-07-18 | Let displayMessage() restore the mouse pointer to the standard BS1 arrow | Torbjörn Andersson | |
once it's done. svn-id: r14258 | |||
2004-07-16 | Open the control panel on both F5 and ESC, like the original did. | Torbjörn Andersson | |
svn-id: r14222 | |||
2004-07-11 | Use extrapath in Sword1 engine (from 0.6.0 branch). More verbose errors to ↵ | James Brown | |
go with the forthcoming new manual. Sword1 CD swapping doesn't work as expected HERE, either :) svn-id: r14188 | |||
2004-06-28 | Added "MUSIC" / "music" to the list of default directories. | Torbjörn Andersson | |
svn-id: r14100 | |||
2004-06-28 | Enhanced default directory support in the File class; now one can specify ↵ | Max Horn | |
arbitrary many default search directories svn-id: r14095 | |||
2004-06-27 | Reversed param order of File::open() -- this allowed me to get rid of a few ↵ | Max Horn | |
more getGameDataPath() calls svn-id: r14090 | |||
2004-06-25 | Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again | Max Horn | |
svn-id: r14058 | |||
2004-06-25 | Use auto_ptr to avoid leaks | Max Horn | |
svn-id: r14057 | |||
2004-05-12 | Some usability fixes to the control panel code: | Torbjörn Andersson | |
* Draw a blinking cursor when typing savegame names. (Bug #908679) * Number the savegame slots. At the moment they are numbered differently than in BS2 in that they start on 1 instead of 0. As far as I recall, this was the case with the original engine as well, but we may want to reconsider. * Added scroll wheel support. This wasn't in the original, but it's a nice thing to have. Particularly since the scroll buttons don't repeat. (It would be nice if they did.) I would like this patch to be considered for 0.6.1, if there aren't any obvious problems with it. svn-id: r13833 | |||
2004-05-02 | This fixes bug #917427, a masking problem, hopefully without causing any | Torbjörn Andersson | |
regressions. What the patch does is to make sure to check all layers when masking a sprite, since it's possible that it's being masked by several layers at the same time. The old code simply picked the first masking layer. svn-id: r13744 | |||
2004-03-31 | be tolerant against abuse of ConfMan.getInt(); add missing default value for ↵ | Max Horn | |
'speech_volume' in bs1 svn-id: r13435 | |||
2004-03-30 | Use vsprintf instead of vsnprintf: more portable, less safe (but then again, ↵ | Max Horn | |
vsnprinft isn't that safe either) svn-id: r13434 | |||
2004-03-30 | please fix | Paweł Kołodziejski | |
svn-id: r13433 | |||
2004-03-28 | Renamed more OSystem methods | Max Horn | |
svn-id: r13410 | |||
2004-03-28 | Fix bug #920491 (BS1: Game crashes when savepath is invalid) | Max Horn | |
svn-id: r13396 | |||
2004-03-24 | Use the binary .pal file format that was introduced for 0.6.0. | Torbjörn Andersson | |
Invalidate the lookup table when the screen changes. (TODO: We also have to invalidate it if the change happens between cutscenes, don't we?) Some cleanup, particularly in the BS2 cutscene player. More needed, I guess... svn-id: r13377 | |||
2004-03-23 | Unify MPEG2 code even more | Max Horn | |
svn-id: r13365 | |||
2004-03-22 | share 'init' method, too | Max Horn | |
svn-id: r13361 | |||
2004-03-22 | some more cleanup | Max Horn | |
svn-id: r13359 | |||
2004-03-22 | move commong code into separate source file (more could be done, but it's a ↵ | Max Horn | |
start) svn-id: r13358 | |||
2004-03-21 | Moved Surface/Font code into new 'graphics' module | Max Horn | |
svn-id: r13357 | |||
2004-03-21 | Unify a bit more... | Max Horn | |
svn-id: r13354 | |||
2004-03-15 | fix doxygen-comment mistakes | Max Horn | |
svn-id: r13286 | |||
2004-03-13 | When both music channels are used, and a third piece of music starts, | Torbjörn Andersson | |
silence the channel that appears to be closest to silence already. This is the same method I used in BS2, and it might fix a glitch I heard at the Club Alamut. svn-id: r13234 | |||
2004-03-12 | Always play the "current music" after restoring a savegame, even if it's 0. | Torbjörn Andersson | |
If it is, all that happens is that it silences the music. Otherwise, the current music that was playing before the game was restored will keep playing afterwards. (One example of this: I went into the Hotel Ubu and restored a savegame at the hospital. The piano music kept playing in the background.) svn-id: r13230 | |||
2004-03-07 | changed workaround again, it's also needed when entering the room, not only ↵ | Robert Göffringmann | |
when restoring a savegame. svn-id: r13216 | |||
2004-03-07 | work around script bug #911508 BS1: Crash when loading certain savegames | Robert Göffringmann | |
svn-id: r13215 | |||
2004-03-05 | Removed obsolete warning message from fnPlaySequence(). | Torbjörn Andersson | |
svn-id: r13195 | |||
2004-03-04 | Apply patch #907359 : Broken Sword videos improved frameskip | Nicolas Bacca | |
svn-id: r13180 | |||
2004-03-03 | Set the wantFade variable in initialize() as well. Otherwise it'll be false | Torbjörn Andersson | |
if you use the start-up dialog to restore an old savegame. svn-id: r13164 | |||
2004-03-02 | Display keyboard when saving | Nicolas Bacca | |
svn-id: r13151 |