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2005-11-06fix compilationJoost Peters
svn-id: r19487
2005-11-06Revert last change, doesn't seem to work eitherChris Apers
svn-id: r19486
2005-11-05- Move opcode table to a method so that it is correctly initialized with ↵Chris Apers
PalmOS ARM svn-id: r19477
2005-11-05Removed obsolete codeChris Apers
svn-id: r19476
2005-11-05PalmOS ifdefChris Apers
svn-id: r19475
2005-11-04fixed bug #1345130: BS1: Scrolling regression.Robert Göffringmann
Could possibly cause other problems, needs testing. Testing, also in respect to #1077394 svn-id: r19426
2005-11-01Clear the sound queue when starting a cutscene. They usually (always?)Torbjörn Andersson
herald a change of scene, so it should be ok. And it keeps the crackling fire at the end from playing over the end credits and the End of Game dialog afterwards. (If we change the sound engine to do looping manually, instead of letting the mixer handle it, the looping will not be seamless and we'll still get the crackling fire over the dialog after the credits.) This change is probably safe for 0.8.1, assuming we make one. svn-id: r19387
2005-10-26removed old and unused defines.Robert Göffringmann
svn-id: r19304
2005-10-26added call to OutSaveFile::flush() and some more I/O error checksRobert Göffringmann
svn-id: r19302
2005-10-26fix for bug #1328022: BS1: savegame name text input ignores keypressesRobert Göffringmann
svn-id: r19300
2005-10-26include the datafile's name in error() message when I/O errors occur.Robert Göffringmann
svn-id: r19291
2005-10-26fix for bug #1153682:Robert Göffringmann
BS1: 64-bit crash when menu appears svn-id: r19290
2005-10-23Unified Broken Sword 1 & 2 name (instead of I & II) -- usage is more ↵Max Horn
consistent with other numerically numbered games (and also internally consistent). Work in progress. svn-id: r19249
2005-10-20Changed some spaces to tabsTorbjörn Andersson
svn-id: r19191
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-17Decrease delay while editing savegame name. This way, there should be muchTorbjörn Andersson
less risk of keypresses being lost. svn-id: r19128
2005-10-16Be more careful when subtracting from unsigned values. Fixes bug #1327972.Torbjörn Andersson
svn-id: r19110
2005-10-15Try do display the virtual keyboard only when a string input widget has focus.Marcus Comstedt
svn-id: r19102
2005-10-12Not neededChris Apers
svn-id: r19038
2005-09-21Marked all these structs as packed, except CollisionData, which I haveTorbjörn Andersson
removed because it wasn't used. Does this make any difference at all on 64-bit architectures in general, and bug #1153682 in particular? svn-id: r18856
2005-09-09After saving, return to the game instead of the main control panel. This isTorbjörn Andersson
how the original did it (the DOS version, at least -- I couldn't get the Windows version to install under Wine), and is part of RFE #1273746. svn-id: r18795
2005-09-03Avoid putting non-ASCII chars into source filesMax Horn
svn-id: r18761
2005-08-26Implement looping sounds. This should fix bug #1273741, hopefully withoutTorbjörn Andersson
causing any problems. (I assume either the game scripts or the engine will make sure that looped sounds are stopped.) svn-id: r18713
2005-08-25Added keyboard repeating.Torbjörn Andersson
svn-id: r18711
2005-08-24The dialog windows now react to "Enter" and "Escape" in what I hope is aTorbjörn Andersson
sensible way. This is an extension of feature request #1265893. svn-id: r18710
2005-08-10Don't explicity check for tremor and vorbis everywhere andJonathan Gray
require both USE_TREMOR and USE_VORBIS to be defined when using tremor. svn-id: r18642
2005-08-10Rest of the changes required for tremor to actually work.Jonathan Gray
Based on patches against 0.7.1 by Jolan Luff. svn-id: r18641
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24For consistency, specify directory when including files.Torbjörn Andersson
svn-id: r18447
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-05-11Moved some more stuff to namespace Audio (enough for tonight)Max Horn
svn-id: r18040
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵Max Horn
because we already have many classes with that name) svn-id: r18039
2005-05-10Moved (In/Out)SaveFile(Manager) and Timer to namespace CommonMax Horn
svn-id: r18038
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
svn-id: r18037
2005-05-08Comply to our coding conventionsMax Horn
svn-id: r17975
2005-05-01WhitespaceTorbjörn Andersson
svn-id: r17891
2005-04-27fixed filehandling bugRobert Göffringmann
svn-id: r17830
2005-04-10split SaveFileManager::openSavefile and class SaveFile into two, each, one ↵Max Horn
for loading and one for saving svn-id: r17517
2005-04-09Remove usage of vsprintf in favour of vsnprintf and makeJonathan Gray
more use of STRINGBUFLEN. Some ports may need a new stub for this, discussed with Chrilith. svn-id: r17463
2005-04-07Missed these.Torbjörn Andersson
svn-id: r17428
2005-04-07Applied some ScummVM formatting conventions.Torbjörn Andersson
svn-id: r17427
2005-03-25Patch #1117443 (Experimental plugin code revision)Max Horn
svn-id: r17231
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check ↵Max Horn
into a mixer method svn-id: r17106
2005-03-11Renamed variables in the MPEG animation classes to better conform withTorbjörn Andersson
ScummVM standard. It seems the 8-bit version of the code had decayed slightly, but I believe it's working again now. svn-id: r17081
2005-03-11CleanupChris Apers
svn-id: r17080
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the ↵Max Horn
name of the data type / the SoundMixer method names svn-id: r17052
2005-03-06Applied patch #1155731, reducing the memory usage of the MPEG player byTorbjörn Andersson
about 8 MB. svn-id: r17007
2005-02-21Fixed warning.Torbjörn Andersson
svn-id: r16847
2005-02-20Changed mutex usage.Robert Göffringmann
It now unlocks the mutex while it's loading mp3/ogg/wave data in order to have the sound thread play normally. The ps2's cd/dvd drive is too slow to transfer the entire file within a few millisecs, so it made the sound skip. svn-id: r16831
2005-02-20cache datafile handles instead of opening and closing all files hundreds of ↵Robert Göffringmann
times per second. I noticed that behaviour on the PS2. The cd/dvd drive was waaaay too slow for it. ;) svn-id: r16830