Age | Commit message (Collapse) | Author |
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if we have the focus, so there's no need to check.
svn-id: r10130
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througout the code.
svn-id: r10127
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from the save/load dialog. (This probably happened automagically in the
original, but we handle screen updates a bit differently now.)
svn-id: r10078
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svn-id: r9964
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work for BS2! :-)
svn-id: r9906
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already reached its scroll target. This keeps BS2 from using all available
CPU time all of the time.
It may still be that we need a mechanism for throttling the frame rate when
the scene is moving towards a scroll target, but my computer isn't really
fast enough to test that.
Two other bugs fixed in the process:
* I think the last frame of the render cycle was rendered, but not
displayed. If so, that should be fixed now.
* I discovered that there are cases where we do need to clear the screen
(e.g. at the "Meanwhile..." message when George has found out about the
Glease Gallery), so I've re-enabled the function and disabled it in the
render cycle.
svn-id: r9904
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svn-id: r9892
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svn-id: r9829
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unnecessary stuff from our own Surface class. The former allows the in-game
dialogs to at least sort of work, and the latter gained me a few frames per
second, according to the built-in FPS counter.
svn-id: r9825
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is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :)
svn-id: r9782
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besides this way all our engines start with an "s" ;)
svn-id: r9301
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svn-id: r9238
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svn-id: r9237
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svn-id: r9235
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svn-id: r9233
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svn-id: r9224
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svn-id: r9222
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svn-id: r9216
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svn-id: r9211
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