Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-11-08 | Removed some now redundant header files. | Torbjörn Andersson | |
svn-id: r11209 | |||
2003-11-08 | Moved more stuff into classes, changed some static allocation to dynamic, | Torbjörn Andersson | |
and removed some of the references to global variables. At this point I believe everything in the main game engine has been moved into classes - not necessarily the correct ones, but still... However, there is some stuff in the driver directory that need to be taken care of as well. svn-id: r11207 | |||
2003-11-04 | Create g_logic dynamically. More moving of stuff into classes. | Torbjörn Andersson | |
svn-id: r11129 | |||
2003-11-04 | More moving of stuff into classes. | Torbjörn Andersson | |
svn-id: r11128 | |||
2003-11-03 | The resource and memory managers are now created dynamically. | Torbjörn Andersson | |
Renamed the resource manager's open/close methods openResource() and closeResource() to avoid confusion. (It was I who originally shortened their names to open() and close(), but I've changed my mind now.) Moved more stuff into Sword2Engine. svn-id: r11088 | |||
2003-11-02 | Even more stuff moving into Sword2Engine. I'm tempted to make a new class | Torbjörn Andersson | |
for the mouse stuff, but I need to think about that a bit more. I have a feeling the code could be cleaned up a bit anyway... svn-id: r11060 | |||
2003-11-02 | Moved some more "homeless" functions into Sword2Engine. (Don't worry -- I | Torbjörn Andersson | |
promise I will get rid of g_sword2 later.) svn-id: r11057 | |||
2003-11-02 | More moving of stuff into classes. I had to make a few changes/cleanups to | Torbjörn Andersson | |
events.cpp, so there could be regressions. svn-id: r11053 | |||
2003-11-01 | More moving of stuff into classes | Torbjörn Andersson | |
svn-id: r11025 | |||
2003-10-28 | bs2 -> sword2 | Max Horn | |
svn-id: r10997 | |||
2003-10-26 | Enable the debug console. Actually, what I've done is to adapt the debug | Torbjörn Andersson | |
console from the SCUMM engine. I decided that would be easier than to clean up the original console code. Unfortunately there's a bunch of code that I just copied - a pretty lousy form of code-reusal. It'd be nice if the console could be made part of the Engine class, or something like that. Most of the debug commands seem to be working. Some aren't relevant for ScummVM, and some are a bit obscure so I'm not quite sure what they're supposed to be doing. svn-id: r10978 | |||
2003-10-18 | Moved the opcode functions into the Logic class. | Torbjörn Andersson | |
svn-id: r10885 | |||
2003-10-12 | Moved the "router" code into a new Router class. I'm hoping this is | Torbjörn Andersson | |
analogous to the SkyAutoRoute class. svn-id: r10754 | |||
2003-10-04 | Changed to use #include "bs2/..." and removed the inclusion of standard C | Torbjörn Andersson | |
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588 | |||
2003-10-04 | added namespace Sword2 | Max Horn | |
svn-id: r10581 | |||
2003-09-30 | Changed the resource manager object to use more ScummVM-like naming. | Torbjörn Andersson | |
svn-id: r10499 | |||
2003-09-30 | Changed the "logic" object to use ScummVM naming conventions. | Torbjörn Andersson | |
svn-id: r10496 | |||
2003-09-27 | More cleanup, and I've replaced most - not quite all - of BS2's debug | Torbjörn Andersson | |
message functions with our own. We still need to go through them and assign sensible debug levels to them. svn-id: r10422 | |||
2003-09-23 | Must ... make ... space ... for ... FotAQ ... | Torbjörn Andersson | |
svn-id: r10383 | |||
2003-09-09 | Added a WaitForFade() function, to replace numerous while-loops scattered | Torbjörn Andersson | |
througout the code. svn-id: r10127 | |||
2003-08-21 | patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local ↵ | Jonathan Gray | |
bits in my tree svn-id: r9807 | |||
2003-08-19 | Remove a bunch of unneeded cruft - but barely the surface of it. This code ↵ | James Brown | |
is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) svn-id: r9782 | |||
2003-07-30 | rename bs2 to sword2 to have the same name as the original engine. | Oliver Kiehl | |
besides this way all our engines start with an "s" ;) svn-id: r9301 | |||
2003-07-28 | rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC | Jonathan Gray | |
svn-id: r9237 | |||
2003-07-28 | Compiles on mingw now | Travis Howell | |
svn-id: r9222 | |||
2003-07-28 | fixed some warnings | Max Horn | |
svn-id: r9216 | |||
2003-07-28 | bs2 | Jonathan Gray | |
svn-id: r9211 |