Age | Commit message (Collapse) | Author |
|
svn-id: r16957
|
|
a bunch of them, it's better that the remaining ones keep the same value
between future releases. (Not that the user will ever get error messages,
of course. *cough* :-)
svn-id: r16953
|
|
either very small or, in the case of driver96.h, a disorganized jumbles.
svn-id: r16952
|
|
The various game settings are no longer stored in the Gui class. They are
stored in the class that use them.
Code that doesn't belong in the Gui class, e.g. the "restart" code, has
been moved out of it.
Afterwards, the Gui class had been reduced to nothing more than a handful
of trivial methods for invoking the in-game dialogs. So the entire Gui
class has been removed.
svn-id: r16827
|
|
svn-id: r16580
|
|
svn-id: r16397
|
|
it's Logic::_scriptVars[ID] instead of just ID. Apart from looking cool, it
makes it much easier to tell the difference between variables and constants
when looking at the code.
Of course, this sort of sweeping changes is jolly good for introducing
truly weird regressions, which is why I waited until after 0.6.0.
svn-id: r13331
|
|
svn-id: r12181
|
|
"StandardHeader" instead of "_standardHeader".
svn-id: r11997
|
|
experimental resource dumping code.
svn-id: r11382
|
|
over the past few weeks, except for g_sword2. (Of course, this doesn't
necessarily make the code any prettier, but we can work on that later.)
svn-id: r11309
|
|
Renamed the resource manager's open/close methods openResource() and
closeResource() to avoid confusion. (It was I who originally shortened
their names to open() and close(), but I've changed my mind now.)
Moved more stuff into Sword2Engine.
svn-id: r11088
|
|
svn-id: r10997
|
|
svn-id: r10885
|
|
headers. Most (all?) of the ones we need should probably come from stdafx.h
instead.
svn-id: r10588
|
|
svn-id: r10499
|
|
Since this file contains a list of global variables which are accessed
both directly by the engine and - presumably - by the scripts, this could
lead to some nasty regressions. I've triple-checked the list against the
old version, so it *should* be ok, I just thought I'd point it out.
svn-id: r10268
|
|
svn-id: r9211
|