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2005-02-28Changed a few more hard-coded text-ids to constants.Torbjörn Andersson
svn-id: r16957
2005-02-27Restored the original values to the return codes. Since I've been removingTorbjörn Andersson
a bunch of them, it's better that the remaining ones keep the same value between future releases. (Not that the user will ever get error messages, of course. *cough* :-) svn-id: r16953
2005-02-27Got rid of all the .h files but one in the 'driver' directory. They wereTorbjörn Andersson
either very small or, in the case of driver96.h, a disorganized jumbles. svn-id: r16952
2005-02-20More BS2 restructuring.Torbjörn Andersson
The various game settings are no longer stored in the Gui class. They are stored in the class that use them. Code that doesn't belong in the Gui class, e.g. the "restart" code, has been moved out of it. Afterwards, the Gui class had been reduced to nothing more than a handful of trivial methods for invoking the in-game dialogs. So the entire Gui class has been removed. svn-id: r16827
2005-01-17Updated copyright header, as discussed on the mailing list.Torbjörn Andersson
svn-id: r16580
2005-01-01Updated copyright year.Torbjörn Andersson
svn-id: r16397
2004-03-17Use the same syntax for accessing script variables as BS1 does, i.e. nowTorbjörn Andersson
it's Logic::_scriptVars[ID] instead of just ID. Apart from looking cool, it makes it much easier to tell the difference between variables and constants when looking at the code. Of course, this sort of sweeping changes is jolly good for introducing truly weird regressions, which is why I waited until after 0.6.0. svn-id: r13331
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
svn-id: r12181
2003-12-28Hopefully the last big renaming. Now the datatypes have names likeTorbjörn Andersson
"StandardHeader" instead of "_standardHeader". svn-id: r11997
2003-11-27Mostly whitespace changes, but also a few modifications to the stillTorbjörn Andersson
experimental resource dumping code. svn-id: r11382
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
over the past few weeks, except for g_sword2. (Of course, this doesn't necessarily make the code any prettier, but we can work on that later.) svn-id: r11309
2003-11-03The resource and memory managers are now created dynamically.Torbjörn Andersson
Renamed the resource manager's open/close methods openResource() and closeResource() to avoid confusion. (It was I who originally shortened their names to open() and close(), but I've changed my mind now.) Moved more stuff into Sword2Engine. svn-id: r11088
2003-10-28bs2 -> sword2Max Horn
svn-id: r10997
2003-10-18Moved the opcode functions into the Logic class.Torbjörn Andersson
svn-id: r10885
2003-10-04Changed to use #include "bs2/..." and removed the inclusion of standard CTorbjörn Andersson
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588
2003-09-30Changed the resource manager object to use more ScummVM-like naming.Torbjörn Andersson
svn-id: r10499
2003-09-17Cleanup.Torbjörn Andersson
Since this file contains a list of global variables which are accessed both directly by the engine and - presumably - by the scripts, this could lead to some nasty regressions. I've triple-checked the list against the old version, so it *should* be ok, I just thought I'd point it out. svn-id: r10268
2003-07-28bs2Jonathan Gray
svn-id: r9211