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authorTorbjörn Andersson2005-02-20 15:38:48 +0000
committerTorbjörn Andersson2005-02-20 15:38:48 +0000
commit807b33ec29797006dd13e4627102166344cc8901 (patch)
tree63cd1f4b64c644661c95069f3f0ac3442ef4513c /sword2/defs.h
parentb1039bb59e76912528dcf1ad439e70f3f1485a50 (diff)
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More BS2 restructuring.
The various game settings are no longer stored in the Gui class. They are stored in the class that use them. Code that doesn't belong in the Gui class, e.g. the "restart" code, has been moved out of it. Afterwards, the Gui class had been reduced to nothing more than a handful of trivial methods for invoking the in-game dialogs. So the entire Gui class has been removed. svn-id: r16827
Diffstat (limited to 'sword2/defs.h')
-rw-r--r--sword2/defs.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/sword2/defs.h b/sword2/defs.h
index 9c17517455..e6f8639516 100644
--- a/sword2/defs.h
+++ b/sword2/defs.h
@@ -24,6 +24,21 @@
#define SIZE 0x10000 // 65536 items per section
#define NuSIZE 0xffff // & with this
+#define TEXT_OK 0x08EB0000
+#define TEXT_CANCEL 0x08EB0001
+#define TEXT_RESTORE 0x08EB0002
+#define TEXT_SAVE 0x08EB0003
+#define TEXT_QUIT 0x08EB0004
+#define TEXT_RESTART 0x08EB0005
+#define TEXT_OPTIONS 0x08EB000A
+#define TEXT_SUBTITLES 0x08EB000B
+#define TEXT_OBJECT_LABELS 0x08EB000C
+#define TEXT_MUSIC_VOLUME 0x08EB000E
+#define TEXT_SPEECH_VOLUME 0x08EB000F
+#define TEXT_FX_VOLUME 0x08EB0010
+#define TEXT_GFX_QUALITY 0x08EB0011
+#define TEXT_REVERSE_STEREO 0x08EB0015
+
// always 8 (George object used for Nico player character as well)
#define CUR_PLAYER_ID 8