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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword2
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d_draw.cpp
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Author
2003-09-23
Must ... make ... space ... for ... FotAQ ...
Torbjörn Andersson
2003-09-23
Removed the screenshot code. (The SDL backend already has the ability to
Torbjörn Andersson
2003-09-23
Changed the keyboard handling to store "keyboard events", rather than just
Torbjörn Andersson
2003-09-23
Fixed really brain-dead bug. (I made it myself - I can call it whatever I
Torbjörn Andersson
2003-09-23
Removed unused code
Torbjörn Andersson
2003-09-23
Initialize the cutscene voice-over sound handle, in case you press Escape
Torbjörn Andersson
2003-09-22
Cleaned up the sound code enough to add cutscene voice-overs. I haven't had
Torbjörn Andersson
2003-09-14
actually this is the correct fix to "Cutscene - Press ESC to exit" :)
Oliver Kiehl
2003-09-14
fix "Cutscene - Press ESC to exit" message
Oliver Kiehl
2003-09-10
disable code because it crashes
Oliver Kiehl
2003-09-09
HACK: Display instructions during the cutscenes, so that the user won't
Torbjörn Andersson
2003-09-09
Reworked the last commit a bit, so that PlaySmacker() doesn't need to know
Torbjörn Andersson
2003-09-09
In PlaySmacker(), make sure there really is a text sprite to draw.
Torbjörn Andersson
2003-09-09
Clarified some comments in PlaySmacker(). At this point it should be fairly
Torbjörn Andersson
2003-09-08
Cleanup.
Torbjörn Andersson
2003-09-08
Added some code to display the subtitles for the Smacker movies, when
Torbjörn Andersson
2003-08-29
Added some code to stop producing interpolation frames if the scene has
Torbjörn Andersson
2003-08-28
Removed the Surface class in favor of small struct specially made for the
Torbjörn Andersson
2003-08-26
The graphics detail settings partially work now. They only affect how
Torbjörn Andersson
2003-08-23
Unstubbed the Create/Draw/DeleteSurface() functions, and removed some
Torbjörn Andersson
2003-08-19
Remove a bunch of unneeded cruft - but barely the surface of it. This code is...
James Brown
2003-08-17
patch #790060 SWORD2: Initial graphics work from erik very nice indeed :)
Jonathan Gray
2003-07-28
substitute long int for LARGE_INTEGER
Jonathan Gray
2003-07-28
Compiles on mingw now
Travis Howell
2003-07-28
fixed yet more warnings
Max Horn
2003-07-28
bs2 driver
Jonathan Gray