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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword2
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d_sound.cpp
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Author
2003-09-27
Began unifying the function documentation in driver96.h with the one in the
Torbjörn Andersson
2003-09-27
Save enough information about the currently playing music before the
Torbjörn Andersson
2003-09-26
cleanup
Torbjörn Andersson
2003-09-26
Ok, I'm stupid.
Torbjörn Andersson
2003-09-25
Reverted part of the previous change. Control panel music should work again
Torbjörn Andersson
2003-09-25
Some minor fixes. Unfortunately I've noticed that there is some major sound
Torbjörn Andersson
2003-09-25
Rewrote the music code to use a premix function instead of a timer. I'm
Torbjörn Andersson
2003-09-22
Cleaned up the sound code enough to add cutscene voice-overs. I haven't had
Torbjörn Andersson
2003-09-21
Some cleanup - lots more needed!
Torbjörn Andersson
2003-09-17
added a static method setDefaultDirectory to class File; used this to simplif...
Max Horn
2003-09-16
Some cleanup. More to follow, I hope.
Torbjörn Andersson
2003-09-13
fix speech on BE
Oliver Kiehl
2003-09-13
some more endian fixes
Oliver Kiehl
2003-09-13
fix LE bug
Oliver Kiehl
2003-09-13
YAEB
Max Horn
2003-09-13
cleanup
Max Horn
2003-09-12
cleanup
Max Horn
2003-09-12
endian fixes
Oliver Kiehl
2003-09-10
added refCon parameter to timer class
Max Horn
2003-09-05
moved the sound ID param in playRaw before volume/pan
Max Horn
2003-09-05
Added FIXME comment about DipMusic().
Torbjörn Andersson
2003-09-05
Cleanup.
Torbjörn Andersson
2003-09-05
This fixes another music-related crash for me. I guess it's our
Torbjörn Andersson
2003-09-05
Removed unused function, StartMusicFadeDown().
Torbjörn Andersson
2003-09-05
Cleaned up UpdateCompSampleStreaming() and re-enabled music fading. We
Torbjörn Andersson
2003-09-05
comment unused label
Jonathan Gray
2003-09-04
Added locking to the music code. I'm not really the right person to do this
Torbjörn Andersson
2003-09-03
Added FIXME comment about how we probably need locking for FxServer() and
Torbjörn Andersson
2003-09-03
Removed fxLooped[], fxCached[] and musCounter[]. They were written to, but
Torbjörn Andersson
2003-09-03
fixed music fading out. it's "goto" hack.
Paweł Kołodziejski
2003-09-03
more cleanup
Paweł Kołodziejski
2003-09-03
some cleanup code
Paweł Kołodziejski
2003-09-03
fixed interval of fxServer func (why i saw before 1000 miliseconds?), moved i...
Paweł Kołodziejski
2003-09-02
Unless I'm gravely mistaken, StreamCompMusic() should always create a new
Torbjörn Andersson
2003-09-02
Moved the sound initialisation to the Sword2Sound constructor to avoid
Torbjörn Andersson
2003-09-02
Another untested endian fix.
Torbjörn Andersson
2003-09-02
Use the new per-channel pausing. This allows us to play the music for the
Torbjörn Andersson
2003-09-02
Since soundHandleMusic[] is now an array of sound handles instead of
Torbjörn Andersson
2003-09-01
added sound handle stuff to mixer streams
Paweł Kołodziejski
2003-09-01
possibly fixes for not exist id stream channel
Paweł Kołodziejski
2003-09-01
added warkaround for not exist music stream id at appendStream call
Paweł Kołodziejski
2003-08-31
added mixer features: volume and pan control per channel
Paweł Kołodziejski
2003-08-31
When a fading music channel is freed to make room for new music, or when a
Torbjörn Andersson
2003-08-31
No longer assume that all sound effects are 22 kHz. Some are 11 kHz.
Torbjörn Andersson
2003-08-31
Cleaned up StreamCompMusic(), including some untested endian-fixes.
Torbjörn Andersson
2003-08-31
fix compilation
Jonathan Gray
2003-08-30
BS2 crashed because it passed a buffer of uneven length to the mixer. This
Torbjörn Andersson
2003-08-30
fixed not cleared sound handle for music
Paweł Kołodziejski
2003-08-30
ah
Paweł Kołodziejski
2003-08-30
revert id handle stuff
Paweł Kołodziejski
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