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path: root/sword2/driver/d_sound.cpp
AgeCommit message (Expand)Author
2003-10-04added namespace Sword2Max Horn
2003-10-03fix doxygen commentMax Horn
2003-10-03Some renaming (ironic in the light of Fingolfin's recent namespaceTorbjörn Andersson
2003-10-02Cleanups, mostly related to sound effects.Torbjörn Andersson
2003-10-01ScummVM naming conventions and cleanup in the Sword2Sound class.Torbjörn Andersson
2003-09-28More cleanup, plus support for cutscene leadout music. For now, we onlyTorbjörn Andersson
2003-09-27Began unifying the function documentation in driver96.h with the one in theTorbjörn Andersson
2003-09-27Save enough information about the currently playing music before theTorbjörn Andersson
2003-09-26cleanupTorbjörn Andersson
2003-09-26Ok, I'm stupid.Torbjörn Andersson
2003-09-25Reverted part of the previous change. Control panel music should work againTorbjörn Andersson
2003-09-25Some minor fixes. Unfortunately I've noticed that there is some major soundTorbjörn Andersson
2003-09-25Rewrote the music code to use a premix function instead of a timer. I'mTorbjörn Andersson
2003-09-22Cleaned up the sound code enough to add cutscene voice-overs. I haven't hadTorbjörn Andersson
2003-09-21Some cleanup - lots more needed!Torbjörn Andersson
2003-09-17added a static method setDefaultDirectory to class File; used this to simplif...Max Horn
2003-09-16Some cleanup. More to follow, I hope.Torbjörn Andersson
2003-09-13fix speech on BEOliver Kiehl
2003-09-13some more endian fixesOliver Kiehl
2003-09-13fix LE bugOliver Kiehl
2003-09-13YAEBMax Horn
2003-09-13cleanupMax Horn
2003-09-12cleanupMax Horn
2003-09-12endian fixesOliver Kiehl
2003-09-10added refCon parameter to timer classMax Horn
2003-09-05moved the sound ID param in playRaw before volume/panMax Horn
2003-09-05Added FIXME comment about DipMusic().Torbjörn Andersson
2003-09-05Cleanup.Torbjörn Andersson
2003-09-05This fixes another music-related crash for me. I guess it's ourTorbjörn Andersson
2003-09-05Removed unused function, StartMusicFadeDown().Torbjörn Andersson
2003-09-05Cleaned up UpdateCompSampleStreaming() and re-enabled music fading. WeTorbjörn Andersson
2003-09-05comment unused labelJonathan Gray
2003-09-04Added locking to the music code. I'm not really the right person to do thisTorbjörn Andersson
2003-09-03Added FIXME comment about how we probably need locking for FxServer() andTorbjörn Andersson
2003-09-03Removed fxLooped[], fxCached[] and musCounter[]. They were written to, butTorbjörn Andersson
2003-09-03fixed music fading out. it's "goto" hack.Paweł Kołodziejski
2003-09-03more cleanupPaweł Kołodziejski
2003-09-03some cleanup codePaweł Kołodziejski
2003-09-03fixed interval of fxServer func (why i saw before 1000 miliseconds?), moved i...Paweł Kołodziejski
2003-09-02Unless I'm gravely mistaken, StreamCompMusic() should always create a newTorbjörn Andersson
2003-09-02Moved the sound initialisation to the Sword2Sound constructor to avoidTorbjörn Andersson
2003-09-02Another untested endian fix.Torbjörn Andersson
2003-09-02Use the new per-channel pausing. This allows us to play the music for theTorbjörn Andersson
2003-09-02Since soundHandleMusic[] is now an array of sound handles instead ofTorbjörn Andersson
2003-09-01added sound handle stuff to mixer streamsPaweł Kołodziejski
2003-09-01possibly fixes for not exist id stream channelPaweł Kołodziejski
2003-09-01added warkaround for not exist music stream id at appendStream callPaweł Kołodziejski
2003-08-31added mixer features: volume and pan control per channelPaweł Kołodziejski
2003-08-31When a fading music channel is freed to make room for new music, or when aTorbjörn Andersson
2003-08-31No longer assume that all sound effects are 22 kHz. Some are 11 kHz.Torbjörn Andersson