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path: root/sword2/driver/d_sound.cpp
AgeCommit message (Expand)Author
2003-09-05moved the sound ID param in playRaw before volume/panMax Horn
2003-09-05Added FIXME comment about DipMusic().Torbjörn Andersson
2003-09-05Cleanup.Torbjörn Andersson
2003-09-05This fixes another music-related crash for me. I guess it's ourTorbjörn Andersson
2003-09-05Removed unused function, StartMusicFadeDown().Torbjörn Andersson
2003-09-05Cleaned up UpdateCompSampleStreaming() and re-enabled music fading. WeTorbjörn Andersson
2003-09-05comment unused labelJonathan Gray
2003-09-04Added locking to the music code. I'm not really the right person to do thisTorbjörn Andersson
2003-09-03Added FIXME comment about how we probably need locking for FxServer() andTorbjörn Andersson
2003-09-03Removed fxLooped[], fxCached[] and musCounter[]. They were written to, butTorbjörn Andersson
2003-09-03fixed music fading out. it's "goto" hack.Paweł Kołodziejski
2003-09-03more cleanupPaweł Kołodziejski
2003-09-03some cleanup codePaweł Kołodziejski
2003-09-03fixed interval of fxServer func (why i saw before 1000 miliseconds?), moved i...Paweł Kołodziejski
2003-09-02Unless I'm gravely mistaken, StreamCompMusic() should always create a newTorbjörn Andersson
2003-09-02Moved the sound initialisation to the Sword2Sound constructor to avoidTorbjörn Andersson
2003-09-02Another untested endian fix.Torbjörn Andersson
2003-09-02Use the new per-channel pausing. This allows us to play the music for theTorbjörn Andersson
2003-09-02Since soundHandleMusic[] is now an array of sound handles instead ofTorbjörn Andersson
2003-09-01added sound handle stuff to mixer streamsPaweł Kołodziejski
2003-09-01possibly fixes for not exist id stream channelPaweł Kołodziejski
2003-09-01added warkaround for not exist music stream id at appendStream callPaweł Kołodziejski
2003-08-31added mixer features: volume and pan control per channelPaweł Kołodziejski
2003-08-31When a fading music channel is freed to make room for new music, or when aTorbjörn Andersson
2003-08-31No longer assume that all sound effects are 22 kHz. Some are 11 kHz.Torbjörn Andersson
2003-08-31Cleaned up StreamCompMusic(), including some untested endian-fixes.Torbjörn Andersson
2003-08-31fix compilationJonathan Gray
2003-08-30BS2 crashed because it passed a buffer of uneven length to the mixer. ThisTorbjörn Andersson
2003-08-30fixed not cleared sound handle for musicPaweł Kołodziejski
2003-08-30ahPaweł Kołodziejski
2003-08-30revert id handle stuffPaweł Kołodziejski
2003-08-30added sfx support, increased speech support, and music code(streaming works f...Paweł Kołodziejski
2003-08-28Fixed format string error.Torbjörn Andersson
2003-08-27use file class for speech so people with clusters in different directories ge...Jonathan Gray
2003-08-27errr. this shouldn't have been committedJoost Peters
2003-08-27Basic speech code, the change in speech.cpp is needed for me, but I am afraid...Joost Peters
2003-08-24return read error in PlayCompSpeech for now so we get subtitlesJonathan Gray
2003-08-03On second thought, WAVE_FORMAT_PCM probably means uncompressed WAV-dataTorbjörn Andersson
2003-08-02patch #781530 Initial work on StreamCompMusic() by erikJonathan Gray
2003-07-30rename bs2 to sword2 to have the same name as the original engine.Oliver Kiehl
2003-07-29turn d_sound.cpp into class BS2SoundJonathan Gray
2003-07-28StopSpeech -> StopSpeechBS2 (avoid conflict wiht SpeechSynthesis framework on...Max Horn
2003-07-28fix some VC7 warningsJonathan Gray
2003-07-28Compiles on mingw nowTravis Howell
2003-07-28bs2 driverJonathan Gray