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path: root/sword2/driver/d_sound.cpp
AgeCommit message (Expand)Author
2005-05-12Whitespace: "(type *)something" instead of "(type *) something", becauseTorbjörn Andersson
2005-05-11Moved some more stuff to namespace Audio (enough for tonight)Max Horn
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...Max Horn
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-05-05Fixed some doxygen warningsMax Horn
2005-05-02Cleanup. Most of is simply moves the credits code out of Logic and intoTorbjörn Andersson
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...Max Horn
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the name...Max Horn
2005-02-27Got rid of all the .h files but one in the 'driver' directory. They wereTorbjörn Andersson
2005-02-21basically the same change as for bs1; don't keep the mutex locked while loadi...Robert Göffringmann
2005-02-19This is the second part of the BS2 restructuring. There are two newTorbjörn Andersson
2005-02-18Forgot to check if preFetchCompSpeech() could find the speech file. Now itTorbjörn Andersson
2005-02-08Now there are two file handles for the music: one for each CD. This is notTorbjörn Andersson
2005-02-07Fixed crash that would happen if the game tried to play music from CD1 andTorbjörn Andersson
2005-01-28Began what I hope is the final major restructuring of the BS2 engine.Torbjörn Andersson
2005-01-17Updated copyright header, as discussed on the mailing list.Torbjörn Andersson
2005-01-11Use Fingolfin's new WAV code.Torbjörn Andersson
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn
2005-01-09Mark some places which probably should use loadWAVFromStream(); maybe some of...Max Horn
2005-01-01Updated copyright year.Torbjörn Andersson
2004-12-27Use the mixer to handle sound volumesMax Horn
2004-12-27Use the same volume ranges as most of the rest of ScummVM (i.e. 0-255)Max Horn
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), SF...Max Horn
2004-12-11Fix dumb CE compilerNicolas Bacca
2004-11-28Changed parameter order of SoundMixer::playInputStream to match that of playRawMax Horn
2004-11-27AudioStream::read() has been removed quite some time ago, now making sure tha...Max Horn
2004-10-17Doxygen fixMax Horn
2004-10-12Migration to the newer form of setupPremix().Torbjörn Andersson
2004-10-12CleanupTorbjörn Andersson
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
2004-09-04Fix compileTravis Howell
2004-09-04Fixed a glitch in the music fade-out code.Torbjörn Andersson
2004-09-04Added support for compressed music. I'm sure there are some glitches stillTorbjörn Andersson
2004-08-28Cleanup. Removed the original DipMusic() code. If anyone wants toTorbjörn Andersson
2004-08-27Use the same code for opening the music clusters as for opening the speechTorbjörn Andersson
2004-08-26Explicitly cast value to uint32, since there was a report about compilationTorbjörn Andersson
2004-08-25The original speech clusters are now decoded through a custom AudioStreamTorbjörn Andersson
2004-08-23Fixed the bug that caused Vorbis and FLAC to misbehave with compressedTorbjörn Andersson
2004-08-22Experimental (i.e. slightly broken) code for handling compressed speech.Torbjörn Andersson
2004-07-17Allowing both music streams to share the same rate converter only workedTorbjörn Andersson
2004-06-12CleanupTorbjörn Andersson
2004-05-01Simplified the handling of sound effects. It's not necessary for the driverTorbjörn Andersson
2004-04-23Major revamping of the BS2 memory manager and, some small changes to theTorbjörn Andersson
2004-03-13Fixed a slight logic error in the music fading. At this point the codeTorbjörn Andersson
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...Max Horn
2004-02-15Proper handling of BS2 cutscene lead-outs, plus some other minor fixes.Torbjörn Andersson
2004-02-05Removed some of the #includes from sword2.hTorbjörn Andersson
2004-01-29Renamed the 'pan' effect of the mixer to 'balance', since that is what we act...Max Horn
2004-01-16Made a separate function out of the code that retrieves information aboutTorbjörn Andersson
2004-01-14I accidentally introduced a bug when I changed the fading that would causeTorbjörn Andersson