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path: root/sword2/driver/d_sound.cpp
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2004-06-12CleanupTorbjörn Andersson
svn-id: r13956
2004-05-01Simplified the handling of sound effects. It's not necessary for the driverTorbjörn Andersson
to keep its own copy of the sound data. It could be even further simplified (I don't really see any reason for having two different sound queues), but I seem to have reached a point of stability here and I don't want to jinx it by making further changes yet. svn-id: r13705
2004-04-23Major revamping of the BS2 memory manager and, some small changes to theTorbjörn Andersson
resource manager. All new code! All new bugs! svn-id: r13603
2004-03-13Fixed a slight logic error in the music fading. At this point the codeTorbjörn Andersson
should only check if the music is fading, not in which direction. (Also made a minor cleanup.) svn-id: r13235
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed ↵Max Horn
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087
2004-02-15Proper handling of BS2 cutscene lead-outs, plus some other minor fixes.Torbjörn Andersson
svn-id: r12907
2004-02-05Removed some of the #includes from sword2.hTorbjörn Andersson
svn-id: r12739
2004-01-29Renamed the 'pan' effect of the mixer to 'balance', since that is what we ↵Max Horn
actually do; applied patch #886786 which corrects a bug in the balance code svn-id: r12665
2004-01-16Made a separate function out of the code that retrieves information aboutTorbjörn Andersson
an in-memory WAV file. At the moment it's only used in one place, which is a bit silly, but I hope to use it for the cutscene player to figure out when to start the lead-out music. (To do that I'll need to know how long the cutscene is, though. I haven't looked into how to find that out yet.) svn-id: r12424
2004-01-14I accidentally introduced a bug when I changed the fading that would causeTorbjörn Andersson
fading-up music to distort and eventually deteriorate into white noise. This was because I allowed _fade to be set on channels that weren't playing and because I only checked _fade for equality when deciding when to stop the fading. It should work much better now, I think. svn-id: r12392
2004-01-14Changed the music fading so that volume is increased when ABS(_fading)Torbjörn Andersson
grows larger, both when fading up or down. This fixes the problem where the volume would "jump" when changing the fading "direction" of a stream. Also changed the logic for deciding which music stream to stop if both streams are playing and a third stream is started. Before it always tried to pick the one that was fading down. Now it will pick the one with the lowest volume, assuming that the more faded a stream is the lower its volume. Together, this should fix some abrupt music changes at the watchman's hut, where it would sometimes start two music streams in rapid succession. svn-id: r12372
2004-01-12Sync the credits so that the text scroll and music will last for about theTorbjörn Andersson
same amount of time. I don't think the original did this, but it turned out to be pretty easy. svn-id: r12334
2004-01-11cleanupTorbjörn Andersson
svn-id: r12322
2004-01-07Valgrind fixes. Mostly about memory not being freed when the engine isTorbjörn Andersson
deleted. svn-id: r12211
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
svn-id: r12181
2004-01-03cleanupMax Horn
svn-id: r12116
2004-01-03fix for BE systemsMax Horn
svn-id: r12115
2004-01-03Made the music code more like the one in BS1, i.e. the fade time is longerTorbjörn Andersson
and it now fades both up and down. Plenty of cleanups, simplifications and just moving code around to group it in what I hope is a more logical fashion. Fixed a long-standing bug where spot effects would eventually use up all available sound effect handles. (I may have introduced this when I removed the expiration of sound effects from FxServer().) svn-id: r12108
2004-01-01Oops, that was the wrong data type. (Not that it should matter, but...)Torbjörn Andersson
svn-id: r12069
2003-12-31oops, forgot one caseTorbjörn Andersson
svn-id: r12056
2003-12-31When saving the music state, remember the name of the music file that wasTorbjörn Andersson
open so that it can be re-opened afterwards. It's not so much that it may have changed, but it may have been closed. This should fix a crash when escaping the credits. svn-id: r12055
2003-12-28Hopefully the last big renaming. Now the datatypes have names likeTorbjörn Andersson
"StandardHeader" instead of "_standardHeader". svn-id: r11997
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵Max Horn
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881
2003-12-19Fixed bug with looping music. It must have been there all along, but maybeTorbjörn Andersson
the recent mixer changes made it more audible. Or maybe I just didn't listen until now. svn-id: r11763
2003-12-19distinguish between end of stream and end of dataMax Horn
svn-id: r11756
2003-12-19unregister the premix proc when you go awayMax Horn
svn-id: r11755
2003-12-19I am going to remove the default implementation of readBuffer() ↵Max Horn
(AudioInputStream subclasses really really should implement readBuffer() for good performance) svn-id: r11753
2003-12-17My last commit didn't work on big-endian. Maybe this one does...Torbjörn Andersson
svn-id: r11711
2003-12-17The mixer handles little-endian samples now. Take advantage of that.Torbjörn Andersson
svn-id: r11707
2003-12-02cleanupTorbjörn Andersson
svn-id: r11457
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
over the past few weeks, except for g_sword2. (Of course, this doesn't necessarily make the code any prettier, but we can work on that later.) svn-id: r11309
2003-11-11Moved low-level keyboard and mouse handling to a new Input class, andTorbjörn Andersson
renamed the Display class Graphics for no better reason than me liking the phrase "sound and graphics" better than "sound and display". svn-id: r11258
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11212
2003-11-01Instead of having a function that reverses the panning table, we now have aTorbjörn Andersson
function that creates the panning table. The difference is that you now have to tell whether you want one for normal or reverse stereo, so you are not dependent on the previous state of the table. (I still think it may be possible to get rid of the panning table completely, but that's for later cleanups.) svn-id: r11027
2003-10-29Use the ScummVM config manager instead of a separate BS2-specific configTorbjörn Andersson
file, plus some other cleanup. I don't know how the config manager decides if/when to save the settings to file, but we can worry about that later. svn-id: r11001
2003-10-28bs2 -> sword2Max Horn
svn-id: r10997
2003-10-15Dumped most of the remaining "driver" code into a new "Display" class. ThisTorbjörn Andersson
touches a lot of the code, of course, and adds yet another global variable (temporarily, I hope), but everything still seems to work. Knock on wood. svn-id: r10806
2003-10-08cleanupTorbjörn Andersson
svn-id: r10681
2003-10-08Some more cosmetic changes while I'm considering the next move. (Or maybeTorbjörn Andersson
I'm just hoping that if I stall long enough, someone else will make the move for me. :-) svn-id: r10676
2003-10-04use namespace Common a bit more; don't zero the RNG in scumm (else the seed ↵Max Horn
gets reset); remove obsolete 256 color blending code svn-id: r10592
2003-10-04Changed to use #include "bs2/..." and removed the inclusion of standard CTorbjörn Andersson
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588
2003-10-04removed Sword2 prefixes of most classes (made obsolete by our namespace ↵Max Horn
usage); renamed Sword2State to Sword2Engine svn-id: r10583
2003-10-04added namespace Sword2Max Horn
svn-id: r10581
2003-10-03fix doxygen commentMax Horn
svn-id: r10570
2003-10-03Some renaming (ironic in the light of Fingolfin's recent namespaceTorbjörn Andersson
suggestion, but I prepared the patch long before reading the mail :-). Also, the remaining parts of the control panel etc. have been moved into a class of their own. This is still work in progress. I'm well aware that some of the classes aren't as well separated as they ought to be, and that using global variables to keep track of the different classes probably isn't pretty. svn-id: r10561
2003-10-02Cleanups, mostly related to sound effects.Torbjörn Andersson
svn-id: r10532
2003-10-01ScummVM naming conventions and cleanup in the Sword2Sound class.Torbjörn Andersson
svn-id: r10514
2003-09-28More cleanup, plus support for cutscene leadout music. For now, we onlyTorbjörn Andersson
play that music for cutscenes that have subtitles. svn-id: r10460
2003-09-27Began unifying the function documentation in driver96.h with the one in theTorbjörn Andersson
individual files, into what I hope are doxygen ones. svn-id: r10431
2003-09-27Save enough information about the currently playing music before theTorbjörn Andersson
credits so that it can be properly resumed afterwards. svn-id: r10429