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path: root/sword2/driver/d_sound.h
AgeCommit message (Expand)Author
2004-02-15Proper handling of BS2 cutscene lead-outs, plus some other minor fixes.Torbjörn Andersson
2004-01-16Made a separate function out of the code that retrieves information aboutTorbjörn Andersson
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
2004-01-03cleanupMax Horn
2004-01-03renamed AudioInputStream -> AudioStreamMax Horn
2004-01-03Made the music code more like the one in BS1, i.e. the fade time is longerTorbjörn Andersson
2003-12-31When saving the music state, remember the name of the music file that wasTorbjörn Andersson
2003-12-28Hopefully the last big renaming. Now the datatypes have names likeTorbjörn Andersson
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ma...Max Horn
2003-12-19distinguish between end of stream and end of dataMax Horn
2003-12-19I am going to remove the default implementation of readBuffer() (AudioInputSt...Max Horn
2003-12-17Made sure that *all* AudioInputStream 'know' their sample rate; removed point...Max Horn
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
2003-11-02fixed warningsPaweł Kołodziejski
2003-11-01Instead of having a function that reverses the panning table, we now have aTorbjörn Andersson
2003-10-29Use the ScummVM config manager instead of a separate BS2-specific configTorbjörn Andersson
2003-10-04Moved some stuff out of driver96.h. Eventually I'd like to get rid of mostTorbjörn Andersson
2003-10-04removed Sword2 prefixes of most classes (made obsolete by our namespace usage...Max Horn
2003-10-04added namespace Sword2Max Horn
2003-10-03Some renaming (ironic in the light of Fingolfin's recent namespaceTorbjörn Andersson
2003-10-02Cleanups, mostly related to sound effects.Torbjörn Andersson
2003-10-01ScummVM naming conventions and cleanup in the Sword2Sound class.Torbjörn Andersson
2003-09-29cleanupTorbjörn Andersson
2003-09-28More cleanup, plus support for cutscene leadout music. For now, we onlyTorbjörn Andersson
2003-09-27Save enough information about the currently playing music before theTorbjörn Andersson
2003-09-26cleanupTorbjörn Andersson
2003-09-26Ok, I'm stupid.Torbjörn Andersson
2003-09-25Some minor fixes. Unfortunately I've noticed that there is some major soundTorbjörn Andersson
2003-09-25Rewrote the music code to use a premix function instead of a timer. I'mTorbjörn Andersson
2003-09-23Removed ancient version history. Much of it doesn't apply to us, and wasTorbjörn Andersson
2003-09-22Cleaned up the sound code enough to add cutscene voice-overs. I haven't hadTorbjörn Andersson
2003-09-21Some cleanup - lots more needed!Torbjörn Andersson
2003-09-10added refCon parameter to timer classMax Horn
2003-09-05Removed unused function, StartMusicFadeDown().Torbjörn Andersson
2003-09-04Added locking to the music code. I'm not really the right person to do thisTorbjörn Andersson
2003-09-03Removed fxLooped[], fxCached[] and musCounter[]. They were written to, butTorbjörn Andersson
2003-09-03fixed interval of fxServer func (why i saw before 1000 miliseconds?), moved i...Paweł Kołodziejski
2003-08-31No longer assume that all sound effects are 22 kHz. Some are 11 kHz.Torbjörn Andersson
2003-08-30added sfx support, increased speech support, and music code(streaming works f...Paweł Kołodziejski
2003-08-02patch #781530 Initial work on StreamCompMusic() by erikJonathan Gray
2003-07-31never include headers in other headers if you can avoid it -> this cuts down ...Max Horn
2003-07-30rename bs2 to sword2 to have the same name as the original engine.Oliver Kiehl
2003-07-29turn d_sound.cpp into class BS2SoundJonathan Gray
2003-07-28bs2 driverJonathan Gray