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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword2
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palette.cpp
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Author
2003-09-28
More cleanup, plus support for cutscene leadout music. For now, we only
Torbjörn Andersson
2003-09-27
I don't think UpdatePaletteMatchTable() has to write the table to file. In
Torbjörn Andersson
2003-09-23
Removed ancient version history. Much of it doesn't apply to us, and was
Torbjörn Andersson
2003-09-18
moved engine.* to base; this fixes some linking issues when building a barebo...
Max Horn
2003-09-09
Added a WaitForFade() function, to replace numerous while-loops scattered
Torbjörn Andersson
2003-08-27
Unstubbed DimPalette() (used when pausing the game) and re-indented the
Torbjörn Andersson
2003-08-26
Handle the fadeNow parameter to BS2_SetPalette() so that the palette is
Torbjörn Andersson
2003-08-25
FadeServer() is now called from ServiceWindows(), thus eliminating the need
Torbjörn Andersson
2003-08-23
SetPalette conflicts with an OS symbol on OS X
Max Horn
2003-08-22
Added light mask support (in the demo this is most visible when walking
Torbjörn Andersson
2003-08-17
patch #790060 SWORD2: Initial graphics work from erik very nice indeed :)
Jonathan Gray
2003-07-31
back disable warnings into stdafx.h, vc6 is lack of warnings support
Paweł Kołodziejski
2003-07-31
remove bs2 specific osystem var
Jonathan Gray
2003-07-31
slightly changed version of erik's implmentation of FadeServer
Jonathan Gray
2003-07-28
rename functions with windows specific names
Jonathan Gray
2003-07-28
-Werror cleanup
Jonathan Gray
2003-07-28
Compiles on mingw now
Travis Howell
2003-07-28
bs2 driver
Jonathan Gray