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path: root/sword2/driver/rdwin.cpp
AgeCommit message (Expand)Author
2004-06-17Itsy-bitsy cleanup.Torbjörn Andersson
2004-05-09Removed the buffering of mouse and keyboard events. I don't think any ofTorbjörn Andersson
2004-05-09When drawing lines and points, mark the corresponding screen area as dirtyTorbjörn Andersson
2004-03-28Renamed more OSystem methodsMax Horn
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...Max Horn
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing OS...Max Horn
2004-02-05Removed some of the #includes from sword2.hTorbjörn Andersson
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
2004-01-04Adapted LavosSpawn's idea for more efficient screen updating. It stillTorbjörn Andersson
2003-12-19Implemented scroll wheel handling for save/load dialogs. (This turned up aTorbjörn Andersson
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
2003-11-11Moved low-level keyboard and mouse handling to a new Input class, andTorbjörn Andersson
2003-11-08Removed some now redundant header files.Torbjörn Andersson
2003-11-08Moved more stuff into classes, changed some static allocation to dynamic,Torbjörn Andersson
2003-10-28bs2 -> sword2Max Horn
2003-10-15Dumped most of the remaining "driver" code into a new "Display" class. ThisTorbjörn Andersson
2003-10-07Some cleanup, some code removal and some unstubbing. Nothing important.Torbjörn Andersson
2003-10-04Changed to use #include "bs2/..." and removed the inclusion of standard CTorbjörn Andersson
2003-10-04removed Sword2 prefixes of most classes (made obsolete by our namespace usage...Max Horn
2003-10-04added namespace Sword2Max Horn
2003-09-28More cleanup, plus support for cutscene leadout music. For now, we onlyTorbjörn Andersson
2003-09-27cleanupTorbjörn Andersson
2003-09-27More cleanup, and I've replaced most - not quite all - of BS2's debugTorbjörn Andersson
2003-09-25Rewrote the music code to use a premix function instead of a timer. I'mTorbjörn Andersson
2003-09-23Must ... make ... space ... for ... FotAQ ...Torbjörn Andersson
2003-09-23Removed the screenshot code. (The SDL backend already has the ability toTorbjörn Andersson
2003-09-23Changed the keyboard handling to store "keyboard events", rather than justTorbjörn Andersson
2003-09-18moved engine.* to base; this fixes some linking issues when building a barebo...Max Horn
2003-09-16Removed some unnecessary #includes and #defines.Torbjörn Andersson
2003-09-07some endian fixesMax Horn
2003-08-30added sfx support, increased speech support, and music code(streaming works f...Paweł Kołodziejski
2003-08-29Added some code to stop producing interpolation frames if the scene hasTorbjörn Andersson
2003-08-28Removed the Surface class in favor of small struct specially made for theTorbjörn Andersson
2003-08-25FadeServer() is now called from ServiceWindows(), thus eliminating the needTorbjörn Andersson
2003-08-24fix strange keyboard issues by passing the game the values it wantsJonathan Gray
2003-08-24we don't need to be told when we've hit a keyJonathan Gray
2003-08-23SetPalette conflicts with an OS symbol on OS XMax Horn
2003-08-23Unstubbed the Create/Draw/DeleteSurface() functions, and removed someTorbjörn Andersson
2003-08-20Applied a different fix for the mouse offset problem. As far as I can tell,Torbjörn Andersson
2003-08-19Remove a bunch of unneeded cruft - but barely the surface of it. This code is...James Brown
2003-08-02removed OSystem::set_mouse_pos (I hope I didn't break any backends, but if I ...Max Horn
2003-08-01#include cleanup (explicityl specify the location for headers from common/, s...Max Horn
2003-07-31remove bs2 specific osystem varJonathan Gray
2003-07-30rename bs2 to sword2 to have the same name as the original engine.Oliver Kiehl
2003-07-28-Werror cleanupJonathan Gray
2003-07-28it would be nice if people would update functions when adding qualifiers to p...Jonathan Gray
2003-07-28fixed some warningsMax Horn
2003-07-28bs2 driverJonathan Gray