Age | Commit message (Expand) | Author |
2004-01-04 | Adapted LavosSpawn's idea for more efficient screen updating. It still | Torbjörn Andersson |
2003-12-28 | Hopefully the last big renaming. Now the datatypes have names like | Torbjörn Andersson |
2003-12-08 | Shut up Valgrind warnings. | Torbjörn Andersson |
2003-11-16 | More cleanup. I've eliminated all the temporary global variables I've added | Torbjörn Andersson |
2003-11-11 | Removed SVM_timeGetTime(). We may as well call get_msecs() directly. | Torbjörn Andersson |
2003-11-11 | Moved low-level keyboard and mouse handling to a new Input class, and | Torbjörn Andersson |
2003-11-08 | Removed some now redundant header files. | Torbjörn Andersson |
2003-11-08 | Moved more stuff into classes, changed some static allocation to dynamic, | Torbjörn Andersson |
2003-10-28 | bs2 -> sword2 | Max Horn |
2003-10-26 | Enable the debug console. Actually, what I've done is to adapt the debug | Torbjörn Andersson |
2003-10-15 | Dumped most of the remaining "driver" code into a new "Display" class. This | Torbjörn Andersson |
2003-10-07 | Some cleanup, some code removal and some unstubbing. Nothing important. | Torbjörn Andersson |
2003-10-05 | Made a separate class for the cutscene functions, removed some unused code | Torbjörn Andersson |
2003-10-04 | added namespace Sword2 | Max Horn |
2003-10-02 | renamed namespace ScummVM to Common | Max Horn |
2003-09-29 | cleanup | Torbjörn Andersson |
2003-09-28 | cleanup | Torbjörn Andersson |
2003-09-28 | More cleanup, plus support for cutscene leadout music. For now, we only | Torbjörn Andersson |
2003-09-28 | Alignment fix | Nicolas Bacca |
2003-09-27 | Removed CopyScreenBuffer() since it was a no-op anyway. | Torbjörn Andersson |
2003-09-27 | cleanup | Torbjörn Andersson |
2003-09-24 | Replaced abs() with ABS and BOOL with bool, plus some minor cleanups. | Torbjörn Andersson |
2003-09-23 | Removed ancient version history. Much of it doesn't apply to us, and was | Torbjörn Andersson |
2003-09-21 | No need to do endian conversion if you check for 0, as BE 0 == LE 0 | Max Horn |
2003-09-19 | cleanup | Torbjörn Andersson |
2003-09-16 | Removed some unnecessary #includes and #defines. | Torbjörn Andersson |
2003-09-12 | endian fixes | Oliver Kiehl |
2003-09-09 | Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as | Torbjörn Andersson |
2003-09-07 | more endian fixes | Max Horn |
2003-08-29 | Added some code to stop producing interpolation frames if the scene has | Torbjörn Andersson |
2003-08-28 | Removed the Surface class in favor of small struct specially made for the | Torbjörn Andersson |
2003-08-27 | Added code for smoothing upscaled sprites (for the highest detail setting). | Torbjörn Andersson |
2003-08-26 | The graphics detail settings partially work now. They only affect how | Torbjörn Andersson |
2003-08-23 | Unstubbed the Create/Draw/DeleteSurface() functions, and removed some | Torbjörn Andersson |
2003-08-20 | Lots of cleanup. | Torbjörn Andersson |
2003-08-20 | This should fix the crash in the demo when you tried to walk down the | Torbjörn Andersson |
2003-08-19 | Remove a bunch of unneeded cruft - but barely the surface of it. This code is... | James Brown |
2003-08-19 | patch #791032 from erik SWORD2: Sprite drawing (incomplete) | Jonathan Gray |
2003-08-18 | Added support for opaque surfaces (it's the default now, actually) since it | Torbjörn Andersson |
2003-08-17 | patch #790060 SWORD2: Initial graphics work from erik very nice indeed :) | Jonathan Gray |
2003-07-28 | fix some VC7 warnings | Jonathan Gray |
2003-07-28 | substitute long int for LARGE_INTEGER | Jonathan Gray |
2003-07-28 | rename functions with windows specific names | Jonathan Gray |
2003-07-28 | -Werror cleanup | Jonathan Gray |
2003-07-28 | Compiles on mingw now | Travis Howell |
2003-07-28 | bs2 driver | Jonathan Gray |