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path: root/sword2/driver/render.cpp
AgeCommit message (Expand)Author
2004-04-07Cleanup.Torbjörn Andersson
2004-03-28Renamed more OSystem methodsMax Horn
2004-03-15fix doxygen-comment mistakesMax Horn
2004-03-01Fix from Roever for bug #892827James Brown
2004-02-07Patch #874510 from roever, fixes BS2 demo cutscene problems (bug #884568)James Brown
2004-02-05Removed some of the #includes from sword2.hTorbjörn Andersson
2004-01-17Update BS2 cutscene player with changes from roever: overlay support (default...James Brown
2004-01-14Increased the delay I added to interpolation frames from 0 to 10. This willTorbjörn Andersson
2004-01-13cut down pointless header interdependenciesMax Horn
2004-01-13As an experiment, I've added a delay of 0 milliseconds when drawingTorbjörn Andersson
2004-01-12- whitespacesPaweł Kołodziejski
2004-01-12Initial libmpeg2 cutscene support based on patch #874510.James Brown
2004-01-09Fix a harmless clipping bug (block surfaces were drawn even when theirTorbjörn Andersson
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
2004-01-04Adapted LavosSpawn's idea for more efficient screen updating. It stillTorbjörn Andersson
2003-12-28Hopefully the last big renaming. Now the datatypes have names likeTorbjörn Andersson
2003-12-08Shut up Valgrind warnings.Torbjörn Andersson
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
2003-11-11Removed SVM_timeGetTime(). We may as well call get_msecs() directly.Torbjörn Andersson
2003-11-11Moved low-level keyboard and mouse handling to a new Input class, andTorbjörn Andersson
2003-11-08Removed some now redundant header files.Torbjörn Andersson
2003-11-08Moved more stuff into classes, changed some static allocation to dynamic,Torbjörn Andersson
2003-10-28bs2 -> sword2Max Horn
2003-10-26Enable the debug console. Actually, what I've done is to adapt the debugTorbjörn Andersson
2003-10-15Dumped most of the remaining "driver" code into a new "Display" class. ThisTorbjörn Andersson
2003-10-07Some cleanup, some code removal and some unstubbing. Nothing important.Torbjörn Andersson
2003-10-05Made a separate class for the cutscene functions, removed some unused codeTorbjörn Andersson
2003-10-04added namespace Sword2Max Horn
2003-10-02renamed namespace ScummVM to CommonMax Horn
2003-09-29cleanupTorbjörn Andersson
2003-09-28cleanupTorbjörn Andersson
2003-09-28More cleanup, plus support for cutscene leadout music. For now, we onlyTorbjörn Andersson
2003-09-28Alignment fixNicolas Bacca
2003-09-27Removed CopyScreenBuffer() since it was a no-op anyway.Torbjörn Andersson
2003-09-27cleanupTorbjörn Andersson
2003-09-24Replaced abs() with ABS and BOOL with bool, plus some minor cleanups.Torbjörn Andersson
2003-09-23Removed ancient version history. Much of it doesn't apply to us, and wasTorbjörn Andersson
2003-09-21No need to do endian conversion if you check for 0, as BE 0 == LE 0Max Horn
2003-09-19cleanupTorbjörn Andersson
2003-09-16Removed some unnecessary #includes and #defines.Torbjörn Andersson
2003-09-12endian fixesOliver Kiehl
2003-09-09Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave asTorbjörn Andersson
2003-09-07more endian fixesMax Horn
2003-08-29Added some code to stop producing interpolation frames if the scene hasTorbjörn Andersson
2003-08-28Removed the Surface class in favor of small struct specially made for theTorbjörn Andersson
2003-08-27Added code for smoothing upscaled sprites (for the highest detail setting).Torbjörn Andersson
2003-08-26The graphics detail settings partially work now. They only affect howTorbjörn Andersson
2003-08-23Unstubbed the Create/Draw/DeleteSurface() functions, and removed someTorbjörn Andersson
2003-08-20Lots of cleanup.Torbjörn Andersson
2003-08-20This should fix the crash in the demo when you tried to walk down theTorbjörn Andersson