aboutsummaryrefslogtreecommitdiff
path: root/sword2/driver
AgeCommit message (Expand)Author
2004-08-28Cleanup. Removed the original DipMusic() code. If anyone wants toTorbjörn Andersson
2004-08-27Use the same code for opening the music clusters as for opening the speechTorbjörn Andersson
2004-08-26Explicitly cast value to uint32, since there was a report about compilationTorbjörn Andersson
2004-08-25The original speech clusters are now decoded through a custom AudioStreamTorbjörn Andersson
2004-08-23Fixed the bug that caused Vorbis and FLAC to misbehave with compressedTorbjörn Andersson
2004-08-22Experimental (i.e. slightly broken) code for handling compressed speech.Torbjörn Andersson
2004-08-17Don't try to free text sprites with the memory manager - it uses standardTorbjörn Andersson
2004-07-26I shouldn't be mixing cleanups and bug fixes, but I'm doing so anyway, justTorbjörn Andersson
2004-07-17Allowing both music streams to share the same rate converter only workedTorbjörn Andersson
2004-06-17Itsy-bitsy cleanup.Torbjörn Andersson
2004-06-12CleanupTorbjörn Andersson
2004-06-09Cleaned up the palette handling a bit. Renamed _palCopy to _palette since ITorbjörn Andersson
2004-06-07Added comment.Torbjörn Andersson
2004-06-06Cleaned up sprite scaling.Torbjörn Andersson
2004-06-05CleanupTorbjörn Andersson
2004-05-09Forgot to remove this file when I changed input handling.Torbjörn Andersson
2004-05-09Removed the buffering of mouse and keyboard events. I don't think any ofTorbjörn Andersson
2004-05-09When drawing lines and points, mark the corresponding screen area as dirtyTorbjörn Andersson
2004-05-05Take advantage of the changes in the backend's mouse cursor handling. ItTorbjörn Andersson
2004-05-01Simplified the handling of sound effects. It's not necessary for the driverTorbjörn Andersson
2004-04-23Major revamping of the BS2 memory manager and, some small changes to theTorbjörn Andersson
2004-04-07Cleanup.Torbjörn Andersson
2004-03-29Make clearScene() set the _needFullRedraw variable.Torbjörn Andersson
2004-03-28Renamed more OSystem methodsMax Horn
2004-03-28Fixed bug I introduced in the recent cleanup: It's the screen, not theTorbjörn Andersson
2004-03-24Use the binary .pal file format that was introduced for 0.6.0.Torbjörn Andersson
2004-03-23Unify MPEG2 code even moreMax Horn
2004-03-22share 'init' method, tooMax Horn
2004-03-22Fix crash introduced by recent code unification. (Mind you, I'm stillTorbjörn Andersson
2004-03-22some more cleanupMax Horn
2004-03-22move commong code into separate source file (more could be done, but it's a s...Max Horn
2004-03-21Moved Surface/Font code into new 'graphics' moduleMax Horn
2004-03-21Unify a bit more...Max Horn
2004-03-15fix doxygen-comment mistakesMax Horn
2004-03-13Fixed a slight logic error in the music fading. At this point the codeTorbjörn Andersson
2004-03-04Apply patch #907359 : Broken Sword videos improved frameskipNicolas Bacca
2004-03-01Fix from Roever for bug #892827James Brown
2004-03-01Add fix for error at end of sword2demo (From eriktorbjorn)Travis Howell
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...Max Horn
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing OS...Max Horn
2004-02-22Avoid deadlock in MPEG-2 cutscenes + slow devicesNicolas Bacca
2004-02-22Patch #885904 (Flac Support) with some tweaks by meMax Horn
2004-02-21unified code a littleMax Horn
2004-02-15Proper handling of BS2 cutscene lead-outs, plus some other minor fixes.Torbjörn Andersson
2004-02-14Paint the overlay black at the end of the movie. Not all movies fade out onTorbjörn Andersson
2004-02-13Check for MP3 file in Broken Sword cutscenes - useful for WinCE backend as Tr...Nicolas Bacca
2004-02-12Changed the playback code to use the new "elapsed time" function instead.Torbjörn Andersson
2004-02-08More cutscene fixes from roeverTravis Howell
2004-02-07Patch #874510 from roever, fixes BS2 demo cutscene problems (bug #884568)James Brown
2004-02-05Removed some of the #includes from sword2.hTorbjörn Andersson