Age | Commit message (Collapse) | Author |
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found the old name misleading (there is only one array that stores the
palette in the engine, though it could be argued that it's a copy of the
one used by the backend), and removed some code that I'm almost certain was
never used. (I've added assert()s to trigger in the cases where it would
have been used.)
svn-id: r13949
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resource manager. All new code! All new bugs!
svn-id: r13603
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svn-id: r12181
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"StandardHeader" instead of "_standardHeader".
svn-id: r11997
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better to do. :-)
svn-id: r11649
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Added tentative workaround for the bug (a script bug, I think) that causes
the game to hang when examining the lift at the top of the pyramid.
And, of course, some misc. cleanup.
svn-id: r11359
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over the past few weeks, except for g_sword2. (Of course, this doesn't
necessarily make the code any prettier, but we can work on that later.)
svn-id: r11309
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svn-id: r10581
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whatever you prefer to call it) the GCC_PACK problem in Doxygen
svn-id: r10569
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but say who added what when. (No disrespect intended, but this information
means very little to us.)
svn-id: r10413
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svn-id: r9211
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