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2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-10-29Applied my own patch #1341495, in an attempt to fix alignment issuesTorbjörn Andersson
reported by Crilith. To elaborate a bit, the engine no longer accesses resource data through packed structs. Instead it uses memory streams and the READ/WRITE functions. If data is mainly read, not written, I have replaced the old struct with a new one with a read() function to read the whole thing from memory into the struct's variables, and a write() function to dump the struct's variables to memory. In fact, most of these write() functions remain unused. If data is both read and written, I have replaced the struct with a class with individual get/set functions to replace the old variables. This manipulates memory directly. Since I'm fairly sure that these structs are frequently stored as local variables for a script, all script variables (both local and global) are stored as little-endian and accessed through the READ/WRITE functions, rather than being treated as arrays of 32-bit integers. On a positive note, the functions for doing endian conversion of resources and save games have been removed, and some general cleanups have been made to assist in the rewrite. Initial reports indicate that this patch indeed fixes alignment issues, and that I have not - surprisingly - broken the game on big-endian platforms. At least not in any immediately obvious way. And there's still plenty of time to fix regressions before 0.9.0, too. svn-id: r19366
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-01-17Updated copyright header, as discussed on the mailing list.Torbjörn Andersson
svn-id: r16580
2005-01-01Updated copyright year.Torbjörn Andersson
svn-id: r16397
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
svn-id: r12181
2004-01-05Marked some more structs as packed. I don't know if it makes anyTorbjörn Andersson
difference, as they contain only 32-bit integers, but I also believe it does no harm. svn-id: r12159
2003-12-28Hopefully the last big renaming. Now the datatypes have names likeTorbjörn Andersson
"StandardHeader" instead of "_standardHeader". svn-id: r11997
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
over the past few weeks, except for g_sword2. (Of course, this doesn't necessarily make the code any prettier, but we can work on that later.) svn-id: r11309
2003-11-02More moving of stuff into classes. I had to make a few changes/cleanups toTorbjörn Andersson
events.cpp, so there could be regressions. svn-id: r11053
2003-10-28bs2 -> sword2Max Horn
svn-id: r10997
2003-10-09Some cleanups and clarifications. Mainly, we no longer refer to theTorbjörn Andersson
inventory/conversation menu (which is drawn at the bottom of the screen) as the "top menu". svn-id: r10693
2003-10-04Changed to use #include "bs2/..." and removed the inclusion of standard CTorbjörn Andersson
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588
2003-10-04added namespace Sword2Max Horn
svn-id: r10581
2003-09-26Some more reformatting / cleanup, and removal of comments that did nothingTorbjörn Andersson
but say who added what when. (No disrespect intended, but this information means very little to us.) svn-id: r10413
2003-09-17cleanupTorbjörn Andersson
svn-id: r10273
2003-07-28bs2Jonathan Gray
svn-id: r9211