Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-19 | cleanup | Torbjörn Andersson | |
svn-id: r10314 | |||
2003-09-17 | added a static method setDefaultDirectory to class File; used this to ↵ | Max Horn | |
simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes svn-id: r10278 | |||
2003-09-13 | let the interpreter use native endianess for variables -> this allows us to ↵ | Max Horn | |
get rid of various endian conversions, and also fixs lots of other problems on BE systems. Beware, though, this may impair save game exchange between LE/BE: we'll have to adjust save_rest.cpp to convert to/from LE upon save/load svn-id: r10216 | |||
2003-09-13 | wow - now I can walk around in the BS2 demo! | Max Horn | |
svn-id: r10206 | |||
2003-09-13 | cleanup | Max Horn | |
svn-id: r10204 | |||
2003-09-12 | endian fixes | Oliver Kiehl | |
svn-id: r10192 | |||
2003-08-23 | SetPalette conflicts with an OS symbol on OS X | Max Horn | |
svn-id: r9829 | |||
2003-08-19 | Remove a bunch of unneeded cruft - but barely the surface of it. This code ↵ | James Brown | |
is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) svn-id: r9782 | |||
2003-07-30 | rename bs2 to sword2 to have the same name as the original engine. | Oliver Kiehl | |
besides this way all our engines start with an "s" ;) svn-id: r9301 | |||
2003-07-29 | turn d_sound.cpp into class BS2Sound | Jonathan Gray | |
svn-id: r9280 | |||
2003-07-28 | rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC | Jonathan Gray | |
svn-id: r9237 | |||
2003-07-28 | A few warnings | Travis Howell | |
svn-id: r9224 | |||
2003-07-28 | Compiles on mingw now | Travis Howell | |
svn-id: r9222 | |||
2003-07-28 | fixed more warnings | Max Horn | |
svn-id: r9219 | |||
2003-07-28 | bs2 | Jonathan Gray | |
svn-id: r9211 |