Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-01-06 | It's a new year in BS2 land, too! | Torbjörn Andersson | |
svn-id: r12181 | |||
2003-12-28 | Hopefully the last big renaming. Now the datatypes have names like | Torbjörn Andersson | |
"StandardHeader" instead of "_standardHeader". svn-id: r11997 | |||
2003-12-11 | cleanup | Torbjörn Andersson | |
svn-id: r11581 | |||
2003-11-27 | Mostly whitespace changes, but also a few modifications to the still | Torbjörn Andersson | |
experimental resource dumping code. svn-id: r11382 | |||
2003-11-16 | More cleanup. I've eliminated all the temporary global variables I've added | Torbjörn Andersson | |
over the past few weeks, except for g_sword2. (Of course, this doesn't necessarily make the code any prettier, but we can work on that later.) svn-id: r11309 | |||
2003-11-03 | The resource and memory managers are now created dynamically. | Torbjörn Andersson | |
Renamed the resource manager's open/close methods openResource() and closeResource() to avoid confusion. (It was I who originally shortened their names to open() and close(), but I've changed my mind now.) Moved more stuff into Sword2Engine. svn-id: r11088 | |||
2003-10-28 | bs2 -> sword2 | Max Horn | |
svn-id: r10997 | |||
2003-10-26 | Enable the debug console. Actually, what I've done is to adapt the debug | Torbjörn Andersson | |
console from the SCUMM engine. I decided that would be easier than to clean up the original console code. Unfortunately there's a bunch of code that I just copied - a pretty lousy form of code-reusal. It'd be nice if the console could be made part of the Engine class, or something like that. Most of the debug commands seem to be working. Some aren't relevant for ScummVM, and some are a bit obscure so I'm not quite sure what they're supposed to be doing. svn-id: r10978 | |||
2003-10-18 | Moved the opcode functions into the Logic class. | Torbjörn Andersson | |
svn-id: r10885 | |||
2003-10-05 | Made a separate class for the cutscene functions, removed some unused code | Torbjörn Andersson | |
and made some other minor cleanups. svn-id: r10614 | |||
2003-10-04 | Changed to use #include "bs2/..." and removed the inclusion of standard C | Torbjörn Andersson | |
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588 | |||
2003-10-04 | added namespace Sword2 | Max Horn | |
svn-id: r10581 | |||
2003-09-30 | Changed the resource manager object to use more ScummVM-like naming. | Torbjörn Andersson | |
svn-id: r10499 | |||
2003-09-27 | More cleanup, and I've replaced most - not quite all - of BS2's debug | Torbjörn Andersson | |
message functions with our own. We still need to go through them and assign sensible debug levels to them. svn-id: r10422 | |||
2003-09-26 | Some more reformatting / cleanup, and removal of comments that did nothing | Torbjörn Andersson | |
but say who added what when. (No disrespect intended, but this information means very little to us.) svn-id: r10413 | |||
2003-09-19 | cleanup | Torbjörn Andersson | |
svn-id: r10310 | |||
2003-09-12 | properly fixed parallax layers in BE systems | Max Horn | |
svn-id: r10193 | |||
2003-09-12 | endian fixes | Oliver Kiehl | |
svn-id: r10192 | |||
2003-09-07 | more endian fixes | Max Horn | |
svn-id: r10058 | |||
2003-09-07 | some endian fixes | Max Horn | |
svn-id: r10056 | |||
2003-07-30 | rename bs2 to sword2 to have the same name as the original engine. | Oliver Kiehl | |
besides this way all our engines start with an "s" ;) svn-id: r9301 | |||
2003-07-28 | rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC | Jonathan Gray | |
svn-id: r9237 | |||
2003-07-28 | Compiles on mingw now | Travis Howell | |
svn-id: r9222 | |||
2003-07-28 | bs2 | Jonathan Gray | |
svn-id: r9211 |