Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-18 | Moved the opcode functions into the Logic class. | Torbjörn Andersson | |
svn-id: r10885 | |||
2003-10-12 | Moved the "router" code into a new Router class. I'm hoping this is | Torbjörn Andersson | |
analogous to the SkyAutoRoute class. svn-id: r10754 | |||
2003-10-05 | Made a separate class for the cutscene functions, removed some unused code | Torbjörn Andersson | |
and made some other minor cleanups. svn-id: r10614 | |||
2003-10-04 | Changed to use #include "bs2/..." and removed the inclusion of standard C | Torbjörn Andersson | |
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588 | |||
2003-10-04 | added namespace Sword2 | Max Horn | |
svn-id: r10581 | |||
2003-10-01 | whitespace changes | Torbjörn Andersson | |
svn-id: r10517 | |||
2003-09-30 | Moved the memory manager functions into an object of its own (and enabled | Torbjörn Andersson | |
debugging levels). This needs further cleanups, but I believe I have reached a stable point where I can commit it without too much anxiety. svn-id: r10502 | |||
2003-09-30 | Changed the resource manager object to use more ScummVM-like naming. | Torbjörn Andersson | |
svn-id: r10499 | |||
2003-09-27 | More cleanup, and I've replaced most - not quite all - of BS2's debug | Torbjörn Andersson | |
message functions with our own. We still need to go through them and assign sensible debug levels to them. svn-id: r10422 | |||
2003-09-24 | Replaced abs() with ABS and BOOL with bool, plus some minor cleanups. | Torbjörn Andersson | |
svn-id: r10391 | |||
2003-09-20 | Cleanup. I removed the PLOT_PATHS blocks since they depended on some | Torbjörn Andersson | |
functions we don't have, and since I didn't deem them useful to us. But feel free to put them back if you like to. I'd also like to take this opportunity to say that while I deeply admire how smoothly BS2 handles the transition between stock animations (e.g. walking) and special-purpose animations, it certainly needs an unholy amount of code to do so. svn-id: r10336 | |||
2003-09-19 | cleanup | Max Horn | |
svn-id: r10313 | |||
2003-09-13 | and another endian fix | Oliver Kiehl | |
svn-id: r10241 | |||
2003-09-13 | cleanup | Max Horn | |
svn-id: r10235 | |||
2003-09-13 | let the interpreter use native endianess for variables -> this allows us to ↵ | Max Horn | |
get rid of various endian conversions, and also fixs lots of other problems on BE systems. Beware, though, this may impair save game exchange between LE/BE: we'll have to adjust save_rest.cpp to convert to/from LE upon save/load svn-id: r10216 | |||
2003-09-13 | endian fix for walk data | Max Horn | |
svn-id: r10198 | |||
2003-09-12 | cleanup | Max Horn | |
svn-id: r10197 | |||
2003-08-19 | Remove a bunch of unneeded cruft - but barely the surface of it. This code ↵ | James Brown | |
is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) svn-id: r9782 | |||
2003-07-30 | rename bs2 to sword2 to have the same name as the original engine. | Oliver Kiehl | |
besides this way all our engines start with an "s" ;) svn-id: r9301 | |||
2003-07-28 | fix shadow'd vars | Jonathan Gray | |
svn-id: r9245 | |||
2003-07-28 | rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC | Jonathan Gray | |
svn-id: r9237 | |||
2003-07-28 | Compiles on mingw now | Travis Howell | |
svn-id: r9222 | |||
2003-07-28 | fixed yet more warnings | Max Horn | |
svn-id: r9220 | |||
2003-07-28 | bs2 | Jonathan Gray | |
svn-id: r9211 |