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path: root/tools/create_kyradat/create_kyradat.h
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2010-08-05KYRA: Fix compilation of create_kyradat.Johannes Schickel
svn-id: r51769
2010-08-02KYRA: FM-Towns audio driver rewriteFlorian Kagerer
- FM-Towns euphony driver completely rewritten based on KYRA FM-Towns and LOOM towns disasm. - Split all the emu and driver code from sound_towns.cpp into different files to make things a bit less confusing. - Move the driver code to common space since the exact same euphony driver is used by LOOM which means we could get rid of the outdated and incomplete ym2612 driver/emu implementation (which doesn't even do things like instrument loading, pan position, etc). I haven't tried to add this to the Scumm engine yet, since I am not familiar with it and my priority was to get the driver finished first. But from the look of disasm it shouldn't be difficult to do. - Introduce a generic FM-Towns audio interface based on FM-Towns system file disasm which was necessary for the euphony driver rewrite. Every FM-Towns game I have seen so far seems to access the audio hardware via these system functions. This interface implementation will also allow reasonably simple creation of new FM-Towns audio drivers (e.g. this could be used for Kings Quest 5 FM-Towns or others). - Move the PC98 driver to common space, too, since I have a strong feeling that this driver is also used in the PC98 version of Future Wars - This also improves KYRA FM-Towns music quality, sound effects accuracy and music fading. svn-id: r51645
2010-01-23Tools - Use standard headerArnaud Boutonné
svn-id: r47476
2009-11-22- Store ID map for static resources in kyra.dat instead of hardcoding it in ↵Johannes Schickel
the main KYRA source - Changed how static resource types are specified - Rebuilt kyra.dat svn-id: r46091
2009-11-21- Got rid of hardcoded filename list for kyra.datJohannes Schickel
- Synced static resource definitions between KYRA main codebase and create_kyradat - Rebuilt kyra.dat svn-id: r46047
2009-11-21Naming consistency.Johannes Schickel
svn-id: r46043
2009-11-21Rename "kPaletteList#" to "kSpecialPalette#".Johannes Schickel
svn-id: r46039
2009-11-21Merge multi language games into one entry.Johannes Schickel
svn-id: r46033
2009-11-20Cleanup.Johannes Schickel
svn-id: r46023
2009-11-20Merge two file game entries into one game entry, this allows for better ↵Johannes Schickel
input file validation. svn-id: r46015
2009-11-20Some name consistency changes.Johannes Schickel
svn-id: r46014
2009-11-19LOL: add support for pc speaker sfxFlorian Kagerer
svn-id: r45992
2009-11-19Properly handle Kyra 2 Talkie demo in kyra.dat.Johannes Schickel
svn-id: r45990
2009-11-19Remove obsolete "k2DemoVersionTlk" special.Johannes Schickel
svn-id: r45989
2009-11-14KYRA: added kyra 1 pc98 static data to kyra.dat (intro forest sequence is ↵Florian Kagerer
still broken) svn-id: r45906
2009-10-14Add LoL PC98 credits entries to kyra.dat.Johannes Schickel
svn-id: r45082
2009-09-17Further cleanup of special id use.Johannes Schickel
svn-id: r44162
2009-09-17Cleanup special id usage.Johannes Schickel
svn-id: r44156
2009-09-17- Got rid of special id "kAmigaVersion"Johannes Schickel
- Changed handling of platform settings via game platform settings and not via special id svn-id: r44148
2009-09-17Consisteny change.Johannes Schickel
svn-id: r44146
2009-09-17Cleanup includes.Johannes Schickel
svn-id: r44145
2009-09-17- Cleanup multi language game processingJohannes Schickel
- Vast move of static data tables to new files - Other cleanup svn-id: r44143
2009-09-17- Augment detection tables as much as possibleJohannes Schickel
- Change some extraction processing logic to work with the newly agumented tables svn-id: r44136
2009-09-17- Augment all executable entries with platformJohannes Schickel
- Augment all search data tables with platform and language, where required svn-id: r44135
2009-09-17Change extraction function signature.Johannes Schickel
svn-id: r44134
2009-09-16Extract "kTypeTownsWDSfxTable" via a special extraction routine instead of a ↵Johannes Schickel
hacky patch level. svn-id: r44125
2009-09-16Handle extraction of "k2IngameSfxFiles" via a special extraction routine, ↵Johannes Schickel
instead of a hacky patch level. svn-id: r44124
2009-09-16Adapted create_kyradat to use an automatic offset search. (Hopefully no ↵Johannes Schickel
regressions). svn-id: r44118
2009-09-02LOL: update kyra.dat with floppy version data (floppy version still doesn't ↵Florian Kagerer
work, though) svn-id: r43904
2009-08-29Move Amiga SFX tables to kyra.dat.Johannes Schickel
svn-id: r43793
2009-08-25Implement support for the Kyrandia 1 CD demo.Johannes Schickel
svn-id: r43737
2009-08-13Cleanup.Johannes Schickel
svn-id: r43354
2009-08-13Implemented support for the "Lore of the Lands" special of Lands of Lore CD.Johannes Schickel
svn-id: r43349
2009-05-23LOL: implemented fireball spellFlorian Kagerer
svn-id: r40813
2009-05-21LOL: - implemented Lightning SpellFlorian Kagerer
svn-id: r40776
2009-05-10LOL: - added some spell casting (spark, heal, swarm)Florian Kagerer
- fixed several bugs (not the one in the fighting system though) - added several opcodes. there shouldn't be any real show stoppers in the draracle cave now. - simplified wsa code (which required 4 lines of code for displaying a frame) - added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file) svn-id: r40420
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is ↵Florian Kagerer
wrong, however (at least the damage inflicted by the monsters). I'm sowewhat clueless about that bug atm. - added support for monsters with distance attacks (like those orcs in front of roland's house) - lots of small bug fixes - Some startup support for the pc-98 16 color version. The intro will run, but the font drawing/coloring is still wrong. svn-id: r40144
2009-04-03LOL: - added support for magic atlasFlorian Kagerer
- fixed minor palette bug svn-id: r39818
2009-03-16LOL: - implemented item throwingFlorian Kagerer
svn-id: r39455
2009-03-15LOL: - added some missing animations for the shopsFlorian Kagerer
- added support for dropping/picking up items (no throwing yet) svn-id: r39422
2009-03-14LOL: - complete support for the three "special rooms" in the castleFlorian Kagerer
svn-id: r39391
2009-03-01LOL: implemented some monster related code (monsters now get placed in the ↵Florian Kagerer
maze, but they still don't do anything) svn-id: r39039
2009-02-21LOL: some work on inventory/item handlingFlorian Kagerer
svn-id: r38711
2009-02-14LOL:Florian Kagerer
- implemented some input code - you can walk around now (not very far though, since doors don't work yet). Keyboard control is still missing - processButtonList isn't really implemented yet for LOL. I'll still have to check which features are needed here. svn-id: r36320
2009-01-18LOL: basic music support and some cleanupFlorian Kagerer
svn-id: r35917
2009-01-18LOL: fix some valgrind warningsFlorian Kagerer
svn-id: r35910
2009-01-18LOL: Some drawing code and some opcodes so that the first scene will show ↵Florian Kagerer
up. Playing is not possible. This is still somewhat messy since a lot of stuff hasn't been figured out yet. svn-id: r35903
2008-08-03add support for HOF Italian fan translation to kyra.datFlorian Kagerer
svn-id: r33578
2008-08-02add non-interactive lol demoFlorian Kagerer
svn-id: r33556
2008-05-12fix valgrind warning and some cleanupFlorian Kagerer
svn-id: r32075