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ScummVM Team
************
  Project Leaders
  ---------------
     Max Horn             
     Eugene Sandulenko    

  Retired Project Leaders
  -----------------------
     James Brown          
     Vincent Hamm          - ScummVM co-founder, Original Cruise/CinE author
     Ludvig Strigeus       - Original ScummVM and SimonVM author

  Engine Teams
  ------------
    SCUMM:
       Torbjorn Andersson   
       Max Horn             
       Travis Howell        
       Pawel Kolodziejski    - Codecs, iMUSE, Smush, etc.
       Gregory Montoir      
       Eugene Sandulenko     - FT INSANE, MM NES, MM C64, game detection,
                               Herc/CGA

    HE:
       Travis Howell        
       Gregory Montoir      
       Eugene Sandulenko    

    AGI:
       Stuart George        
       Matthew Hoops        
       Filippos Karapetis   
       Pawel Kolodziejski   
       Walter van Niftrik   
       Kari Salminen        
       Eugene Sandulenko    

    AGOS:
       Torbjorn Andersson   
       Travis Howell        

    BASS:
       Joost Peters         

    Broken Sword 1:

    Broken Sword 2:
       Torbjorn Andersson   

    Cinematique evo 1:
       Vincent Hamm          - original CinE engine author
       Pawel Kolodziejski   
       Gregory Montoir      
       Eugene Sandulenko    

    Cinematique evo 2:
       Vincent Hamm          - original CruisE engine author

    FOTAQ:
       Gregory Montoir      
       Joost Peters         

    Gob:
       Torbjorn Andersson   
       Sven Hesse           
       Willem Jan Palenstijn
       Eugene Sandulenko    

    Groovie:
       Henry Bush           
       Scott Thomas         
       Jordi Vilalta Prat   

    Kyra:
       Torbjorn Andersson    - VQA Player
       Oystein Eftevaag     
       Florian Kagerer      
       Gregory Montoir      
       Johannes Schickel    

    Lure:
       Paul Gilbert         

    M4:
       Torbjorn Andersson   
       Paul Gilbert         
       Benjamin Haisch      
       Filippos Karapetis   

    MADE:
       Benjamin Haisch      

    Parallaction:
       peres                

    SAGA:
       Torbjorn Andersson   
       Sven Hesse           
       Filippos Karapetis   
       Andrew Kurushin      
       Eugene Sandulenko    

    SCI:
       Paul Gilbert         
       Filippos Karapetis   
       Walter van Niftrik   
       Jordi Vilalta Prat   
       Lars Skovlund        

    Tinsel:
       Torbjorn Andersson   
       Paul Gilbert         
       Sven Hesse           
       Max Horn             
       Filippos Karapetis   
       Joost Peters         

    Touche:
       Gregory Montoir      

    Tucker:
       Gregory Montoir      

  Backend Teams
  -------------
    Dreamcast:
       Marcus Comstedt      

    GP2X:
       John Willis          

    iPhone:
       Oystein Eftevaag     

    Maemo:
       Frantisek Dufka      

    Nintendo DS:
       Neil Millstone       

    PalmOS:
       Chris Apers          

    PocketPC / WinCE:
       Kostas Nakos         

    PlayStation 2:
       Max Lingua           

    PSP (PlayStation Portable):
       Joost Peters         

    SDL (Win/Linux/OS X/etc.):
       Max Horn             
       Eugene Sandulenko     - Asm routines, GFX layers

    SymbianOS:
       Jurgen Braam         
       Lars Persson         

    Wii:
       Andre Heider         

  Other subsystems
  ----------------
    Infrastructure:
       Max Horn              - Backend & Engine APIs, file API, sound mixer,
                               audiostreams, data structures, etc.
       Eugene Sandulenko    

    GUI:
       Eugene Sandulenko    
       Johannes Schickel    

    Miscellaneous:
       David Corrales-Lopez  - Filesystem access improvements (GSoC 2007
                               task)
       Jerome Fisher         - MT-32 emulator
       Jochen Hoenicke       - Speaker & PCjr sound support, Adlib work
       Chris Page            - Return to launcher, savestate improvements,
                               leak fixes, ... (GSoC 2008 task)
       Robin Watts           - ARM assembly routines for nice speedups on
                               several ports; improvements to the sound mixer

  Website (content)
  -----------------
     All active team members

  Documentation
  -------------
     Joachim Eberhard      - Numerous contributions to documentation
     Matthew Hoops         - Wiki editor

  Retired Team Members
  --------------------
     Tore Anderson         - Former Debian GNU/Linux maintainer
     Nicolas Bacca         - Former WinCE porter
     Ralph Brorsen         - Help with GUI implementation
     Jamieson Christian    - iMUSE, MIDI, all things musical
     David Eriksson        - Engines: FOTAQ
     Hans-Jorg Frieden     - Former AmigaOS 4 packager
     Robert Goeffringmann  - Original PS2 porter; Engines: BASS, BS1
     Jonathan Gray         - Engines: SCUMM, HE, BS2
     Ruediger Hanke        - Port: MorphOS
     Felix Jakschitsch     - Zak256 reverse engineering
     Oliver Kiehl          - Engines: AGOS, BASS
     Mutwin Kraus          - Original MacOS porter
     Peter Moraliyski      - Port: GP32
     Juha Niemimaki        - Former AmigaOS 4 packager
     Jeremy Newman         - Former webmaster
     Lionel Ulmer          - Port: X11
     Won Star              - Former GP32 porter
     David Symonds         - Engines: AGI

Other contributions
*******************
  Packages
  --------
    AmigaOS 4:
       Hubert Maier         

    Atari/FreeMiNT:
       Keith Scroggins      

    BeOS:
       Stefan Parviainen    
       Luc Schrijvers       

    Debian GNU/Linux:
       David Weinehall      

    Fedora / RedHat:
       Willem Jan Palenstijn

    Mac OS X:
       Max Horn             
       Oystein Eftevaag     

    Mandriva:
       Dominik Scherer      

    MorphOS:
       Fabien Coeurjoly     

    OS/2:
       Paul Smedley         

    SlackWare:
       Robert Kelsen        

    Solaris x86:
       Laurent Blume        

    Solaris SPARC:
       Markus Strangl       

    Win32:
       Travis Howell        

    Win64:
       Chris Gray           

  Websites (design)
  -----------------
     Dobo Balazs           - Website design
     Yaroslav Fedevych     - HTML/CSS for the website
     David Jensen          - SVG logo conversion
     Jean Marc             - ScummVM logo
     Raina                 - ScummVM forum buttons

  Code contributions
  ------------------
     Ori Avtalion          - Subtitle control options in the GUI; BASS GUI
                             fixes
     Stuart Caie           - Decoders for Simon 1 Amiga data files
     Paolo Costabel        - PSP port contributions
     Thierry Crozat        - Support for Broken Sword 1 Macintosh version
     Martin Doucha         - CinE engine objectification
     Thomas Fach-Pedersen  - ProTracker module player
     Benjamin Haisch       - Heavily improved de-/encoder for DXA videos
     Janne Huttunen        - V3 actor mask support, Dig/FT SMUSH audio
     Kovacs Endre Janos    - Several fixes for Simon1
     Jeroen Janssen        - Numerous readability and bugfix patches
     Andreas Karlsson      - Initial port for SymbianOS
     Claudio Matsuoka      - Daily Linux builds
     Thomas Mayer          - PSP port contributions
     Sean Murray           - ScummVM tools GUI application (GSoC 2007 task)
     n0p                   - Windows CE port aspect ratio correction scaler
                             and right click input method
     Mikesch Nepomuk       - MI1 VGA floppy patches
     Nicolas Noble         - Config file and ALSA support
     Tim Phillips          - Initial MI1 CD music support
     Quietust              - Sound support for Amiga SCUMM V2/V3 games, MM
                             NES support
     Andreas Roever        - Broken Sword 1/2 MPEG2 cutscene support
     Edward Rudd           - Fixes for playing MP3 versions of MI1/Loom audio
     Daniel Schepler       - Final MI1 CD music support, initial Ogg Vorbis
                             support
     Andre Souza           - SDL-based OpenGL renderer

   And to all the contributors, users, and beta testers we've missed. Thanks!

Special thanks to
*****************
   Sander Buskens   - For his work on the initial reversing of Monkey2
   Canadacow        - For the original MT-32 emulator
   Kevin Carnes     - For Scumm16, the basis of ScummVM's older gfx codecs
   Curt Coder       - For the original TrollVM (preAGI) code
   Patrick Combet   - For the original Gobliiins ADL player
   Ivan Dubrov      - For contributing the initial version of the Gobliiins
                      engine
   Till Kresslein   - For design of modern ScummVM GUI
   Jezar            - For his freeverb filter implementation
   Jim Leiterman    - Various info on his FM-TOWNS/Marty SCUMM ports
   lloyd            - For deep tech details about C64 Zak & MM
   Sarien Team      - Original AGI engine code
   Jimmi Thogersen  - For ScummRev, and much obscure code/documentation
   Tristan          - For additional work on the original MT-32 emulator
   James Woodcock   - Soundtrack enhancements

   Tony Warriner and everyone at Revolution Software Ltd. for sharing with us
   the source of some of their brilliant games, allowing us to release
   Beneath a Steel Sky as freeware... and generally being supportive above
   and beyond the call of duty.

   John Passfield and Steve Stamatiadis for sharing the source of their
   classic title, Flight of the Amazon Queen and also being incredibly
   supportive.

   Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of
   their famous title Inherit the Earth and always prompt replies to our
   questions.

   Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at
   LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it
   is today. Feel free to drop us a line and tell us what you think, guys!

   Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing
   the source code of some of their games with us.