1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
|
ScummVM Team
************
Project Leaders
---------------
James Brown
Max Horn - This is a long desc. A really, really long long
description. No I really mean *long* like in
'very long'!
Engine Teams
------------
SCUMM:
Torbjorn Andersson
James Brown
Jonathan Gray
Max Horn
Travis Howell
Pawel Kolodziejski - Codecs, iMUSE, Smush, etc.
Eugene Sandulenko - FT INSANE, MM NES, MM C64, game detection,
Herc/CGA
HE:
Jonathan Gray
Travis Howell
Gregory Montoir
Eugene Sandulenko
BASS:
Robert Goeffringmann
Oliver Kiehl
Joost Peters
Broken Sword 1:
Robert Goeffringmann
Broken Sword 2:
Torbjorn Andersson
Jonathan Gray
Cinematique evo 1:
Pawel Kolodziejski
Gregory Montoir
Eugene Sandulenko
FOTAQ:
David Eriksson
Gregory Montoir
Joost Peters
Gob:
Torbjorn Andersson
Sven Hesse
Eugene Sandulenko
Kyra:
Oystein Eftevaag
Gregory Montoir
Johannes Schickel
SAGA:
Torbjorn Andersson
Andrew Kurushin
Eugene Sandulenko
Simon:
Travis Howell
Oliver Kiehl
Backend Teams
-------------
Dreamcast:
Marcus Comstedt
SymbianOS:
Jurgen Braam
Lars Persson
PalmOS:
Chris Apers
PocketPC / WinCE:
Nicolas Bacca
Playstation 2:
Robert Goeffringmann
PSP (PlayStation Portable):
Joost Peters
SDL (Win/Linux/OS X/etc.):
Max Horn
Eugene Sandulenko - Asm routines, GFX layers
Other subsystems
----------------
Jerome Fisher - MT-32 emulator
Jochen Hoenicke - Speaker & PCjr sound support, Adlib work
Website (content)
-----------------
All active team members
Retired Team Members
--------------------
Tore Anderson - Former Debian GNU/Linux maintainer
Ralph Brorsen - Help with GUI implementation
Jamieson Christian - iMUSE, MIDI, all things musical
Vincent Hamm - Co-Founder, original CinE engine author
Ruediger Hanke - Port: MorphOS
Felix Jakschitsch - Zak256 reverse engineering
Mutwin Kraus - Original MacOS porter
Peter Moraliyski - Port: GP32
Jeremy Newman - Former webmaster
Ludvig Strigeus - Original ScummVM and SimonVM author
Lionel Ulmer - Port: X11
Other contributions
*******************
Packages
--------
AmigaOS 4:
Hans-Jorg Frieden
Juha Niemimaki
BeOS:
Stefan Parviainen
Debian GNU/Linux:
David Weinehall
Fedora / RedHat:
Willem Jan Palenstijn
Mac OS X:
Max Horn
OS/2:
Paul Smedley
PocketPC 2002:
Kostas Nakos
SlackWare:
Robert Kelsen
Win32:
Travis Howell
Win64:
Chris Gray
Website (design)
----------------
Dobo Balazs - Website design
Yaroslav Fedevych - HTML/CSS for the website
Jean Marc - ScummVM logo
Code contributions
------------------
Stuart Caie - Decoders for Simon 1 Amiga data files
Paolo Costabel - PSP port contributions
Janne Huttunen - V3 actor mask support, Dig/FT SMUSH audio
Kovacs Endre Janos - Several fixes for Simon1
Jeroen Janssen - Numerous readability and bugfix patches
Andreas Karlsson - Initial port for EPOC/SymbianOS
Claudio Matsuoka - Daily Linux builds
Thomas Mayer - PSP port contributions
Mikesch Nepomuk - MI1 VGA floppy patches
Nicolas Noble - Config file and ALSA support
Quietust - Sound support for Amiga SCUMM V2/V3 games, MM
NES support
Andreas Roever - Broken Sword 1/2 MPEG2 cutscene support
Edward Rudd - Fixes for playing MP3 versions of MI1/Loom audio
Daniel Schepler - Final MI1 CD music support, initial Ogg Vorbis
support
Andre Souza - SDL-based OpenGL renderer
Tim ??? - Initial MI1 CD music support
And to all the contributors, users, and beta testers we've missed. Thanks!
Special thanks to
*****************
Sander Buskens - For his work on the initial reversing of Monkey2
Canadacow - For the original MT-32 emulator
Kevin Carnes - For Scumm16, the basis of ScummVM's older gfx codecs
Ivan Dubrov - For contributing the initial version of the Gobliiins
engine
Joachim Eberhard - For numerous contributions to documentation
Jezar - For his freeverb filter implementation
Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports
lloyd - For deep tech details about C64 Zak & MM
Jimmi Thogersen - For ScummRev, and much obscure code/documentation
Tristan - For additional work on the original MT-32 emulator
Tony Warriner and everyone at Revolution Software Ltd. for sharing with us
the source of some of their brilliant games, allowing us to release
Beneath a Steel Sky as freeware... and generally being supportive above
and beyond the call of duty.
John Passfield and Steve Stamatiadis for sharing the source of their
classic title, Flight of the Amazon Queen and also being incredibly
supportive.
Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of
their famous title Inherit the Earth and always prompt replies to our
questions.
Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at
LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it
is today. Feel free to drop us a line and tell us what you think, guys!
|