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ScummVM Team
************
Project Leaders
---------------
James Brown
Max Horn
Eugene Sandulenko
Engine Teams
------------
SCUMM:
Torbjorn Andersson
James Brown
Jonathan Gray
Max Horn
Travis Howell
Pawel Kolodziejski - Codecs, iMUSE, Smush, etc.
Eugene Sandulenko - FT INSANE, MM NES, MM C64, game detection,
Herc/CGA
HE:
Jonathan Gray
Travis Howell
Gregory Montoir
Eugene Sandulenko
AGI:
Pawel Kolodziejski
Eugene Sandulenko
BASS:
Robert Goeffringmann
Oliver Kiehl
Joost Peters
Broken Sword 1:
Robert Goeffringmann
Broken Sword 2:
Torbjorn Andersson
Jonathan Gray
Cinematique evo 1:
Pawel Kolodziejski
Gregory Montoir
Eugene Sandulenko
FOTAQ:
David Eriksson
Gregory Montoir
Joost Peters
Gob:
Torbjorn Andersson
Sven Hesse
Willem Jan Palenstijn
Eugene Sandulenko
Kyra:
Torbjorn Andersson - VQA Player
Oystein Eftevaag
Gregory Montoir
Johannes Schickel
SAGA:
Torbjorn Andersson
Andrew Kurushin
Eugene Sandulenko
Simon:
Travis Howell
Oliver Kiehl
Backend Teams
-------------
Dreamcast:
Marcus Comstedt
Nintendo DS:
Neil Millstone
SymbianOS:
Jurgen Braam
Lars Persson
PalmOS:
Chris Apers
PocketPC / WinCE:
Nicolas Bacca
Kostas Nakos
PlayStation 2:
Robert Goeffringmann
PSP (PlayStation Portable):
Joost Peters
SDL (Win/Linux/OS X/etc.):
Max Horn
Eugene Sandulenko - Asm routines, GFX layers
Other subsystems
----------------
Infrastructure:
Max Horn - Backend & Engine APIs, file API, sound mixer,
audiostreams, data structures, etc.
Eugene Sandulenko
GUI:
Eugene Sandulenko
Johannes Schickel
Miscellaneous:
Jerome Fisher - MT-32 emulator
Jochen Hoenicke - Speaker & PCjr sound support, Adlib work
Website (content)
-----------------
All active team members
Documentation
-------------
Joachim Eberhard - Documentation manager
Retired Team Members
--------------------
Tore Anderson - Former Debian GNU/Linux maintainer
Ralph Brorsen - Help with GUI implementation
Jamieson Christian - iMUSE, MIDI, all things musical
Vincent Hamm - Co-Founder, original CinE engine author
Ruediger Hanke - Port: MorphOS
Felix Jakschitsch - Zak256 reverse engineering
Mutwin Kraus - Original MacOS porter
Peter Moraliyski - Port: GP32
Jeremy Newman - Former webmaster
Ludvig Strigeus - Original ScummVM and SimonVM author
Lionel Ulmer - Port: X11
Other contributions
*******************
Packages
--------
AmigaOS 4:
Hans-Jorg Frieden
Juha Niemimaki
Atari/FreeMiNT:
Keith Scroggins
BeOS:
Stefan Parviainen
Debian GNU/Linux:
David Weinehall
Fedora / RedHat:
Willem Jan Palenstijn
Mac OS X:
Max Horn
OS/2:
Paul Smedley
SlackWare:
Robert Kelsen
Solaris x86:
Laurent Blume
Win32:
Travis Howell
Win64:
Chris Gray
Websites (design)
-----------------
Dobo Balazs - Website design
Yaroslav Fedevych - HTML/CSS for the website
David Jensen - SVG logo conversion
Jean Marc - ScummVM logo
Raina - ScummVM forum buttons
Clemens Steinhuber - ScummVM forum theme
Code contributions
------------------
Ori Avtalion - Subtitle control options in the GUI
Stuart Caie - Decoders for Simon 1 Amiga data files
Paolo Costabel - PSP port contributions
Benjamin Haisch - Encoder for DXA videos
Janne Huttunen - V3 actor mask support, Dig/FT SMUSH audio
Kovacs Endre Janos - Several fixes for Simon1
Jeroen Janssen - Numerous readability and bugfix patches
Andreas Karlsson - Initial port for EPOC/SymbianOS
Claudio Matsuoka - Daily Linux builds
Thomas Mayer - PSP port contributions
Mikesch Nepomuk - MI1 VGA floppy patches
Nicolas Noble - Config file and ALSA support
Quietust - Sound support for Amiga SCUMM V2/V3 games, MM
NES support
Andreas Roever - Broken Sword 1/2 MPEG2 cutscene support
Edward Rudd - Fixes for playing MP3 versions of MI1/Loom audio
Daniel Schepler - Final MI1 CD music support, initial Ogg Vorbis
support
Andre Souza - SDL-based OpenGL renderer
Tim Phillips - Initial MI1 CD music support
And to all the contributors, users, and beta testers we've missed. Thanks!
Special thanks to
*****************
Sander Buskens - For his work on the initial reversing of Monkey2
Canadacow - For the original MT-32 emulator
Kevin Carnes - For Scumm16, the basis of ScummVM's older gfx codecs
Patrick Combet - For the original Gobliiins ADL player
Ivan Dubrov - For contributing the initial version of the Gobliiins
engine
Jezar - For his freeverb filter implementation
Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports
lloyd - For deep tech details about C64 Zak & MM
Sarien Team - Original AGI engine code
Jimmi Thogersen - For ScummRev, and much obscure code/documentation
Tristan - For additional work on the original MT-32 emulator
Tony Warriner and everyone at Revolution Software Ltd. for sharing with us
the source of some of their brilliant games, allowing us to release
Beneath a Steel Sky as freeware... and generally being supportive above
and beyond the call of duty.
John Passfield and Steve Stamatiadis for sharing the source of their
classic title, Flight of the Amazon Queen and also being incredibly
supportive.
Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of
their famous title Inherit the Earth and always prompt replies to our
questions.
Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at
LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it
is today. Feel free to drop us a line and tell us what you think, guys!
Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing
the source code of The Feeble Files with us.
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