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The ScummVM team:
James Brown - Lead developer
Max Horn - Lead developer
Torbjorn Andersson - Engine: SCUMM, Broken Sword II, SAGA
David Eriksson - Engine: Flight of the Amazon Queen
Robert Goeffringmann - Engine: Beneath a Steel Sky, Broken Sword I
Jonathan Gray - Engine: SCUMM, HE, Broken Sword II
Travis Howell - Engine: SCUMM, HE, Simon the Sorcerer
Oliver Kiehl - Engine: Beneath a Steel Sky, Simon
Pawel Kolodziejski - Engine: SCUMM (Codecs, iMUSE, Smush, etc.)
Andrew Kurushin - Engine: SAGA
Gregory Montoir - Engine: Flight of the Amazon Queen, HE
Joost Peters - Engine: Beneath a Steel Sky, Flight of the
Amazon Queen
Eugene Sandulenko - Engine: SCUMM (FT INSANE), HE, SAGA
Chris Apers - Port: PalmOS
Nicolas Bacca - Port: PocketPC/WinCE
Jurgen Braam - Port: EPOC/SymbianOS maintainer
Marcus Comstedt - Port: Dreamcast
Hans-Jorg Frieden - Port: AmigaOS 4
Lars Persson - Port: EPOC/SymbianOS, ESDL
Jerome Fisher - MT-32 emulator
Jochen Hoenicke - Speaker & PCjr sound support, Adlib work
Retired Team Members:
Ralph Brorsen - Help with GUI implementation
Jamieson Christian - iMUSE, MIDI, all things musical
Vincent Hamm - Co-Founder
Ruediger Hanke - Port: MorphOS
Felix Jakschitsch - Zak256 reverse engineering
Mutwin Kraus - Original MacOS porter
Peter Moraliyski - Port: GP32
Jeremy Newman - Former webmaster
Ludvig Strigeus - Original ScummVM and SimonVM author
Lionel Ulmer - Port: X11
Contributors:
Tore Anderson - Packaging for Debian GNU/Linux
Stuart Caie - Decoders for Simon 1 Amiga data files
Janne Huttunen - V3 actor mask support, Dig/FT SMUSH audio
Kovacs Endre Janos - Several fixes for Simon1
Jeroen Janssen - Numerous readability and bugfix patches
Andreas Karlsson - Initial port for EPOC/SymbianOS
Robert Kelsen - Packaging for SlackWare
Claudio Matsuoka - Daily Linux builds
Mikesch Nepomuk - MI1 VGA floppy patches
Juha Niemimaki - AmigaOS 4 port maintaining
Nicolas Noble - Config file and ALSA support
Willem Jan Palenstijn - Packaging for Fedora/RedHat
Stefan Parviainen - Packaging for BeOS
Quietust - Sound support for Amiga SCUMM V2/V3 games, MM
NES support
Andreas Roever - Broken Sword 1/2 MPEG2 cutscene support
Edward Rudd - Fixes for playing MP3 versions of MI1/Loom
audio
Daniel Schepler - Final MI1 CD music support, initial Ogg Vorbis
support
Johannes Schickel - Thumbnails for ScummEngine
Andre Souza - SDL-based OpenGL renderer
Tim ??? - Initial MI1 CD music support
And to all the contributors, users, and beta testers we've missed.
Thanks!
Special thanks to:
Sander Buskens - For his work on the initial reversing of Monkey2
Canadacow - For the original MT-32 emulator
Kevin Carnes - For Scumm16, the basis of ScummVM's older gfx codecs
Jezar - For his freeverb filter implementation
Ivan Dubrov - For contributing the initial version of the
Gobliiins engine
Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports
Jimmi Thogersen - For ScummRev, and much obscure code/documentation
Tristan - For additional work on the original MT-32 emulator
Tony Warriner and everyone at Revolution Software Ltd. for sharing
with us the source of some of their brilliant games, allowing us to
release Beneath a Steel Sky as freeware... and generally being
supportive above and beyond the call of duty.
John Passfield and Steve Stamatiadis for sharing the source of their
classic title, Flight of the Amazon Queen and also being incredibly
supportive.
Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source
of their famous title Inherit the Earth and always prompt replies to
our questions.
Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at
LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that
it is today. Feel free to drop us a line and tell us what you think,
guys!
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