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The ScummVM team:
       James Brown           - Lead developer
       Max Horn              - Lead developer
       Torbjorn Andersson    - Engine: SCUMM, Broken Sword II, SAGA
       David Eriksson        - Engine: Flight of the Amazon Queen
       Robert Goeffringmann  - Engine: Beneath a Steel Sky, Broken Sword I
       Jonathan Gray         - Engine: SCUMM, HE, Broken Sword II
       Travis Howell         - Engine: SCUMM, HE, Simon the Sorcerer
       Oliver Kiehl          - Engine: Beneath a Steel Sky, Simon
       Pawel Kolodziejski    - Engine: SCUMM (Codecs, iMUSE, Smush, etc.)
       Andrew Kurushin       - Engine: SAGA
       Gregory Montoir       - Engine: Flight of the Amazon Queen, HE
       Joost Peters          - Engine: Beneath a Steel Sky, Flight of the
                               Amazon Queen
       Eugene Sandulenko     - Engine: SCUMM (FT INSANE), HE, SAGA
       Chris Apers           - Port: PalmOS
       Nicolas Bacca         - Port: PocketPC/WinCE
       Marcus Comstedt       - Port: Dreamcast
       Ruediger Hanke        - Port: MorphOS
       Jamieson Christian    - iMUSE, MIDI, all things musical
       Jerome Fisher         - MT-32 emulator
       Jochen Hoenicke       - Speaker & PCjr sound support, Adlib work

Retired Team Members:
       Ralph Brorsen         - Help with GUI implementation
       Vincent Hamm          - Co-Founder
       Felix Jakschitsch     - Zak256 reverse engineering
       Mutwin Kraus          - Original MacOS porter
       Peter Moraliyski      - Port: GP32
       Jeremy Newman         - Former webmaster
       Ludvig Strigeus       - Original ScummVM and SimonVM author
       Lionel Ulmer          - Port: X11

Contributors:
       Tore Anderson         - Packaging for Debian GNU/Linux
       Stuart Caie           - Decoders for Simon 1 Amiga data files
       Janne Huttunen        - V3 actor mask support, Dig/FT SMUSH audio
       Kovacs Endre Janos    - Several fixes for Simon1
       Jeroen Janssen        - Numerous readability and bugfix patches
       Claudio Matsuoka      - Daily Linux/BeOS builds
       Mikesch Nepomuk       - MI1 VGA floppy patches
       Nicolas Noble         - Config file and ALSA support
       Willem Jan Palenstijn - Packaging for Fedora/RedHat
       Quietust              - Sound support for Amiga SCUMM V2/V3 games
       Andreas Roever        - Broken Sword 1/2 MPEG2 cutscene support
       Edward Rudd           - Fixes for playing MP3 versions of MI1/Loom
                               audio
       Daniel Schepler       - Final MI1 CD music support, initial Ogg Vorbis
                               support
       Andre Souza           - SDL-based OpenGL renderer
       Tim ???               - Initial MI1 CD music support

       And to all the contributors, users, and beta testers we've missed.
       Thanks!

Special thanks to:
       Sander Buskens  - For his work on the initial reversing of Monkey2
       Canadacow       - For the original MT-32 emulator
       Kevin Carnes    - For Scumm16, the basis of ScummVM's older gfx codecs
       Jezar           - For his freeverb filter implementation
       Jim Leiterman   - Various info on his FM-TOWNS/Marty SCUMM ports
       Jimmi Thogersen - For ScummRev, and much obscure code/documentation
       Tristan         - For additional work on the original MT-32 emulator

       Tony Warriner and everyone at Revolution Software Ltd. for sharing
       with us the source of some of their brilliant games, allowing us to
       release Beneath a Steel Sky as freeware... and generally being
       supportive above and beyond the call of duty.

       John Passfield and Steve Stamatiadis for sharing the source of their
       classic title, Flight of the Amazon Queen and also being incredibly
       supportive.

       Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source
       of their famous title Inherit the Earth and always prompt replies to
       our questions.

       Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at
       LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that
       it is today. Feel free to drop us a line and tell us what you think,
       guys!