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ScummVM Team
************
Project Leaders
---------------
Max Horn
Eugene Sandulenko
Retired Project Leaders
-----------------------
James Brown
Vincent Hamm - ScummVM co-founder, Original Cruise/CinE author
Ludvig Strigeus - Original ScummVM and SimonVM author
Engine Teams
------------
SCUMM:
Torbjorn Andersson
Max Horn
Travis Howell
Pawel Kolodziejski - Codecs, iMUSE, Smush, etc.
Gregory Montoir
Eugene Sandulenko - FT INSANE, MM NES, MM C64, game detection,
Herc/CGA
HE:
Travis Howell
Gregory Montoir
Eugene Sandulenko
AGI:
Stuart George
Matthew Hoops
Filippos Karapetis
Pawel Kolodziejski
Walter van Niftrik
Kari Salminen
Eugene Sandulenko
AGOS:
Torbjorn Andersson
Paul Gilbert
Travis Howell
BASS:
Joost Peters
Broken Sword 1:
Broken Sword 2:
Torbjorn Andersson
Cinematique evo 1:
Vincent Hamm - original CinE engine author
Pawel Kolodziejski
Gregory Montoir
Eugene Sandulenko
Cinematique evo 2:
Vincent Hamm - original CruisE engine author
Paul Gilbert
FOTAQ:
Gregory Montoir
Joost Peters
Gob:
Torbjorn Andersson
Sven Hesse
Willem Jan Palenstijn
Eugene Sandulenko
Groovie:
Henry Bush
Scott Thomas
Jordi Vilalta Prat
Kyra:
Torbjorn Andersson - VQA Player
Oystein Eftevaag
Florian Kagerer
Gregory Montoir
Johannes Schickel
Lure:
Paul Gilbert
M4:
Torbjorn Andersson
Paul Gilbert
Benjamin Haisch
Filippos Karapetis
MADE:
Benjamin Haisch
Filippos Karapetis
Parallaction:
peres
SAGA:
Torbjorn Andersson
Sven Hesse
Filippos Karapetis
Andrew Kurushin
Eugene Sandulenko
SCI:
Greg Frieger
Paul Gilbert
Max Horn
Filippos Karapetis
Walter van Niftrik
Jordi Vilalta Prat
Lars Skovlund
Tinsel:
Torbjorn Andersson
Paul Gilbert
Sven Hesse
Max Horn
Filippos Karapetis
Joost Peters
Touche:
Gregory Montoir
Tucker:
Gregory Montoir
Backend Teams
-------------
Dreamcast:
Marcus Comstedt
GP2X:
John Willis
iPhone:
Oystein Eftevaag
Maemo:
Frantisek Dufka
Nintendo DS:
Neil Millstone
PalmOS:
Chris Apers
PocketPC / WinCE:
Kostas Nakos
PlayStation 2:
Max Lingua
PSP (PlayStation Portable):
Joost Peters
SDL (Win/Linux/OS X/etc.):
Max Horn
Eugene Sandulenko - Asm routines, GFX layers
SymbianOS:
Jurgen Braam
Lars Persson
Wii:
Andre Heider
Other subsystems
----------------
Infrastructure:
Max Horn - Backend & Engine APIs, file API, sound mixer,
audiostreams, data structures, etc.
Eugene Sandulenko
GUI:
Eugene Sandulenko
Johannes Schickel
Miscellaneous:
David Corrales-Lopez - Filesystem access improvements (GSoC 2007
task)
Jerome Fisher - MT-32 emulator
Jochen Hoenicke - Speaker & PCjr sound support, AdLib work
Chris Page - Return to launcher, savestate improvements,
leak fixes, ... (GSoC 2008 task)
Robin Watts - ARM assembly routines for nice speedups on
several ports; improvements to the sound mixer
Website (content)
-----------------
All active team members
Documentation
-------------
Joachim Eberhard - Numerous contributions to documentation
Matthew Hoops - Wiki editor
FreeSCI Contributors
--------------------
Anders Baden Nielsen - PPC testing
Bas Zoetekouw - Man pages, debian package management, CVS
maintenance
Carl Muckenhoupt - Sources to the SCI resource viewer tools that
started it all
Chris Kehler - Makefile enhancements
Christoph Reichenbach - UN*X code, VM/Graphics/Sound/other
infrastructure
Christopher T. Lansdo - Original CVS maintainer, Alpha compatibility
fixes
Claudio Matsuoka - CVS snapshots, daily builds, BeOS and cygwin
ports
Dark Minister - SCI research (bytecode and parser)
Dmitry Jemerov - Port to the Win32 platform, numerous bugfixes
Emmanuel Jeandel - Bugfixes and bug reports
Francois-R Boyer - MT-32 information and mapping code
George Reid - FreeBSD package management
Hubert Maier - AmigaOS 4 port
Hugues Valois - Game selection menu
Johannes Manhave - Document format translation
Jordi Vilalta - Numerous code and website clean-up patches
Lars Skovlund - Project maintenance, most documentation,
bugfixes, SCI1 support
Magnus Reftel - Heap implementation, Python class viewer,
bugfixes
Matt Hargett - Clean-ups, bugfixes, Hardcore QA, Win32
Max Horn - SetJump implementation
Paul David Doherty - Game version information
Petr Vyhnak - The DCL-INFLATE algorithm, many Win32
improvements
Rainer Canavan - IRIX MIDI driver and bug fixes
Rainer De Temple - SCI research
Ravi I. - SCI0 sound resource specification
Ruediger Hanke - Port to the MorphOS platform
Rune Orsval - Configuration file editor
Rickard Lind - MT32->GM MIDI mapping magic, sound research
Rink Springer - Port to the DOS platform, several bug fixes
Robey Pointer - Bug tracking system hosting
Sergey Lapin - Port of Carl's type 2 decompression code
Solomon Peachy - SDL ports and much of the sound subsystem
Vyacheslav Dikonov - Config script improvements
Walter van Niftrik - Ports to the Dreamcast and GP32 platforms
Xiaojun Chen
Sean Terrell
Special thanks to Prof. Dr. Gary Nutt for allowing the FreeSCI VM
extension as a course project in his Advanced OS course
Special thanks to Bob Heitman and Corey Cole for their support of
FreeSCI
Retired Team Members
--------------------
Tore Anderson - Former Debian GNU/Linux maintainer
Nicolas Bacca - Former WinCE porter
Ralph Brorsen - Help with GUI implementation
Jamieson Christian - iMUSE, MIDI, all things musical
David Eriksson - Engines: FOTAQ
Hans-Jorg Frieden - Former AmigaOS 4 packager
Robert Goeffringmann - Original PS2 porter; Engines: BASS, BS1
Jonathan Gray - Engines: SCUMM, HE, BS2
Ruediger Hanke - Port: MorphOS
Felix Jakschitsch - Zak256 reverse engineering
Oliver Kiehl - Engines: AGOS, BASS
Mutwin Kraus - Original MacOS porter
Peter Moraliyski - Port: GP32
Juha Niemimaki - Former AmigaOS 4 packager
Jeremy Newman - Former webmaster
Lionel Ulmer - Port: X11
Won Star - Former GP32 porter
David Symonds - Engines: AGI
Other contributions
*******************
Packages
--------
AmigaOS 4:
Hubert Maier
Atari/FreeMiNT:
Keith Scroggins
BeOS:
Stefan Parviainen
Luc Schrijvers
Debian GNU/Linux:
David Weinehall
Fedora / RedHat:
Willem Jan Palenstijn
Mac OS X:
Max Horn
Oystein Eftevaag
Mandriva:
Dominik Scherer
MorphOS:
Fabien Coeurjoly
OS/2:
Paul Smedley
SlackWare:
Robert Kelsen
Solaris x86:
Laurent Blume
Solaris SPARC:
Markus Strangl
Win32:
Travis Howell
Win64:
Chris Gray
Websites (design)
-----------------
Dobo Balazs - Website design
Yaroslav Fedevych - HTML/CSS for the website
David Jensen - SVG logo conversion
Jean Marc - ScummVM logo
Raina - ScummVM forum buttons
Code contributions
------------------
Ori Avtalion - Subtitle control options in the GUI; BASS GUI
fixes
Stuart Caie - Decoders for Amiga and AtariST data files (AGOS
engine)
Paolo Costabel - PSP port contributions
Thierry Crozat - Support for Broken Sword 1 Macintosh version
Martin Doucha - CinE engine objectification
Thomas Fach-Pedersen - ProTracker module player
Benjamin Haisch - Heavily improved de-/encoder for DXA videos
Janne Huttunen - V3 actor mask support, Dig/FT SMUSH audio
Kovacs Endre Janos - Several fixes for Simon1
Jeroen Janssen - Numerous readability and bugfix patches
Andreas Karlsson - Initial port for SymbianOS
Claudio Matsuoka - Daily Linux builds
Thomas Mayer - PSP port contributions
Sean Murray - ScummVM tools GUI application (GSoC 2007 task)
n0p - Windows CE port aspect ratio correction scaler
and right click input method
Mikesch Nepomuk - MI1 VGA floppy patches
Nicolas Noble - Config file and ALSA support
Tim Phillips - Initial MI1 CD music support
Quietust - Sound support for Amiga SCUMM V2/V3 games, MM
NES support
Andreas Roever - Broken Sword 1/2 MPEG2 cutscene support
Edward Rudd - Fixes for playing MP3 versions of MI1/Loom audio
Daniel Schepler - Final MI1 CD music support, initial Ogg Vorbis
support
Andre Souza - SDL-based OpenGL renderer
And to all the contributors, users, and beta testers we've missed. Thanks!
Special thanks to
*****************
Sander Buskens - For his work on the initial reversing of Monkey2
Canadacow - For the original MT-32 emulator
Kevin Carnes - For Scumm16, the basis of ScummVM's older gfx codecs
Curt Coder - For the original TrollVM (preAGI) code
Patrick Combet - For the original Gobliiins ADL player
Ivan Dubrov - For contributing the initial version of the Gobliiins
engine
Till Kresslein - For design of modern ScummVM GUI
Jezar - For his freeverb filter implementation
Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports
lloyd - For deep tech details about C64 Zak & MM
Sarien Team - Original AGI engine code
Jimmi Thogersen - For ScummRev, and much obscure code/documentation
Tristan - For additional work on the original MT-32 emulator
James Woodcock - Soundtrack enhancements
Tony Warriner and everyone at Revolution Software Ltd. for sharing with us
the source of some of their brilliant games, allowing us to release
Beneath a Steel Sky as freeware... and generally being supportive above
and beyond the call of duty.
John Passfield and Steve Stamatiadis for sharing the source of their
classic title, Flight of the Amazon Queen and also being incredibly
supportive.
Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of
their famous title Inherit the Earth and always prompt replies to our
questions.
Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at
LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it
is today. Feel free to drop us a line and tell us what you think, guys!
Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing
the source code of some of their games with us.
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