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|
ScummVM Team
************
Project Leader
--------------
Eugene Sandulenko
PR Office
---------
Arnaud Boutonne - Public Relations Officer, Project
Administrator
Eugene Sandulenko - Project Leader
Core Team
---------
Willem Jan Palenstijn
Eugene Sandulenko
Johannes Schickel
Retired Project Leaders
-----------------------
James Brown
Vincent Hamm - ScummVM co-founder, Original Cruise/CinE
author
Max Horn
Ludvig Strigeus - Original ScummVM and SimonVM author
Engine Teams
------------
SCUMM:
Torbjorn Andersson
James Brown - (retired)
Jonathan Gray - (retired)
Vincent Hamm - (retired)
Max Horn - (retired)
Travis Howell
Pawel Kolodziejski - Codecs, iMUSE, Smush, etc.
Gregory Montoir - (retired)
Eugene Sandulenko - FT INSANE, MM NES, MM C64, game
detection, Herc/CGA
Ludvig Strigeus - (retired)
HE:
Jonathan Gray - (retired)
Travis Howell
Gregory Montoir - (retired)
Eugene Sandulenko
AGI:
Stuart George
Matthew Hoops
Filippos Karapetis
Martin Kiewitz
Pawel Kolodziejski
Walter van Niftrik
Kari Salminen
Eugene Sandulenko
David Symonds - (retired)
AGOS:
Torbjorn Andersson
Paul Gilbert
Travis Howell
Oliver Kiehl - (retired)
Ludvig Strigeus - (retired)
Access:
Arnaud Boutonne
Paul Gilbert
Avalanche:
Peter Bozso
Arnaud Boutonne
BBVS:
Benjamin Haisch
CGE:
Arnaud Boutonne
Paul Gilbert
CGE2:
Peter Bozso
Arnaud Boutonne
Paul Gilbert
Cine:
Vincent Hamm - (retired)
Pawel Kolodziejski
Gregory Montoir - (retired)
Kari Salminen
Eugene Sandulenko
Composer:
Alyssa Milburn
CruisE:
Paul Gilbert
Vincent Hamm - (retired)
Draci:
Denis Kasak
Robert Spalek
Drascula:
Filippos Karapetis
Pawel Kolodziejski
DreamWeb:
Torbjorn Andersson
Bertrand Augereau
Filippos Karapetis
Vladimir Menshakov - (retired)
Willem Jan Palenstijn
Gob:
Torbjorn Andersson
Arnaud Boutonne
Sven Hesse
Eugene Sandulenko
Groovie:
Henry Bush
Scott Thomas
Jordi Vilalta Prat
Hopkins:
Arnaud Boutonne
Paul Gilbert
Hugo:
Arnaud Boutonne
Oystein Eftevaag
Eugene Sandulenko
Kyra:
Torbjorn Andersson - VQA Player
Oystein Eftevaag
Florian Kagerer
Gregory Montoir - (retired)
Johannes Schickel
Lastexpress:
Matthew Hoops
Jordi Vilalta Prat
Julien Templier
Lure:
Paul Gilbert
MADE:
Benjamin Haisch
Filippos Karapetis
MADS:
Arnaud Boutonne
Paul Gilbert
Filippos Karapetis
Mohawk:
Bastien Bouclet
Matthew Hoops
Filippos Karapetis
Alyssa Milburn
Eugene Sandulenko
David Turner
Mortevielle:
Arnaud Boutonne
Paul Gilbert
Neverhood:
Benjamin Haisch
Filippos Karapetis
Parallaction:
peres
Pegasus:
Matthew Hoops
Queen:
David Eriksson - (retired)
Gregory Montoir - (retired)
Joost Peters
SAGA:
Torbjorn Andersson
Daniel Balsom - Original engine reimplementation author
(retired)
Filippos Karapetis
Andrew Kurushin
Eugene Sandulenko
SCI:
Greg Frieger
Paul Gilbert
Max Horn - (retired)
Filippos Karapetis
Martin Kiewitz
Walter van Niftrik
Willem Jan Palenstijn
Jordi Vilalta Prat
Lars Skovlund
Sherlock:
Paul Gilbert
Martin Kiewitz
Sky:
Robert Goeffringmann - (retired)
Oliver Kiehl - (retired)
Joost Peters
Sword1:
Fabio Battaglia - PSX version support
Thierry Crozat - Mac version support
Robert Goeffringmann - (retired)
Sword2:
Torbjorn Andersson
Fabio Battaglia - PSX version support
Jonathan Gray - (retired)
Sword25:
Torbjorn Andersson
Paul Gilbert
Max Horn - (retired)
Filippos Karapetis
Eugene Sandulenko
TeenAgent:
Robert Megone - Help with callback rewriting
Vladimir Menshakov - (retired)
Tinsel:
Torbjorn Andersson
Fabio Battaglia - PSX version support
Paul Gilbert
Sven Hesse
Max Horn - (retired)
Filippos Karapetis
Joost Peters
Toltecs:
Benjamin Haisch
Filippos Karapetis
Tony:
Arnaud Boutonne
Paul Gilbert
Alyssa Milburn
Toon:
Sylvain Dupont
Touche:
Gregory Montoir - (retired)
TsAGE:
Arnaud Boutonne
Paul Gilbert
Tucker:
Gregory Montoir - (retired)
Voyeur:
Arnaud Boutonne
Paul Gilbert
Wintermute:
Einar Johan T. Somaaen
Tobia Tesan
Z-Vision:
Adrian Astley
Filippos Karapetis
Anton Yarcev
Backend Teams
-------------
Android:
Andre Heider
Angus Lees
Dreamcast:
Marcus Comstedt
GCW0:
Eugene Sandulenko
GPH Devices (GP2X, GP2XWiz & Caanoo):
John Willis
iPhone / iPad:
Oystein Eftevaag
Vincent Benony
LinuxMoto:
Lubomyr Lisen
Maemo:
Frantisek Dufka - (retired)
Tarek Soliman
Nintendo 64:
Fabio Battaglia
Nintendo DS:
Bertrand Augereau - HQ software scaler
Neil Millstone
OpenPandora:
John Willis
PocketPC / WinCE:
Nicolas Bacca - (retired)
Ismail Khatib
Kostas Nakos - (retired)
PlayStation 2:
Robert Goeffringmann - (retired)
Max Lingua
PSP (PlayStation Portable):
Yotam Barnoy
Joost Peters
SDL (Win/Linux/OS X/etc.):
Max Horn - (retired)
Eugene Sandulenko - Asm routines, GFX layers
SymbianOS:
Jurgen Braam
Lars Persson
Fedor Strizhniou
Tizen / BADA:
Chris Warren-Smith
WebOS:
Klaus Reimer
Wii:
Andre Heider
Raspberry Pi:
Manuel Alfayate
Other subsystems
----------------
Infrastructure:
Max Horn - Backend & Engine APIs, file API, sound
mixer, audiostreams, data structures,
etc. (retired)
Eugene Sandulenko
Johannes Schickel
GUI:
Vicent Marti
Eugene Sandulenko
Johannes Schickel
Miscellaneous:
David Corrales-Lopez - Filesystem access improvements (GSoC
2007 task) (retired)
Jerome Fisher - MT-32 emulator
Benjamin Haisch - Heavily improved de-/encoder for DXA
videos
Jochen Hoenicke - Speaker & PCjr sound support, AdLib
work (retired)
Daniel ter Laan - Restoring original Drascula tracks, and
writing convert_dxa.bat
Chris Page - Return to launcher, savestate
improvements, leak fixes, ... (GSoC
2008 task) (retired)
Robin Watts - ARM assembly routines for nice speedups
on several ports; improvements to the
sound mixer
Website (code)
--------------
Fredrik Wendel - (retired)
Website (maintenance)
---------------------
James Brown - IRC Logs maintainer
Thierry Crozat - Wiki maintainer
Andre Heider - Buildbot maintainer
Joost Peters - Doxygen Project Documentation maintainer
Jordi Vilalta Prat - Wiki maintainer
Eugene Sandulenko - Forum, IRC channel, Screen Shots and
Mailing list maintainer
John Willis
Website (content)
-----------------
All active team members
Documentation
-------------
Thierry Crozat - Numerous contributions to documentation
Joachim Eberhard - Numerous contributions to documentation
(retired)
Matthew Hoops - Wiki editor
Retired Team Members
--------------------
Chris Apers - Former PalmOS porter
Ralph Brorsen - Help with GUI implementation
Jamieson Christian - iMUSE, MIDI, all things musical
Felix Jakschitsch - Zak256 reverse engineering
Mutwin Kraus - Original MacOS porter
Peter Moraliyski - Port: GP32
Jeremy Newman - Former webmaster
Lionel Ulmer - Port: X11
Won Star - Former GP32 porter
Other contributions
*******************
Packages
--------
AmigaOS 4:
Hans-Joerg Frieden - (retired)
Hubert Maier
Juha Niemimaki - (retired)
Atari/FreeMiNT:
Keith Scroggins
BeOS:
Stefan Parviainen - (retired)
Luc Schrijvers
Debian GNU/Linux:
Tore Anderson - (retired)
David Weinehall
Fedora / RedHat:
Willem Jan Palenstijn
Haiku:
Luc Schrijvers
Mac OS X:
Max Horn - (retired)
Oystein Eftevaag
Thierry Crozat
Mandriva:
Dominik Scherer - (retired)
MorphOS:
Fabien Coeurjoly
Ruediger Hanke - (retired)
OS/2:
Paul Smedley
SlackWare:
Robert Kelsen
Solaris x86:
Laurent Blume
Solaris SPARC:
Markus Strangl
Win32:
Travis Howell
Win64:
Chris Gray - (retired)
Johannes Schickel
GUI Translations
----------------
Thierry Crozat - Translation Lead
Basque:
Mikel Iturbe Urretxa
Belarusian:
Ivan Lukyanov
Catalan:
Jordi Vilalta Prat
Czech:
Zbynik Schwarz
Danish:
Steffen Nyeland
Dutch:
Ben Castricum
Finnish:
Toni Saarela
French:
Thierry Crozat
Galician:
Santiago G. Sanz
German:
Simon Sawatzki
Lothar Serra Mari
Hungarian:
Alex Bevilacqua
George Kormendi
Italian:
Matteo Angelino
Norwegian (Bokmaal):
Einar Johan Somaaen
Norwegian (Nynorsk):
Einar Johan Somaaen
Polish:
GrajPoPolsku.pl Team
Brazilian Portuguese:
ScummBR Team
Russian:
Eugene Sandulenko
Spanish:
Tomas Maidagan
Jordi Vilalta Prat
Swedish:
Hampus Flink
Ukrainian:
Lubomyr Lisen
Game Translations
-----------------
CGE:
Dan Serban - Soltys English translation
Victor Gonzalez - Soltys Spanish translation
Alejandro Gomez de la Munoza - Soltys Spanish translation
CGE2:
Arnaud Boutonne - Sfinx English translation
Thierry Crozat - Sfinx English translation
Peter Bozso - Sfinx English translation editor
Ryan Clark - Sfinx English translation editor
Drascula:
Thierry Crozat - Improve French translation
Mortevielle:
Hugo Labrande - Improve English translation
Thierry Crozat - Improve English translation
Websites (design)
-----------------
Dobo Balazs - Website design
William Claydon - Skins for doxygen, buildbot and wiki
Yaroslav Fedevych - HTML/CSS for the website
Jean Marc Gimenez - ScummVM logo
David Jensen - SVG logo conversion
Raina - ScummVM forum buttons
Code contributions
------------------
Ori Avtalion - Subtitle control options in the GUI; BASS
GUI fixes
Stuart Caie - Decoders for Amiga and AtariST data files
(AGOS engine)
Paolo Costabel - PSP port contributions
Martin Doucha - CinE engine objectification
Thomas Fach-Pedersen - ProTracker module player, Smacker video
decoder
Tobias Gunkel - Sound support for C64 version of MM/Zak,
Loom PCE support
Janne Huttunen - V3 actor mask support, Dig/FT SMUSH audio
Kovacs Endre Janos - Several fixes for Simon1
Jeroen Janssen - Numerous readability and bugfix patches
Keith Kaisershot - Several Pegasus Prime patches
Andreas Karlsson - Initial port for SymbianOS
Stefan Kristiansson - Initial work on SDL2 support
Claudio Matsuoka - Daily Linux builds
Thomas Mayer - PSP port contributions
Sean Murray - ScummVM tools GUI application (GSoC 2007
task)
n0p - Windows CE port aspect ratio correction
scaler and right click input method
Mikesch Nepomuk - MI1 VGA floppy patches
Nicolas Noble - Config file and ALSA support
Tim Phillips - Initial MI1 CD music support
Quietust - Sound support for Amiga SCUMM V2/V3
games, MM NES support
Robert Crossfield - Improved support for Apple II/C64
versions of MM
Andreas Roever - Broken Sword I & II MPEG2 cutscene
support
Edward Rudd - Fixes for playing MP3 versions of
MI1/Loom audio
Daniel Schepler - Final MI1 CD music support, initial Ogg
Vorbis support
Andre Souza - SDL-based OpenGL renderer
Tom Frost - WebOS port contributions
FreeSCI Contributors
--------------------
Francois-R Boyer - MT-32 information and mapping code
Rainer Canavan - IRIX MIDI driver and bug fixes
Xiaojun Chen
Paul David Doherty - Game version information
Vyacheslav Dikonov - Config script improvements
Ruediger Hanke - Port to the MorphOS platform
Matt Hargett - Clean-ups, bugfixes, Hardcore QA, Win32
Max Horn - SetJump implementation
Ravi I. - SCI0 sound resource specification
Emmanuel Jeandel - Bugfixes and bug reports
Dmitry Jemerov - Port to the Win32 platform, numerous
bugfixes
Chris Kehler - Makefile enhancements
Christopher T. Lansdown - Original CVS maintainer, Alpha
compatibility fixes
Sergey Lapin - Port of Carl's type 2 decompression code
Rickard Lind - MT-32->GM MIDI mapping magic, sound
research
Hubert Maier - AmigaOS 4 port
Johannes Manhave - Document format translation
Claudio Matsuoka - CVS snapshots, daily builds, BeOS and
cygwin ports
Dark Minister - SCI research (bytecode and parser)
Carl Muckenhoupt - Sources to the SCI resource viewer tools
that started it all
Anders Baden Nielsen - PPC testing
Walter van Niftrik - Ports to the Dreamcast and GP32 platforms
Rune Orsval - Configuration file editor
Solomon Peachy - SDL ports and much of the sound subsystem
Robey Pointer - Bug tracking system hosting
Magnus Reftel - Heap implementation, Python class viewer,
bugfixes
Christoph Reichenbach - UN*X code, VM/Graphics/Sound/other
infrastructure
George Reid - FreeBSD package management
Lars Skovlund - Project maintenance, most documentation,
bugfixes, SCI1 support
Rink Springer - Port to the DOS platform, several bug
fixes
Rainer De Temple - SCI research
Sean Terrell
Hugues Valois - Game selection menu
Jordi Vilalta - Numerous code and website clean-up
patches
Petr Vyhnak - The DCL-INFLATE algorithm, many Win32
improvements
Bas Zoetekouw - Man pages, debian package management, CVS
maintenance
Special thanks to Prof. Dr. Gary Nutt for allowing the FreeSCI VM
extension as a course project in his Advanced OS course.
Special thanks to Bob Heitman and Corey Cole for their support of
FreeSCI.
And to all the contributors, users, and beta testers we've missed. Thanks!
Special thanks to
*****************
Daniel Balsom - For the original Reinherit (SAGA) code
Sander Buskens - For his work on the initial reversing of Monkey2
Canadacow - For the original MT-32 emulator
Kevin Carnes - For Scumm16, the basis of ScummVM's older gfx codecs
Curt Coder - For the original TrollVM (preAGI) code
Patrick Combet - For the original Gobliiins ADL player
Ivan Dubrov - For contributing the initial version of the Gobliiins
engine
Henrik Engqvist - For generously providing hosting for our buildbot, SVN
repository, planet and doxygen sites as well as tons
of HD space
DOSBox Team - For their awesome OPL2 and OPL3 emulator
Yusuke Kamiyamane - For contributing some GUI icons
Till Kresslein - For design of modern ScummVM GUI
Jezar - For his freeverb filter implementation
Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports
lloyd - For deep tech details about C64 Zak & MM
Sarien Team - Original AGI engine code
Jimmi Thogersen - For ScummRev, and much obscure code/documentation
Tristan - For additional work on the original MT-32 emulator
James Woodcock - Soundtrack enhancements
Anton Yartsev - For the original re-implementation of the Z-Vision
engine
Tony Warriner and everyone at Revolution Software Ltd. for sharing with us
the source of some of their brilliant games, allowing us to release
Beneath a Steel Sky as freeware... and generally being supportive above
and beyond the call of duty.
John Passfield and Steve Stamatiadis for sharing the source of their
classic title, Flight of the Amazon Queen and also being incredibly
supportive.
Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of
their famous title Inherit the Earth and always prompt replies to our
questions.
Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at
LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it
is today. Feel free to drop us a line and tell us what you think, guys!
Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing
the source code of some of their games with us.
John Young, Colin Smythe and especially Terry Pratchett himself for
sharing the source code of Discworld I & II with us.
Emilio de Paz Aragon from Alcachofa Soft for sharing the source code of
Drascula: The Vampire Strikes Back with us and his generosity with
freewaring the game.
David P. Gray from Gray Design Associates for sharing the source code of
the Hugo trilogy.
Broken Sword 2.5 team for providing sources of their engine and their
great support.
Neil Dodwell and David Dew from Creative Reality for providing the source
of Dreamweb and for their tremendous support.
Janusz Wisniewski and Miroslaw Liminowicz from Laboratorium Komputerowe
Avalon for providing full source code for Soltys and Sfinx and letting us
redistribute the games.
Jan Nedoma for providing the sources to the Wintermute-engine, and for his
support while porting the engine to ScummVM.
Bob Bell, Michel Kripalani, Tommy Yune, from Presto Studios for providing
the source code of The Journeyman Project: Pegasus Prime.
Electronic Arts IP Preservation Team, particularly Stefan Serbicki, and
Vasyl Tsvirkunov of Electronic Arts for providing the source code of the
two Lost Files of Sherlock Holmes games. James M. Ferguson and Barry
Duncan for their tenacious efforts to recover the sources.
The mindFactory team for writing Broken Sword 2.5, a splendid fan-made
sequel, and for sharing the source code with us.
|